Tron Lightcycles, in Real Life
Digital_Quartz writes "This is a clever hack, using a laptop and GPS to play the classic Lightcycles game from Tron, using bicycles and a city. The page is a little light on details, but does give the essentials, including screen shots."
But I can not, in stead I'll cry...
Don't you have anything better to do with that laptop?
Don't you know there are kids starving for laptops in other countries?
Crunch!
No, but I can CRASH when trying to avoid COMPUTER-GENERATED GPS tracking lines.
Moron indeed.
The first system I tried to install windoz on was an old 100MHz Pentium with 32 megs of RAM. This was back in the Fall of 2000. Now, since windoz was supposed to be "tiny" and run on things like watches and hospital equipment, I was expecting it to breathe new life into my old Pentium. WRONG. The hard drive practically ate itself to death every time I launched a new app, and the RAM was almost always at full use. I mean what the Hell. But I gave it another try when Patch A came out. And Patch B, which killed networking entirely. I had given up and didn't want to touch Patch C when 32 came out.
windoz 32 was a lot nicer than G, but it was still a resource hog. RAM allocation was no better and processor usage was actually up. I decided I might as well upgrade the system with a new motherboard and a 500MHz Pentium II, but to my chagrin the five-fold increase in speed (not to mention MMX!) did little to boost the sagging performance. Willing to do anything to clear up this performance black hole, I installed Patch A to 32 the minute it was available. I noticed a slight increase in screen redraws but nothing more.
To this day, even with the new 7 on a 2GHz Pentium 4, the windoz performance mystery boggles my mind. Either windoz doesn't really meet the defintion of a "real-time" OS, or we need to consider changing what "real-time" means. I wouldn't want my insulin drip running windoz in the middle of a surgery. I might die while it's paging in from /swap, and that's just unacceptable.