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Roller Coaster Data Center

stienman writes "The Top Thrill Dragster at Cedar Point Amusement Park may have more technology than your data center. From the article: "The parameters within which the Dragster has to operate are so finely tuned that variable load weights from people, wind speed and out-side temperature affect its performance. ... After every third launch, the data are averaged and compared with historic launch data in an effort to create that perfect ride - the roller coaster must go fast enough to clear the top of the tower, but slow to between 7 and 15 mph in order to give riders the maximum lift effect at the top."

12 of 207 comments (clear)

  1. Hmm... by bhtooefr · · Score: 4, Interesting

    Explains why TTD always closes at the WORST possible times ;-)

    FWIW, I actually know someone for whom the Dragster didn't launch QUITE quickly enough - it only hit 112MPH...

    When I rode it the one time, it was DAMN smooth, DAMN fast, and that was one DAMN steep descent. However, it was over WAY too quickly, and WAS actually boring. Besides, I'm not going to wait 1.5 to 3 hours in line for something that boring. I'd rather have a 2 minute wait (the time it takes to get from the exit to onboard a coaster) for something like Gemini - more fun, BECAUSE it's less smooth, and runs for plenty of time.

  2. Re: Thunderstorms, other problems... by pete6677 · · Score: 4, Informative

    It's fail safe. In the event of a system failure, it can only fail to launch. Once started, it can stop even if it loses power completely, according to this article.

  3. Bah. by ScaryMonkey · · Score: 5, Insightful

    How am I supposed to enjoy a roller coaster if I know that sophisticated computers are monitoring the experience and ensuring my safety? That's just being fed stimulus. Now, the Cyclone in Coney Island... that's a roller coaster! You experience a genuine fear of death, not because the ride is particularly scary, but because the roller coaster is about a hundred years old and feels like it is going to collapse at any moment! Woo!

    1. Re:Bah. by FFFish · · Score: 4, Funny

      Damn straight!

      That's why The Zipper at the local once-a-year carnival is so damn fun: the bloody thing was assembled by carnie apes who only bothered finger-tightening the handful of nuts they scrounged out of the coffeecan, leaving the rest of the bolts to fend for themselves unaided.

      Get in the cage and... the door doesn't lock closed. Gonna have to hold it shut. Lap bar comes down... but only partially. The machine starts with a jarring clunk, and you notice the clove pin on the right-hand bearing is absent. A few sparks fly from a misaligned pulley, and you're off! Deathgrip on the door, head bashing the ceiling every time the cage flips, and an alarming squeal from the right-hand bearing... my god, is that Death looking at us from the opposing cage? It is!

      When the ride finally stops, life begins anew. The colours are brighter, the crush of people is comforting, and all the worries of the past year slip away: Death was cheated, and damn it feels good!

      --

      --
      Don't like it? Respond with words, not karma.
  4. Re:Does anyone know how this software .. by jeffmeden · · Score: 4, Informative

    Define 'fail'. The software is not perfect, the ride still occasionally fails to reach optimal velocity and the riders are shot to the top only to ride backwards down the ascent hill, a rather harrowing experience for riders and obervers who are not aware that its a perfectly normal mode of operation. More importantly, it spends a lot of the time completely disabled, hurting the parks reputation and incidentally costing them lots of money.

    The acceleration and braking systems all contain many mechanical fail-safes, the sort that do NOT fail EVER, thanks to superb engineering. Its the same old story, hardware runs forever, if they could only get the dang software right.

  5. Roller Coasters and I.T. by gooman · · Score: 5, Funny

    For a moment I thought it was an article about my career.

    --
    "Kittens give Morbo gas!"
  6. Re:That ride is crap by garcia · · Score: 4, Informative

    I really don't intend to go to that amusement park again though.

    Got on the Saturday or Sunday before Labor Day. The park is nearly empty on the Saturday and only a little more crowded on the Sunday.

    We would go every year on that weekend and not have any wait over 20 minutes.

    Cedar Point, while being the best amusement park in the world, has ruined me for the rest of my life... I cannot go to any other amusement park and enjoy myself like I would at Cedar Point. I have been to several other Cedar Fair parks (Valleyfair, Dorney Park, Michigan's Adventure, etc) but none are even close.

    I miss Cedar Point, lines or not. It's their ingenuity in rides that make it amazing. They don't worry about themes and characters and instead worry about thrilling you!

  7. A long, long time ago... by __aaclcg7560 · · Score: 4, Funny

    One of my friends took two pictures of a roller coaster ride that had a loop. The first picture showed someone throwing up (actually down) from the top of the loop. The second picture showed someone being hit by the vomit at the bottom of the loop. We could never figured out if it was the same person who hurled was on the receiving end. This why I stay on the water rides.

    1. Re:A long, long time ago... by Paul+Jakma · · Score: 4, Interesting

      Two points:

      1. If we exclude gravity from consideration, the vomit would travel at a tangent to the circle, not away from the centre of the circle. That is to say, once you remove centripetal force, it simply goes 'forward' as momentum demands (for it to go 'away' from the centre of the circle, ie go outside of the 'far' side of the tangent to the circle) would require some other additional acceleration, which isnt there. (gravity excluded)). Hence, if the vomit is let go at the very top of the loop, we would expect it to travel horizontally forward, given that the tangent to the top of the circle meets the circle at a point on the vertical axis of the circle, and the tangent hence must be a horizontal axis.

      (we ignore fact the person could, in vomiting, impart a thrust on the vomit - it could be any direction, so cant be generally accounted for. We'll just presume any such thrust will be relatively insignificant (which seems likely, to a degree.)).

      If we add in gravity, the vomit will simply accelerate towards the ground at 9.8m/s**2, as well as moving horizontally, according to its horizontal inertia.

      2. Roller coaster rides which loop typically are designed so that they approach a minimum of speed at the top of the loop, for maximum "weightless" effect (ie to 'hang' at the top of the loop), this is why most of them are oval shaped with the long chord of the oval aligned vertically, rather than circular.

      Hence, if you vomit at the top of the loop, on many rides, there will be a minimum of inertia to carry the loop horizontally outside of the loop. Gravity immediately starts acting on the vomit and also the coaster to start accelerating it down the other side of the loop.

      With a modicum of thought (ie consider it is the same force accelerating both of them) you should realise that it's very plausible that the vomit will strike the coaster again somewhere near the bottom, offset slightly by whatever horizontal inertia the vomit had (which might be quite small, for many roller coasters).

      Calculating exactly where the vomit will hit the coaster (ignoring air friction, as always) sounds like a really interesting basic problem to give students learning Newtonian mechanics. ;)

      --
      I use Friend/Foe + mod-point modifiers as a karma/reputation system.
  8. imperfections make a ride. by cgenman · · Score: 4, Interesting

    The imperfections can help make a ride great. The Revolution at Great America in San Jose, a spinning boat ride that goes over the top, sometimes goes over forwards, and sometimes goes over backwards. You really don't know when it will, or why. Compare that to Superman, the Escape at Magic Mountain, which does exactly the same thing every time, and Superman just seems less interesting.

    I must admit, my favorite rides skew to the less predictable. At the Santa Cruz beach boardwalk, there is (was) a ferris wheel which consisted of little egg-shaped cages. The rider was given a bar they could pull on to lock the cages in relationship to the wheel, so that they would very slowly spin over the top. No seat belt, mind you, or safety bar or anything, just a little egg-shaped cage with a small bench and a rider flipping around inside, holding their head off the metal with a well-placed, frequently panicked arm. Drop Zone at Great America has a random timer, to ensure that nobody will know when it is about to fall. It's surprisingly good at catching you when you're not expecting it, no matter how many times you ride it. Even The Pirates of the Carribean at Disneyland has people concurrently going through lengthy looped scenes, so that certain boats see the beginning of the loop, others see the middle, and others the end. The rides at California Adventure seemed too controlled and soulless to be a lot of fun, even if they did do so with a bit of showmanship. The best ride there is the white water raft, because it combines the freeform risk of most raft rides with a lot of little technical controlling tricks (like artificially spinning you up).

    Personally, I would want to go on the ride when it fell back. That sounds like a lot more fun than just going forwards for 20 seconds. That sounds really, really thrilling. I wouldn't be at all surprised if that was left in on purpose, and I'm sure it helps the ride's reputation.

    1. Re:imperfections make a ride. by Buck2 · · Score: 5, Funny

      Even The Pirates of the Carribean at Disneyland has people concurrently going through lengthy looped scenes, so that certain boats see the beginning of the loop, others see the middle, and others the end.

      I was once stuck in the Pirates of the Carribean's burning village listening to:

      YO HO
      YO HO
      A PIRATE'S LIFE FOR ME

      YO HO
      YO HO
      A PIRATE'S LIFE FOR ME

      for over 20 minutes straight. It was a nightmare.

      The first five minutes were interesting. I really got to see the details about the animatronics. I was able to appreciate how the ride was put together. I checked out the boat. I checked out the rails between which the boat rides. It was enlightening. Annoying, true, but preferable overall because I got to explore on my own for a bit.

      The next five minutes were a bit more confused. All the passengers were getting to know each other, chuckling, making pithy comments, getting worried, calling to passengers in other boats, and basically exhibiting various expected reactions to the situation. All the while, the bloody YO HO YO HO song was carrying on and on. And the puppets were dancing in the same way, over and over again.

      The next five minutes were spent dealing with fellow passengers freaking out about the music, the fucking puppets, and, mostly, the fact that we're "trapped" and WTH is GOING ON!? THERE MUST BE SOMETHING SERIOUSLY WRONG!! IT'S BEEN FIFTEEN MINUTES AND WE'RE ALL JAMMED IN THESE BOATS IN A BURNING VILLAGE SOMEWHERE!!

      What turned out to be roughly the last five minutes were spent AGREEING THAT THIS IS CrAzy! WHY CAN'T THESE FUCKING PUPPETS SING A BIT MORE THAN YO HO YO HO A PIRATE'S LIFE FOR ME OVER ... AND ... OVER ... AND OVER!? IS THERE ANOTHER VERSE?! WILL THIS BOAT EVER START AGAIN!? IS THIS THE TIME YOU USE THOSE EXITS IN THE RIDE? IS IT OK TO STEP IN THE WATER? WHY ARE THERE 5 BOATS ALL BUMPED AGAINST EACH OTHER IN THIS BURNING TOWN!? HAS THIS EVER HAPPENED BEFORE? OH GOD FUCK THESE PIRATES, FUCK THESE PEOPLE, JUST GET ME THE FUCK OUT OF HERE!! THIS SUCKS! I HATE DISNEYLAND. I DON'T EVEN WANT TO BE HERE IN THE FIRST PLACE.

      And then the boats started up and all was fine.

      I survived.

      --

      As my father lik@(munch munch)... ....
  9. Re:Does anyone know how this software .. by altstadt · · Score: 5, Informative

    Just out of curiosity, what makes you think you "know" anything about embedded software engineering? Judging from your statements you clearly have no experience with the matter, and you have never spoken with anybody with any experience in the matter.

    Most embedded systems are written in either C or assembler and they do just fine. Most real-time OSs are written in either C or assembler and they do just fine. For both of these statements I am including everything from the systems that run on space and planetary probes down to the processor running in the keyboard you were just typing on. I just saw a job posting today for a medical device software engineer requiring experience with WinCE, C++, and C#. Guess what language(s) WinCE was written in. It sure wasn't Pascal, PerfectScript, Perl, PHP, Pict, Pike, Pilot, PL/C, PL/I, Postscript, Prolog, or Python.

    Embedded systems don't normally need the absurd amounts of error checking that user level programs do. Thermocouples aren't normally in the habit of randomly generating buffer overflows. Physics is sufficient to deal with most situations, and I'm not just talking about the physics of the real, such as the expected temperature variation over time that said thermocouple would be experiencing. The physics involved in a thermocouple wire breaking will also not overwrite the stack into the code space. I have never heard of a network buffer overflow problem in VxWorks, and that was written in C.

    What language would you suggest for embedded systems? Something that will randomly shut down randomly for milliseconds at a time to do garbage collection? Something where the first pass through a section of code takes a radically different different amount of time than the second pass, or the third? Even ladder logic is unsuited to many tasks because the PLCs that are normally used to run it often have loop times dependent on the input states.

    C was designed for system level work. It is predictable, which is the single greatest criterion for embedded and real-time systems. It is really quite adequate for the task as long as the people working with it are used to designing embedded systems. Or else they have their work reviewed by those who do have the experience. Any real engineering office would be run this way.