Biases in Simulation Video Games
Orsonwarcry writes "Kieron Gillen went to Prague to speak to Bohemia Interactive, known best for Operation Flashpoint. He goes on to discuss the effects of bias on simulation games. 'In other words, a simulation is never just a simulation. Equally, freedom is rarely actually free of designer- imposed desires. Even in games with the most self-expressed mandates of "choice" for the gamer, it doesn't mean that there isn't a message. In Deus Ex, the generally politically liberal Ion Storm Austin created a world where you could choose between violence and pacifistic approaches, but the charismatic characters urged you towards peace while the monsters suggested violence.'" Some interesting stuff in there.
he was a social activist that refused to resort to violence. Right. So overturning the tables of the moneychangers in the temple wasn't an act of violence? Can I come over to your house and toss around some furniture, and see how you feel about it then? And by the way, Mary Magdelen was NOT a prostitute. Jesus was a progressive and a populist (as opposed to the elitist church leadership of the time). The terms "liberal" and "conservatives" change enough over time as to be considered meaningless. Also, Jesus rarely if ever professed to be God... unless you beleive that when he said "Father, why hast thou deserted me?" he was talking to himself! I beleive it was the early church that decided "Jesus was God", not Jesus himself. RTFB!
I've abandoned my search for truth; now I'm just looking for some useful delusions.