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NVIDIA's Lead Scientist Interviewed

rtt writes "bit-tech.net has up an interview with NVIDIA's chief scientist, David Kirk, about the PlayStation 3, next-generation architectures and what to expect in PC gaming. From the article: 'We're going to see the next generation of shader-based games. At the first generation, we saw people using a shader to emulate the hardware pipeline, and finding "Hey - this really is programmable". After that, they tried to do a few things with more lights, using perhaps eight instead of ten. Then they started to write material shaders, and they made great cloth and metal effects that we saw. People are now starting to change the lighting model, and are exploring the things that they can do with that.'"

4 of 222 comments (clear)

  1. holy-bad-at-math-batman by Anonymous Coward · · Score: 5, Funny

    "After that, they tried to do a few things with more lights, using perhaps eight instead of ten. "

    I wish I had more money. Like 50 bucks instead of 100 bucks.

  2. Re:opinion? by Anonymous Coward · · Score: 5, Funny

    Doom3 is not a game. It's a slightly interactive lighting simulator.

  3. Something is missing. . . by Zobeid · · Score: 5, Insightful

    Here's the most important word that didn't appear anywhere in that article: OpenGL

  4. Re:So what does this mean? by Azarael · · Score: 5, Insightful

    It isn't nVidia's job to make games more entertaining or 'GOOD'. That is more the developer's job and I don't see why so many posters are ignoring this fact.