White Wolf Withdraws Pay-To-Play Policy
WorselWorsel writes "After almost two weeks of fan outrage White Wolf has canceled plans to implement their Pay-to-Play policy. In a forum post, Philippe R. Boulle writes 'Based on all your feedback, it's obvious that the policy as currently worded is not going to accomplish these goals. So, we are pulling it off the table as a blanket policy. I realize that the proverbial genie can't be shoved back in the bottle, but the guidelines I handed to a few people at ORIGINS and posted here last week clearly need to be reworked and rethought, so please consider them withdrawn.' The withdrawal of the policy can be read in full on the forums."
From: The Collective Internet
To: White Wolf
told u so, kthxbai
p.s. i r0ll 20's
There is truth in humor.
The jokes about half-naked fugly chicks and annorexic retarded looking pasty boys pretending to be vampires at your local WOC/WW LARP Shari's event at 2am practically write themselves
Seriously, D&D nerds make fun of LARPers... Do you realize how lame you have to be for a D&D nerd to make fun of you?!
(Former minor-D&D nerd)
This policy was touched upon by today's Something Positive: http://www.somethingpositive.net/sp07142005.shtml
They've said they're going to go back and "hammer out license terms" anew. So it's not as though they've abandoned their stupid idea; they're going to try again.
Frankly, I'd find the idea that game developers are trying to impose a license on players (particularly given that it doesn't appear to be even vaguely necessary from anyone's perspective) to be unacceptable all by itself. The terms of the license, whatever they are, are not the part that's objectionable.
-- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
This is just poor business modeling. The current solution to alleviate the concerns of the outraged players is to now get with larger organisations charging a fee to seek out contracts or licensing terms. It is clear the developers intentions is to wreap some spending capitable benefits off their products, and rightly so. Doing so in this manner though will lead to a loss in users and community support (IMHO). There are other methods to capitalise on a product. Im not a big LARP fan, but basic business management and a little ingenuity should put some copper in their pocket.
My Thoughts, Kyndig
I actually think that is fair, if people are using White Wolf IP to make a profit, White Wolf deserves the right to ask for a cut. Whether they will make some cash or not is a different question.
They got their profit. People buy the books... the product they chose to produce and sell... in order to run the game. They got what is rightfully theirs.
If White Wolf wants to profit from running games, they have the full right to go ahead and start running their own games. They choose to profit from selling books, and that's what profit they get and should be happy with.
Should Igloo get a buck for every cold can of soda I might sell out of one of their coolers? Should Mack get mileage payments from people who haul with their trucks? Should Gateway or Dell get residuals from the graphics I create on my computer? Craftsman get royalties from repair shops? White Wolf *sells* *tools*. By paying for that tool at the asking price of the seller, I am buying the right to use that tool for whatever uses I may need it for.
Information wants to be free.
Entertainment wants to be paid.
You just want to be cheap.
White Wolf: Alright, we need some quick cash, so let's charge people for using the books we've already sold them. We should at least make some effort to pretend we have justification for this. Let's say that all the volunteers spending their time and effort to write and run the games that make our product worth owning should either eat the costs out of pocket or join our "fan club" along with all their players to get a "license".
Storyteller: You're going to need to make a diplomacy check to get the players to agree to that.
WW: Why? We own this stuff.
Storyteller: Roll the dice.
WW: Oh, alright. *rolls die* Uh... what does "critical fumble" mean?