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Metroid DS Title Not So Much Online

The much anticipated Metroid Prime: Hunters for the Nintendo DS has been revealed to be slated to release without multiplayer. 1up.com has the story: "Really, we could have made this game online. But Nintendo's vision of online play is different from that of other companies...We wanted it to be free, easy, and easy to access for everybody. To set up the kind of infrastructure that we needed, and to meet the launch date we have for this game, the two just didn't match."

3 of 83 comments (clear)

  1. It DOES come with multiplayer by NekoXP · · Score: 5, Informative


    Don't people read..

    The references state that it simply won't be INTERNET play. You can still
    jump in with 4 DS (and only one cart..) and play with 3 of your friends,
    deathmatching in the same room or office.

    Just not with your friends thousands of miles away in Japan or South Africa, eh?

    Someone tell me why that is a big loss?

    Neko

  2. It's about quality by Anonymous Coward · · Score: 4, Insightful

    Something that drives me crazy is that most video game writers have no clue how much it takes to produce a videogame; they assume that there is virtually no effort and no cost associated with adding features to a game (and they're wrong).

    Metroid's development probably started any where between 18 and 30 months ago; in the early design stages they were probably pretty uncertain what type of online plan there would be and they probably never intended to have any features that took advantage of it. Now Nintendo probably came to a final decision about the Nintendo DS' online infastructure 9-12 months ago; well after the feature set of Metroid Prime Hunters' had been decided upon. Now (hypothetically) Nintendo could have spent more money, diverted development resources from other features in the game, and delayed the game to tack on some second rate online multiplayer.

    A delay of the game would be costly because Nintendo thinks that this game is needed to attract the 'core-gamer' audience to the Nintendo DS; and reallocating resources would have been costly because it would have lowered the quality of the game and thus sold less games (and potentially less Nintendo DS').

    Ultimatley it is a trade-off; You can create a game that is of higher quality to the 90% of potential users who are not interested in Online Multiplayer or you can create a game that is better for the 10% that is. It sounds one sided but it was probably a tough decision because the 10% that are interested in Online Multiplayer have more influence over the general gaming public.

  3. MP: Hunters was never supposed to be online by LKM · · Score: 4, Insightful

    If you read the article, you might get the impression that Nintendo somehow changed its plan for Hunters. This is not the case. Hunters was never planned as an online game.

    Considering that it's almost a launch title (a Demo version was included with many DS consoles), it's fair to assume that Nintendo had this game planned for quite some time now. Most likely way before they finished the specs of their online service. That makes it very obvious that 1up's article shows a severe lack of understanding of how software development works, as this quote shows:

    You're telling me Nintendo didn't have any plans for this freakin' feature when they started development on Metroid Prime: Hunters? Looks like Nintendo still hasn't learned anything from their past.

    In fact, it's hardly a news piece as much as it is a rant. It almost looks as if the author was searching for something to complain about, and when finding nothing, decided to just make something up. He calls online play in Hunters a "hot button issue" when, in fact, neither Nintendo nor anyone else has ever hinted at Hunters having an online mode:

    Is it any surprise Nintendo's avoiding the hot button issue of online multiplayer with Metroid Prime: Hunters? The company absolutely loves highlighting the work they're supposedly putting into an online infrastructure for Nintendo DS, but they're showing time and time again that they completely miss the point.

    He then castigates Nintendo for not "fixing" the very prolem he had just made up a few minutes before:

    If you put your ear close to the screen, you can actually hear the damage control sirens buzzing inside the text. Nintendo knows they've botched online for Metroid Prime: Hunters, and seems content without doing anything about it.

    I don't usually question Slashdot's posting policy, since even stupid articles often lead to interesting discussions, but considering that Hunters was never supposed to be an online game, and considering the overal lack of quality of the article, I really think this one doesn't deserve to be even on Slashdot.