IGN on the State of the CRPG
Via the ffwd linklog, IGN has a feature up discussing the current state of the CRPG. From the article: "Most people tend to associate RPGs with sword-swinging maidens in chainmail bikinis and doddering old white-bearded mages in robes spattered with owl poop. While the high fantasy setting is certainly the stock background for most RPGs, an RPG is defined not by its content but by its manner of presentation. To be a true RPG, a game must contain three elements. First, it should offer up an interactive story in which the player takes a vital part. Second, RPGs must allow for character growth that's driven by a player's choices or actions. Finally, RPGs must be built upon a system of rules and statistics that are used to resolve the events that take place in the world."
Second, RPGs must allow for character growth that's driven by a player's choices or actions.
Growth is a common element of RPGs, but it's hardly a necessary one. Many interactive fiction games have no character growth whatsoever, and they certainly qualify as "rolepalying game."
Well, at least one mainstream "publication" that excludes japanese stat-based interactive movies from the computer RPG genre.
What I don't see is a reason for computer RPGs to use any stats the user can see. Stats were just a crutch for pen&paper RPGs since you couldn't do a proper simulation. Computers take away the need for user-accessible stats and calculations. And seriously, in real life noone says they have "coding skill level 31" or something, they know they are a good coder or they think they are. Some might protest but it fits much better with the role-playing spirit if you have as little information about the simulation mechanics as possible.
No mention of Nethack, though...
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Now everybody and their mom is only making MMORPGs. Don't expect to ever play an excellent RPG like Fallout or Planescape: Torment again. Check out the list of upcoming PC RPGs at http://www.rpgamer.com/games/upcoming.html There are 35 listed, and maybe 4 or 5 of them are not MMORPGs. It's much easier to drop you in a world infested with stupid 14 year olds than it is to create decent AI and interesting situations to put players in.
Fallout.
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I think it goes much beyond that. In single-player games, they can let you feel like the super-hero (or wizard or fighter) the likes of which MMORPG's can't match.
The ultimate example of this is being a Jedi in one of the various Star Wars games. Single-player, like the excellent Knights of the Old Republic series, you gain power and more power and more power. You feel every bit the elite Jedi that they're supposed to be. In the MMORPG Star Wars: Galaxies, you're lucky if you can even get to be a baby Jedi after a year of grinding. Then more mind numbing grinding. Where's the "special feeling"?
In other words, in single player games, everybody gets the vorpal sword, the light sabre, the gatling gun and rocket launcher. And they have real power. In MMORPG's, some guy with a gatling gun mows at you for 3 points of damage x 10 times, your health bar moves by 1/8. Ummmm, wow.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
He's mostly working on the combat engine and has very little plot, but the skeleton of the game is downloadable and very playable. It's kind of like Diablo right now, not plot but lots of enemies to slaughter.
This is the first combat engine I've seen that makes effective use of mounted troops - playing a mounted character is a lot of fun.
A review here.
Don't bother to download if you can't live without Half Life 2 quality graphics.
PS - not affiliated with those guys, but this is a cool game