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Fold 'n' Drop Window Interaction

Mints writes "Following up on recent "Desktop Innovation" stories that have left some disappointed, I thought Pierre Dragicevic's exploration of Fold 'n' Drop warranted mention. Described as "a new interaction technique for seamlessly dragging and dropping between overlapping windows", Fold 'n' Drop allows the user to interact with layered or overlapping windows in a very intuitive manner. Refreshingly, Mr. Dragicevic provides both a sample implementation, in Java, and video demos. Mr. Dragicevic is a researcher in Human-Computer Interaction at Intuilab, Toulouse."

12 of 566 comments (clear)

  1. Keyboard Navigation Mouse Navigation by laymil · · Score: 3, Insightful

    In my experience, few things can improve on keyboard shortcuts for navigating between windows depending on the amount of windows open. Reaching for the mouse just adds more time.

  2. Innovation or Eye Candy? by Trip+Ericson · · Score: 4, Insightful

    If you ask me, it'd be much easier to use Ctrl+C and then navigate where you want to go and use Ctrl+V. It's difficult to hold down the mouse button while violently jerking the mouse back and forth to get to the right window.

    Don't get me wrong, it looks really neat, but it's not terribly useful. Sounds like the kind of thing that would fit GREAT in Longhorn.

    1. Re:Innovation or Eye Candy? by wickedj · · Score: 5, Insightful

      I think the point is that ctrl+c and ctrl+v are not intuitive for novice users, however, moving the mouse like a finger and leafing through things easily parallels with real-world activities. I mean seriously, whens the last time you used ctrl+c and ctrl+v to move and deposit physical objects (rhetorical)?

  3. More trouble than it's worth? by Dekar · · Score: 5, Insightful
    It's fun to use and all, but why would I have that many windows open, and then need to sort a lot of documents through them? Moreover, with dual screens and/or multiple desktops, overlapping windows should be mostly a thing of the past.

    It's always nice to see new ways to interact, but I can't recall a single time this would have been useful in the past week. My memory can't recall much more than that, but the folding corners would certainly annoy me more often than it would actually be useful.

  4. Re:It's already a solved problem. by Coryoth · · Score: 5, Insightful

    You would think a MacOS X fan would appreciate a more natural and intuitive system for achieving what can potentially be done in other ways.

    The Genie effect, translucent windows during a move operation, Expose, virtual desktops, dashboard, automator, tabbed browsing, and more are things for which similar results can be achieved by slightly clunkier or slightly less intuitive/clear/natural operations. They all offer significant improvement.

    It strikes me that the window folding offered on the site represents exactly the same sort of thing. Yes you can achieve the same "effect" but you can do that on Windows via the taskbar. Neither expose nor the taskbar offer the very natural and intuitive method of flipping through the windows onscreen like flipping through a bunch of papers. The metaphor is much more clear. It is a significant improvement.

    Apple is not the sole source of desktop innovation.

    Jedidiah.

  5. Re:It's already a solved problem. by StikyPad · · Score: 3, Insightful

    I think the use of the word intuitive is taking it a little far. I don't think anyone's intuition would tell them what an icon is, or the purpose of moving it around, let alone the method for doing so. It's a more accurate representation of a stack of papers perhaps, but that doesn't make it intuitive. When's the last time you dragged a picture or a word off of a piece of paper and put it onto another one? And just because something is a more accurate representation of a stack of papers doesn't make it more effective or efficient. A keyboard is distinctly different from a pencil, yet it's generally a much more efficient means of transferring words from the mind to a visible medium.

    While I don't particularly like the grouping feature of the XP taskbar, if I have several windows open it's much more efficient for me to go straight to the corresponding button on the taskbar than to leaf through a stack of open windows until I found the right one. I prefer to use the ctrl+x/c/v, but I think even right clicking and selecting copy/cut and then navigating to the appropriate window is less cumbersome than holding down the mouse to shuffle through windows.

    That said, there's more than one way to skin a cat. Some people may find the shuffling method to be preferential, and it would probably be beneficial to include such a technique in a new OS.

  6. Re:It's already a solved problem. by honkycat · · Score: 3, Insightful

    Why? Because it's not the analog of a real-world operation? Would you feel better if you had a little dedicated copy and paste button on your keyboard, or does using the mouse just make things automatically more usable?

    You have to learn how to use a tool. A computer is a tool. Copy and paste are things you do when you use it. Nearly every program that supports copy and paste uses ctrl-c and ctrl-v and many keyboards even print "copy" and "paste" as hints. Ok, the Mac goes and uses the "Apple" key instead of ctrl, but it's the same idea.

    Furthermore, they are very convenient buttons to press with your left hand while mousing with your right. Not perfect, utterly transparent design, but eminently pragmatic and *consistent*. That sounds usable to me.

  7. Re:WTF???? by kebes · · Score: 3, Insightful

    Step two: select a file in window "A" and drag over window "B" (which is overlapped and beneath window "A")
    Step three: Wait half a second for window "B" become the modal window and release.


    What happens if the target window is completely obscured by the front window? If there is no overlapping edge for you to move towards and wait for focus to be given to the underlying windows?

    From what I've seen, Mac OS really is the best with regard to user interaction tricks. It's the smoothest and best interface around. However, this new technique seems to have some advantages in terms of smoothness and it is intuitive. Clicking on a keyboard button may accomplish the same thing in the current Mac OS, but then again in Windows you can drag down to the taskbar and wait for that window to gain focus. It's just not as elegant as what's being proposed here. I, for one, think this sounds cool! You can push away the front window(s) and see what was previously obscured.

    (Then again, I have not used Mac OS X that much and maybe what they already have is better than what is being proposed here... but still I think it's a neat idea worthy of consideration for any GUI.)

  8. GUI Inconsistancies... by 7Prime · · Score: 5, Insightful

    I'm all for the improvement and innovation of interface design. Making a design intuitive increases productivity, even among power users who may do a particular action only once among a few thousand, and may not have it as ingrained as expected. That said, there are some major drawbacks to this design that may serve to make it less productive and even less intuitive.

    Counter-Intuitive Metaphors
    Metaphorical abstractions for computer objects only work if they have a clear representation of being similar to object they represent. While some windows (text boxes, for example) have a clear similarity to being a leaf of paper, many others do not; directory windows seem fairly unrelated to 2d objects: they contain multiple objects inside of them, likening them more to being a box or drawer, some 3d abstraction. Thus it is not only counter-intuitive to "fold-over" an object which has depth, but also brutally forcing a metaphor onto an object of which could suggest a completely alien mental abstraction from the one a user original envisioned. For this reason, almost all interface references to real-world objects are either extremely obvious or very broad in definition. The "focus" metaphor works, for instance, because you can bring any object (one with depth or no depth) and put it on top of another object, thus bringing it into "focus" or plain-sight; it is an extremely simple and all-encompassing concept.

    Temporality and Spacial Complexity
    The second problem with this method is its inherent temporality. Most GUI operation requires no timing, and in the rare cases that timing is required (ie: double-clicking, hovering over spring loaded folder), the operation is extremely simple and requires no precision. The one exception is double-clicking, and you can witness its result by watching any surface user fail to open a folder because they can't keep the mouse still while clicking the left mouse button. The folding operation illustrated here, on the other hand, is an extremely complex operation that takes some very precise timing. Even I, an experienced computer user (as we all are), had to practice it many times to double-back on my mouse movement fast enough to correctly "fold-over" a window. Since windows move and change in organization, the operation is slightly different each time it is performed. I can already tell that even if it the operation becomes somewhat natural, I'll always continue to miss on occasion because of it's complexity. And if I'm having trouble with it, I can't imagine what it would be like for my parents!

    UPDATE: I had my mother test it out to see if a surface user could cope with it, and after struggling with it for a few minutes, finaly gave up.

    Accidents and Set-backs
    The third problem I for-see is that folding can easily occur unintentionally and is difficult to undo. Spring loaded folders and "snap-to" focusing work well because their actions inherently require a very specific action: going over a folder and waiting for about a half a second for the window to pop up. Since the cursor is going to be generally moving while dragging objects, a half-second wait over a folder or partly obscured window is abnormal and requires intentionality. Even then, it is as easily (if not more easily) reversed as it done by simply moving off the newly focused window. With folding, on the other hand, it's easy to see how any quick movement during a drag could activate the effect, and when the process of folding is started, it takes an even more complex spacial action to set it back, that being the looping around and back onto the fold from the other side.

    Just a few thoughts on intuitive interface design, using this as an example of what works and what doesn't.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  9. Re:UI innovation and the Slashdot audience by reflective+recursion · · Score: 5, Insightful

    It's not that they have changed. As I remember it, quite a few people didn't understand Enlightenment. And that window manager really had no innovation, other than bringing eye-candy to X11.

    I wrote a few posts a few days ago on this, but I'll repeat...

    As much as people talk about innovation, few really want such a thing. That's how it has always been.

    Instead of innovation, people want familiarity. Which is why many people years ago did not want to move from text console to X11 when hardware and drivers were finally reasonable. I was one of those people, sadly. You couldn't get me to touch an xterm (or rxvt, my preferred). That is, until I discovered those nice terminal fonts and how it was possible to change the default xterm colors to that of a VGA textmode terminal. That is what I still use today.

    I try to be as open-minded as possible, but I catch myself doing those same things today. I've had many discussions with people who claim to want innovation when they really want upgrades to the things they already use. There isn't much innovative about switching from devfs to udev, etc. yet quite a few act as if innovation occurs often.

    Given the choice between backwards compatibility or innovation, hardware and software manufacturers will always choose backwards compatibility. Only because that is what the end-user always wants.

    --
    Dijkstra Considered Dead
  10. Re:I dunno by Vo0k · · Score: 3, Insightful

    Well, once you get used to them, they are neat stuff, though true they are odd at first. I'm a heavy mouse gesture user, I can't comfortably use a webbrowser without gestures. A friend commented on me: "You know, it looks funny. You don't point at anything and things change, you click in completely random places and move the cursor around in some chaotic manner, then things happen, or not, I know you're using mouse gestures but just watching you webbrowsing freaks me out."

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
  11. Re:Keyboard Navigation Mouse Navigation by Lally+Singh · · Score: 4, Insightful

    It's funny how you can always tell the OS a person uses by their mouse-prefs.

    Linux: the mouse is only good for click, drag, and select/copy. Users believe the mouse is a useless add-on. On Linux, I agree.

    Windows: good for getting those right-click menus. Also the only way to do things that don't have obvious keyboard shortcuts - preference dialogs, toolbar buttons, etc.

    Mac: Drag and drop everywhere. Bind the middle button to Expose. Eventually you just keep your hands in the Quake position: left hand on the kb, right on the mouse. You know, a GUI.

    --
    Care about electronic freedom? Consider donating to the EFF!