World of Warcraft For The Win
In a press release from their website, Blizzard has announced that World of Warcraft has won. Or, more specifically, that the game "has surpassed 1.5 million paying customers in China - just a month following the game's commercial launch on June 7, 2005. The critically acclaimed World of Warcraft has now achieved another significant milestone as the largest MMORPG in the world, with more than 3.5 million global customers." Relatedly, Gamespy's OnLife column this week centers around the WoW duping story that we touched on earlier. From the article: "Needless to say, many players are a bit incensed that Blizzard isn't taking this as seriously as they feel it should. Others, though, are convinced that there isn't any duping actually going on. It's an urban myth, they say, which gullible forumites are unwittingly perpetuating."
I dont see why it has to be either or. Why does it have to be "all games are going online" or "MMO games are gonna crash and burn."
One thing i notice on the internet is that there is only one answer and everything else is 100% wrong. Intel vs. AMD, Nvidia vs ATI, Xbox vs PS, MS vs Apple, Windows vs Linux, etc etc etc.
You have to pick one and everything else sucks. Why cant people just realize that you can have your cake and eat it too. I have an Xbox and a PS2 and i love them both. I play WoW all weekend and i love it but during the week while i have work i like to sit down and play GTA or Halo. My last card was an ATI and now I have an Nvidia and they both work great.
My point is that technology, just like the rest of the world, is not black and white. There are shades of grey and different opinions. Not all games are going to go online and games that are online are gonna stick around and consumers will love them both for their own reasons.
All you touch and all you see is all your life will ever be. -PF