An Ode To Gaming Music
1up.com's never ending flow of excellent features has turned up a piece celebrating gaming music at its finest. The article delves into the past of gaming music and talks about the realities of today's soundscape. From the article: "Along with Space Channel 5's tracks, Katamari Damacy is one of the best examples of what musicians are doing with compressed audio today. Each song is lengthy enough so as not to repeat itself during the 5 to 6 minute stages in the game, and composer Yu Miyake let his imagination run riot, running the gamut of musical styles from introspective electronic music to big-band swing to power ballads to lounge singing. Just like its namesake, the disparate styles all clump together to form something awesome that's worth experiencing even outside the context of the game. "
I could listen to the OST to Final Fantasy 6 for hours. Same for Chrono Trigger. Those games had rich soundtracks. It's good to see some modern games still have "the touch" when ti comes to making great gaming music.
I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
Perhaps I'm being a bit hard on whoever wrote this article, but I don't think someone who doesn't truly know the history of video game music should be writing an article on video game music.
The first multi-channel sound chip was not that of the NES, it was of the C-64. In fact, the 64 was the first machine to really call attention to video game music, and it was the first to form a following of video game composer celebrities, such as Rob Hubbard and Ben Daglish.
90% of you don't care, but I find it just silly to write an article on game music without mentioning the SID chip