The Divorce of MMO and RPG
Jeff wrote to mention a new article up on Gamergod.com discussing the divorce of MMO and RPG. From the article: "At close inspection, their marriage reveals what is sadly becoming the new American love tragedy. Two people with little in common, more in lust than anything resembling love, decide to tie the knot. The rest is a classic example of what happens when two people leave the idea stage of marriage and enter the reality of marriage, and find out they don't like, let alone love, each other."
What makes a good RPG? To the author of the article, it seems to be a game ritch in depth; meaty dialogue, engaging story, the need to live more completely in another world. As he points out, this may not be a good game to pair with the MMO crowd (or most humans, for that matter). Excellent games I've played that contain all of what the author values most have been single player: (spanning across my own lifetime) Quest for Glory all the way up through Morrowind.
There are, however, more aspects that define the genre of RPG. Leveling system is probably the main thing. Also included are the ability to explore, kill things, and acquire items/gold. The authors mention latter two only disdainfully, but one man's trash is another man's treasure. Lots of people playing online like leveling and getting new items. To them that's what the game is all about, and it gives them a fun context within which to socialize with other people in a not necessarily role playing manner.
Based on the title of the article, I thought the auther would give real world examples of the two genres splitting, but it's really just his opinion. As far as I'm aware, most MMO games are still RPGs, and also, as far as I know, their popularity isn't exactly declining. So, when you look at sales as well as user base, is this supposed divorce fiction or reality?
The massive influx of new players into MMORPGs have changed this though. Indictative of the whole problem is the whole cultureclash between veterans and newcomers concerning grouping problem. Old-timers find invites to groups without being asked first extremely offensive and are thus often constantly annoyed in WoW. Personally, I just view them as "we're grouped now because we're in the same area and we'll ungroup as soon as we're not" and don't mind them at all.
RP'ers are, naturally, fairly "extreme" in what they'll accept of player-behaviour. As far as WOW goes atleast, their servers are also filled with nitwits, although the in far less numbers. However, only one asshole is needed to break the immersion, and there are a whole lot of assholes out there. Thus, I think ultimatly the entire RP'ing branch of MMO's are going to be relegated to their own games.
Oh. and while we're on the subject, to the people here mentioning single-player games:
There are very, very few single-player games requiring any sort of being in-character and offering any kind of immerson. Just because something is fantasy doesn't make it actualy roleplaying! Roleplaying requires a modicrum of immersion and character choice beyond Good/Evil. As such, the only games I've played which I'm willing to classify as RPG's, atleast to some extent, are Vampire: Bloodlines and Planescape: Torment.
"" How about taking the safety labels off everything, and let the stupidity-problem solve itself? """