Retrospectus On Jet Grind Radio
1up.com has a feature up looking back at the stylized wonder that was Jet Grind Radio. From the article: "Besides the relatively basic, and surprisingly challenging "collect spray cans, tag buildings and run away from the cops" premise, another thing that elevated the Jet Grind Radio experience was its exceptional soundtrack. Brassy, and brash as hell, the vibrant beats and future funk of the game's OST rests comfortably alongside Sega's equally cutting-edge soundtracks for games like Rez and Space Channel 5."
I've not played the Dreamcast game, but Jet Set Radio Future is one of my favorite games. A perfect marriage of style and substance. The rollerblading was really fun. THe ability to skate of telephone poles and across rooftops was really cool. The J-pop filled soundtrack was one of the few that I didn't immediately turn off, either.
I yearn for a sequal!
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First off, I own both Jet "Grind" Radio and Jet Set Radio Future. As while the premise of the games was great and the graphics were really cool, the actual gameplay was pretty lacking. Maybe I had already been tainted by the control scheme wonders of Tony Hawk, but Jet Set was a real pain to play. I'd much rather spend my time fighting enemies rather than the controls. JSR Future was a little better than the first, but there's still a lot ripe for improvement.
"A truly wise man realizes he knows nothing."
I don't know if it's fair to assume that games like JSRF and Panzer Dragoon Orta would have sold better on the Cube, but I agree that Sega really hurt themselves by splitting their game library. They should have just picked one of the big three and gone exclusive, instead of splitting their fanbase.
Personally, I agree that the GameCube would have been the best fit. Obviously the Sega sports lineup fit the Xbox userbase better, but in retrospect Sega probably should have stayed out of sports this generation anyway. I'm not sure if JSRF, PDO, Otogi, Gunvalkyrie, ToeJam & Earl, or Crazy Taxi would have been hits on the GC, but from what I understand, none of them sold too well on the Xbox. Given the success of Sonic, SMB, and PSO on Nintendo's console, I think the overall benefit would have been greater than a multiconsole split. Sega's games could have given the GC a much-needed "mature" edge, and they probably would have been given more attention by the media.
Although, Sega's games would have undoubtedly seen moderate success on the PS2. But as others have pointed out, the Dreamcast had just been hyped to death by Sony's marketing department and Sega would never have given up to Sony that quickly or easily.