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A Critique of The State of Adventure Gaming

Erwin Broekhuis writes "The fourth and last installment of Beiddie Rafól's The Cold Hotspot: A Critique of the State of Adventure Games, has been published at Adventure Developers. The series explores some of the key points and contradictions of the stagnation and lack of direction within the adventure game genre." From the first article: "The truth is, the adventure game genre, as we all know it, has long been suffering from obscurity, lack of progress, sheer banality, isolation (surprise!), and, simply, from the garden variety of dullness. And everyone - developers, publishers, the media, and yes, we gamers ourselves - is guilty of creating and fueling this suffering."

49 comments

  1. Adventure games? by Anonymous Coward · · Score: 0

    Not being much of an adventure gamer myself(or maybe I am, its so hard to tell whats an adventure game these days) its hard to describe whats right or wrong with the genre in particular.

    Frankly, I don't think there's much of a problem in the idea department, aside from technical hurdles (shinier, longer, faster, bigger adventures, you know the drill), people will design what they think is cool, and if it works, then cool, maybe it will get picked up.

    But then again I could be wrong, and in the interest of consistency, I'll go ahead and deny that possibility.

  2. As an adventure gamer myself by El_Muerte_TDS · · Score: 3, Interesting

    I like adventure games a lot, specially those with a bit of action in them (usually called Action\Adventure games).

    One of the things that disturbes me most is the incorrect labeling of games as adventure games. Way to often games are labeled as adventure games while they are really just action games. Flipping switches doesn't make an game an adventure game (i.e. tomb Raider).

    Besides this most gamers don't want to break a sweat by doing some brain activity. Or so it looks. It's not like there are a lot of good adventure games. Maybe it's because of the popularity of online gaming, adventure games don't work well for online games (hint hint, a new area to explore, e.g. true gaming inovation).
    Almost 10 years have past since the popularity of adventure games (or at least that's my opinion), maybe it's time for a true revival of that genre.

    I'm specially looking for to good action\adventure games like Little Big Adventure, Dark Earth, Beyond Good & Evil (although the end of that game was rushed).

    1. Re:As an adventure gamer myself by Jakeypants · · Score: 1

      I agree. All of those games you listed are great. I found myself recently playing through some other greats: The Longest Journey, Syberia 1 and 2, Shivers 2, Bioforge, and some others. I'm REALLY looking forward to Dreamfall (The Longest Journey 2).

      I've found that adventure games are the only games that really give me a feel for character development, and they're also the only games that can make female characters sexy to me (which is generally because they're the opposite of the huge-tittied Lara Croft types, and instead very human, well-developed characters).

    2. Re:As an adventure gamer myself by buffer-overflowed · · Score: 4, Insightful

      I loved Beyond Good and Evil. The Zelda series also qualifies as action/adventure.

      I really miss the old Sierra/Lucasarts games though.

      I actually still play them. Sam and Max, Day of the Tentacle, Space Quest, The Dig, etc. etc.

      Great games with a sense of humor. Each one different. There used to be a whole slew of them every year. Then came the great 3D transition and away they went. They survived the transition from text to graphics, but couldn't cope with the 3D.

      Even Grim Fandango was tough to control, and I don't think it benefitted much from 3D gameplay.

      Almost no more 2D games outside of portables, next to no new adventure games... sigh. It's really rather sad actually. The playstation and quake mark the death of whole genres that really never should've died.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    3. Re:As an adventure gamer myself by NeMon'ess · · Score: 1

      I found Grim Fandango no more difficult to control than Resident Evil, it just had a more interactive environment. Once I got the hang of Grim Fandango's controls (by the time I left El Marrow) Manny was easy to move. The key was mapping my gamepad to him. Turning and walking using a d-pad was super-simple, then hold down a shoulder button to make him run.

      Pointing and clicking makes me feel more detached from a character, like I'm not directly controlling him or her. Manny felt more real as he walked realistic paths. I preferred having him walk through some areas instead of run because it seemed more cinematic and true to him. I enjoyed taking a smooth turn around a corner instead of grinding him forward turned at a 45 degree angle against a wall.

      It did limit the camera angles Lucas Arts could use to keep things visible. In comparison The Longest Journey could put the camera where it wanted so long as objects and exits were visible. Navigating to them was only a click away and April figured out the line to take. Though when she talked to people, I'd often make sure she was facing them like she was looking at them before selecting the "talk" icon. It seemed strange to have a conversation between two people staring into space at right angles.

    4. Re:As an adventure gamer myself by mink · · Score: 1

      next to no new adventure games...

      The Adventure Company seems to put them out fairly regularly.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  3. Definitions by Pxtl · · Score: 3, Interesting

    I skimmed the article, but like half of it was simply waffling over the definition of an adventure game, rather than a critique. Personally, I just always figured aventure games to be character/story-driven puzzle-games that gave you oodles of time to solve the puzzles, rather than twitch through them, and that provide you with a wide variety of different puzzles (rather than one main puzzle like Tetris).

    In any case, I think the underlying problem is not adventure games, but that cerebral puzzle games in general are dead. Modern puzzle games are fast-action puzzles like Tetris and Chu-Chu rocket. While these have tactics and tricks, they don't have the sheer mind-bending problem-solving that classic puzzle-solver games had.

    Of course, some adventure games were just obsurd - Sam & Max's puzzles were thoroughly opaque because of the cartoony wierdness of the solutions tp the problems. That one quickly turned into a guessing game.

    1. Re:Definitions by hazzey · · Score: 1

      Also along these lines, games seem to be getting away from turn-based strategy games. Sure there are the Civilization games, but there are so many facets to those games that sometimes the real goal gets blurred. Old games like Panzer General and the like had it pretty good for their time. Now everything is real-time strategy and online. They just don't give you the chance to sit there and think about making your next move.

    2. Re:Definitions by jclast · · Score: 1

      The goal in Civilization isn't blurry. It's really quite simple. "Rule the world." The only catch is, you have to choose how to do it. Do you want to win militarily, or would you rather win the space race? Do you want to take over opponent's cities, or would you rather win them over with your awe-inspiring culture?

      If you're really looking for a "there's one way to win" game in Civilization, go to civfanatics and try the game of the month or try to scenarios available in the game (at least in the Gold Edition) and online.

      --
      e2 | LJ
    3. Re:Definitions by Pxtl · · Score: 1

      imho, the problem with Civ isn't the ambiguous goal, but the ambiguous math. In action, puzzle, etc. games, it is often pretty easy for players to discern the underlying rules of the game (weapon X does Y damage, I can jump Z high, piece Q and move points P and then shoot R spaces, etc.). Civ-games often have world-models too complex for players to discern what real game-effects their actions will have (the AI conversations are an excellent example). Moo3 flopped almost entirely on this principle.

    4. Re:Definitions by jclast · · Score: 1

      You've definitely got me there. "Communicating" with AI opponents is terrible. It helps to think of them as children though. Give them what they want this turn, and they'll give you what you want next turn.

      --
      e2 | LJ
  4. The old Sierra by Morgon · · Score: 4, Insightful

    There was no better time in PC gaming than when Sierra was actively developing their Quest games.

    Kings Quest (at least KQ 1 - 7)
    Space Quest (This NEEDS a 7)
    Quest for Glory

    These are what made gaming great. I absolutely loved their Robin Hood game, Conquests of the Longbow.

    The only other game that was remotely as fun (though perhaps not as involving) as these was Grim Fandango from LucasArts.

    Wonder what the Williams' (Ken & Roberta, the founders of Sierra) are up to these days, anyway. They need to get the old team back together and remind people why they were the powerhouse of PC gaming in its day.

    --
    [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    1. Re:The old Sierra by Nasarius · · Score: 2, Insightful
      Absolutely, though I thought KQ7 sucked, and QFG5 wasn't very good either. Police Quest deserves a mention too.

      And how could you bring up LucasArts without mentioning Monkey Island?! Those games were brilliant.

      --
      LOAD "SIG",8,1
    2. Re:The old Sierra by navarredr · · Score: 1

      Don't forget Police Quest. Good times.

    3. Re:The old Sierra by Morgon · · Score: 1

      I KNEW I forgot one of the Quest series...
      Police Quest.

      That sorta spun off into their SWAT games, but PQ3 was a helluva game... one of the most graphic at the time, if memory serves.

      I actually posted this directly after my initial comment, but the post timer caught me and I didn't see it :-P

      It also gave me time to bring up Phantasmagoria. Wasn't that like... the *original* controversial game? It got pulled from shelves for its content (which wasn't.... anything.... at all, just more than what people were used to) - But the puzzle element was very cool, and not quite what you see in games today, save for perhaps.. Myst?

      All in all, they heyday of Sierra rivals many modern publishers, combined.

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
  5. Defining the genre by NetDanzr · · Score: 3, Informative
    I consider myself to be a big adventure game fan. The kind of a fan who plays upwards to 30 adventures per month: one or two big-budget games, a whole bunch of new independent adventures and a dozen or so interactive fiction games on my Sony Clie while sitting in the bathroom.

    I'm also one of the people guilty of a certain degree of snobishness, when it comes to defining the adventure genre. In addition to the usual "story- and character-driven" requirements, my definition also includes interface and game mechanics-related things, such as an absolute lack of action or timed sequences in adventure games. Why? Because when I go to the store and approach the adventure section, I want to be sure that I'll enjoy the game I pick. I don't enjoy any real-time games, and only two genres can guarantee that I'll be spared of those: turn-based strategies and adventures. Please note that turn-based strategies already have a qualifier in their name; the entire strategy genre split into real-time and turn-based, precisely to offer a guarantee to people like me. Unfortunately, I don't see this happening with adventures.

    That said, I acknowledge that there are adventure games that don't fit my definition. As the article said, I recognize an adventure game when I see it. However, instead of calling some games action/adventures, as I should, I tend to severly downrate them in my reviews for their violations of my definition. Broken Sword: The Sleeping Dragon is a prime example. As good as the character development, writing and the majority of puzzles were, I gave it only 75%, courtesy of the action sequences.

    I'm not planing to change my approach, though. There are so many good adventure games being released every month, thanks to a very strong and dedicated independent fan community, that I can afford to remain stubborn.

    1. Re:Defining the genre by collar · · Score: 1

      However, instead of calling some games action/adventures, as I should, I tend to severly downrate them in my reviews for their violations of my definition. Broken Sword: The Sleeping Dragon is a prime example. As good as the character development, writing and the majority of puzzles were, I gave it only 75%, courtesy of the action sequences. Given that the action sequences in Broken Sword 3 were a) easy and b) only a very very minor part of the game it would seem strange that they annoyed you enough to make the game down significantly. This does fit in with your self proclaimed crusade. However if it results in people missing out on a great game because they read your review and think that the action sequences are more of a problem than they are, then perhaps you need to rethink your approach.

    2. Re:Defining the genre by NetDanzr · · Score: 1
      You have touched exactly on what the problem is. You see, I found the action sequences to be a) frustrating, and b) preventing me from finishing the game. The tunel escape scene took me nearly an hour to finish, and I never managed to kill the dragon. I'm aware of the fact that I suck at any action sequences, and precisely for this reason, when I purchase a game with the word "Adventure" on the box, I expect to see no action sequences at all. For this reason, I tend to downrate anything that doesn't satisfy my definition, as long as the game publisher claims it does.

      Now, I'm sure there are people who weren't bothered by the action sequences, and still considered the game to be an adventure. They However, having the entire action-adventure subgenre at their disposal, I see no reason why they don't use that one, instead of trying to appropriate a genre that's not suitable for the game.

    3. Re:Defining the genre by KDR_11k · · Score: 1

      For a reference, how did/would you grade the Lucas Arts Indiana Jones games (the 2d ones)?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Defining the genre by NetDanzr · · Score: 1

      I never played them. They were marketed as action adventures (game mechanics were compared to Tomb Raider), and so I was able to avoid those games and not suffer a disappointment.

    5. Re:Defining the genre by Orkan · · Score: 1

      I would guess that by the 2d ones he meant the "point and click" "Fate of Atlantis and "The Last Crusade" rather than the more recent tomb raider style games.

      Both contain fighting sections, but as far as I'm aware you can avoid all of these (at least in atlantis). There were also action games based on the above games but I've neer played them.

    6. Re:Defining the genre by NetDanzr · · Score: 1
      If he meant those, then I played and enjoyed Fate of Atlantis very much; in fact, it ranges among my most favorite games. Partially because the "Insert" key let me automatically win every fight ;) The Last Crusade was much more frustrating; especially the "Avoid all enemies" puzzle in the blimp, but I finished it once. Never felt like replaying it, though.

      For reference, I was talking about "The Infernal Machine" and "Emperor's Tomb".

  6. Doesn't exist any more by Anonymous Coward · · Score: 0

    The state of adventure gaming is that it is dead. When was the last high-profile adventure game? Grim Fandango or something years ago? As far as I am aware, the only adventure games getting made these days are crappy shareware titles by part-time programmers. It's a shame because I used to love playing them, but after about 1998, all the developers seemed uninterested in making any more.

    1. Re:Doesn't exist any more by Erwin_Br · · Score: 1

      If you'd do a little more research you'll find out that there are still professional adventure games in development. TellTale, for example, is a new company founded by ex-LucasArts employees. They're working on 'Bone', a well known comic. Other titles in development by various developers: Dreamfall, Indigo Prophecy, Paradise, Myst V, Around the World in 80 Days, Runaway 2, A Vampyre Story, etc...

    2. Re:Doesn't exist any more by Blakey+Rat · · Score: 1

      Not to mention... Grim Fandango was good, but the last high profile adventure game? What about The Longest Journey? Or Uru (the Myst sequel?) What is he smoking?

    3. Re:Doesn't exist any more by VictimOfScience · · Score: 1

      And what about Runaway(and its upcoming sequel) and Syberia 1 and 2? These were great games and its good to see that there are some people who still value great adventure gaming over the almighty dollar. I am still deciding whether or not it would be a good thing if Lucasarts made more adventure games as most of the amazingly creative minds behind the classics have left to form different adventure gaming houses. Of course, now there is the possibility of more awesome adventure games coming out since its not just one house doing them but many! We all win!

  7. The genre has evolved by Jarlsberg · · Score: 2, Interesting
    I've played adventure games since they were solely text based, and I've played just about every Sierra and Lucasarts games that were published (and tons of adventure games by less popular labels), but I still wouldn't want to see a new adventure game made like in the old days. The sudden death of the Sierra games, and the often twisted logic of puzzle solving in both Sierra and Lucasarts games are not something I would want to see in a new adventure game.

    For me, it's all about the story, and so for me, GTA: San Andreas is an adventure game. It's got everything the old adventure games had, except for the puzzle solving. I would like to see more games like GTA, that gives you the freedom to do "anything*, but which also includes more stuff to do outside the predefined missions. It's a huge task for the programmers though. :)

    I whole heartedly support the author's definition of an adventure game. Paraphrasing:

    An adventure game is a game in which first and foremost contains: a very strong and coherent story or narrative structure, sharply developed characterization (of people, places, and/or things), a clearly defined set of goals, challenges that require and emphasize thought and logic reasoning, and elements of exploration and discovery."
    Point and click is dead, long live the adventure genre :=)
  8. Not quite dead yet by LKM · · Score: 3, Informative

    The newest somewhat-high-profile adventure game is probably Another Code/Trace Memory by Cing/Nintendo.

    Hopefully, this won't be the last good adventure game for the DS. I think the DS with its touchscreen might kind of start a new trend towards adventure-ish games.

  9. Netcraft confirms it by xenocide2 · · Score: 2, Insightful

    Adventure gaming is dead. Editorialists speculate it killed itself.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  10. story is king by pocopoco · · Score: 1

    The articles (I read all four parts) mention how story and character development is one of the greatest strengths of adventure games. It then completely ignores that and says the way to save adventure games is to experiment more and take things from other generes. He praises adding things like real time 3D engines and direct character movement.

    His recommendations actually impede the development of good stories, however. I stopped playing Final Fantasy games because it got boring as hell walking through those huge 3D scenes. They just slow down getting on with something interesting. Similarly, adding useless crap like that will just make an adventure game boring.

    A far worse effect, however, is that the more options you add, the less story you can have. The more branches there are in your game, the smaller the amount of time story writers can spend on each. This means less will happen and characters will tend to stay the same on all branches so that more common material can be used.

    Japanese adventure games are hugely, enormously popular. They have whole animated series produced following the same story lines as the games. It's not just erotic content, either, because many of these games get put on consoles with the erotic content removed and are still successful.

    These games tend to have very few options or puzzles, though. It's not uncommon for walkthroughs to like 10-20 decision points and that's it. The huge benefit here, though, is that your story writers can write very detailed, dramatic story lines that take place in these branches.

    The articles claim adventure games aren't dead. But the writer is the one recommending killing them.

    1. Re:story is king by NeMon'ess · · Score: 1

      So have a run button, or in Blade Runner cicking once was walking, twice was jogging, three was running, and four was sprinting. That'll cut down on travel time. I'll take this opportunity to state that long backtracks to put object A into socket B a mile away suck big time and always have. Developers need to stop being lazy with long backtracks - and for the most part they have.

      I'd say 3D is very important for keeping the visual quality high enough to immerse the player. I'm too young to have played the classic 80's text adventures, but even if someone told me they were as awesome as Grim Fandango, I wouldn't because they have no visuals.

      Since there's a lack of branching games, I'd like to see more of them. Branching adds replayability, and when the branches fully split the story in a new direction that's even better. I don't like having the story continue the same path irrespective of if I act like a nice guy or a jerk. It's unrealistic.

      I'll bet the story writers have lots of time, it's the art and programming people who don't have time to create the content and test for continuity bugs.

    2. Re:story is king by mink · · Score: 1

      "I'm too young to have played the classic 80's text adventures, but even if someone told me they were as awesome as Grim Fandango, I wouldn't because they have no visuals."

      I dont see the sense in this, how can you claim to want good story and refuse to even give a chance to some of the best made.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    3. Re:story is king by NeMon'ess · · Score: 1

      That does need clarifying. The art deco meets mayan visuals were part of what made Grim Fandango so great. Even if the story of a text adventure was equally good, it wouldn't have the visuals to match. I've read many good books, but the descriptions of visuals don't WOW me like a great looking movie or game.

      Modern adventure games need to hold their own visually against the other titles on the shelf to bring that WOW factor.

  11. Maybe.... by Aeiri · · Score: 1

    Maybe something that would help the genre is a consistent definition... What I previously thought was "adventure game" would be categorized as "Action" by the people here it would seem. Really, any game nowadays could be classified as action. I always thought the Oddworld series was considered an adventure game. The same with most platforming games. All except the newest, "Stranger's Wrath" which I quite obviously categorized as full fledged action game (you are in first person shooting a crossbow most of the time).

    I then popped over to GameSpot to see what they categorized them as. "Action"... okay... and Stranger's Wrath? ADVENTURE! What?

    IGN has some listed as Platformer, some as Adventure, some as Action/Adventure... okay I'm completely confused now.

    What is an Adventure game? One of those point and click games such as Day of the Tentacle? Is that all is considered "Adventure"?

    1. Re:Maybe.... by mink · · Score: 1

      Here are some different examples of "adventure games"

                Kings Quest
                Calahans Crosstime Saloon
                Myst: Uru
                Loom
                Siberia
                Little Big Adventure
                The Longest Journey
                Beneath a Steel Sky
                Discworld Noir

      Oddworld games are mostly platformers with some puzzles, just like Tomb Raider games are platformers with some puzzles.

      Point and click is not what defines an Adventure game, that is just one of the common interfaces that was used. Long before that they used to use a text parser. Now usually you directly control a character as you move them to thins to interact with.

      You will find a lot of action /adventure games out there, like Run Like Hell. Other times you will see a mix of RPG action and adventure or RPG and adventure Knight of the old repiblic falls into the latter group.

      For a good breakdown by game type and maybe some insight into the reasons ther is so much cross over, check out the breakdown at gamefaqs or mobygames.

      Mobygames is especially good as after you select adventure you can see what sub catagory a game is classified as.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  12. Someone please explain to me... by HunterZ · · Score: 4, Interesting

    ...how it's my fault that LucasArts cancelled development on Full Throttle 2, claiming that "the market isn't right for adventure games right now" (or somesuch)? I really have to point the finger at the publishers - if not the developers themselves - for being locked in some faulty mindsets about which kinds of games consumers (for lack of a better word) would be willing to buy in sufficient quantities.

    On the other hand, I'm willing to admit (if not bet money) that it could be myself who has a faulty mindset regarding which kinds of games will make the most money these days.

    Still, diversity can be a healthy thing. Large publishers should consider the extra money they could make by reaching segments of the gamer audience that would be interested in a resurgense of good, original, and of course fun adventure games.

    (P.S. I didn't RTFA)

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  13. Re:Why the XBOX 360 will win by Pranadevil2k · · Score: 2, Insightful

    You know, one of the worst things about adventure games was the inane logic. In some games, it was alright. Mostly the LucasArts and DiscWorld games, because they were set in pretty wacky premises to begin with. The Dig is a notable exception from LucasArts' other games, as the puzzles are much more realistic in terms of solvability.

    I remember in Day of the Tentacle there was a point where you had to wash a wagon (in the late 1700s) to make it rain so that you could get Ben Franklin struck by lightning. Why would washing a wagon make it rain? Because if you have Bernard Bernouli look at the car parked outside the mansion in the present, he says it always rains when he washes his car.

    That's the kind of weird logic I'm talking about. And one of the other comments had a link to something even more stupid and drawn out, in Gabriel Knight 3 (a game that is supposed to be relatively realistic) where you have to make a fake mustache so that you can disguise yourself as a person who doesn't even HAVE a mustache. You steal his passport and draw the mustache on with a marker. WTF? Why did I bother doing all that crap with the cat, the spray bottle, the candy, the syrup, and the masking tape when he doesn't have a mustache to begin with?

    If developers could figure out that shit like that isn't fun, then maybe adventure games would come back.

  14. ... my web browser sucks by Pranadevil2k · · Score: 1

    It apparently injected the subject of a topic I posted in earlier. Mai bad.

  15. Re:Why the XBOX 360 will win by Erwin_Br · · Score: 1

    I remember that puzzle! But inane as these puzzles were, you always got hints to solve them. Many times I slapped my forehead, exclaiming: 'Oh, of course!'. It's part of the charm, I think.

  16. Look at the interactive fiction community by Anonymous Coward · · Score: 0

    You'll see that commercial games are not needed. A strong crossplatform engine and game creation tools is all that is needed. It would also be nice to see the IF and Adventure communities to drop their snobism (we are just like books, just interactive -- pah, just text, look at our sweet graphics) and start working together or at least exchange some ideas, at the moment they seem to be pretending that the other does not exist.

  17. King's Quest 8: Mask of Eternity by mindaktiviti · · Score: 1

    KQ had 8 games.

    King's Quest 8: Mask of Eternity

    Some people didn't like it, others loved it, I was one of the people that loved this game. It was probably moreso an action game, but there were still some adventure elements left in (some puzzle stuff). However I believe for the time, the graphics were decent and the landscapes and music were quite good!

  18. Shameless plug by robson · · Score: 1

    I loved Beyond Good and Evil. The Zelda series also qualifies as action/adventure.

    I really miss the old Sierra/Lucasarts games though.

    I actually still play them. Sam and Max, Day of the Tentacle, Space Quest, The Dig, etc. etc.

    Have you checked out Psychonauts? It's by Tim Shafer's studio, Double Fine, and is very much a hybrid platformer/adventure. It's available for Xbox, PS2, and PC. (Tim Shafer was the director of Full Throttle and Grim Fandango.)

    (Full disclosure: I'm one of the game's developers.)

    1. Re:Shameless plug by buffer-overflowed · · Score: 1

      I had heard Shafer was doing that game with a bunch of old Lucasarts employees, I just must've missed that there's a PC version.

      I'll have to nab it next time I find a store with a PC games section.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    2. Re:Shameless plug by bitwiseNomad · · Score: 1

      Bravo! You guys (and gals) did a great job with that game. It is fantastic, and I've been recommending it to everyone I know.

      --

      Light is filtering down from above. Would you like to use DIVE?
  19. The relationship between RPG and Adventure by WaterBreath · · Score: 2, Insightful
    I had an insight while reading part three of this series of articles. I realized why it was that I enjoyed Final Fantasy X (FFX) so much, despite it being so different from the other Final Fantasy games.

    While playing the game, I noticed differences, such as the fact that I never had to take a side-track from the story for the exclusive purpose of boosting stats. I cruised along at a relatively quick pace through the story. But I did notice the culmination of a trend in my reactions to RPGs over the years. Random encounters have become increasingly annoying to me, because they slow down progression of the story. If FFX had had many more random encounters than it did, or if I'd had to go on stat-boosting side-tracks from the story, I would probably not have finished the game. Furthermore, the game felt short. It wasn't particularly short, but it felt like it was. In a way this was nice, because I knew the missing time was just the annoying grinding. But it left me wishing there had been a bit "more", though more of what, I didn't know.

    I ruminated on this for a while after finishing the game. I liked it a lot, but I knew it wasn't as good as it could have been. So I thought to myself, "What would have made this more enjoyable for me?" I decided that random encounters could probably be removed from the game. Monsters provide a nice story element, but let's face it-- In most every RPG every made, the use of monsters causes a trade-off between reliable plot-driver and a consistent world. If these worlds really had as many monsters as random battles would imply, then there'd be no way a regular person could survive in it.

    With random encounters removed, a lot of what makes an RPG an RPG is gone. So I thought this idea was a failure. But what I didn't realize is that what we have left is much closer to "Adventure". With a few more modifications, we'd have a full-fledged Adventure game.

    In short, I think that if the Adventure genre and the RPG genre took a look at each other they could learn a few good lessons from each other and join to become an improved amalgamation genre that would be even better than the originals. RPG, ease back on the stat-obsession, and cut the random encounters. Adventure, get used to 3D, develop more robust motion control, and don't shy away from multi- or many-use items and abilities.

    Imagine how great it would be. A truly dynamic, interactive, maybe even open-ended, player-driven story. At the same time it could be audiovisually immersive (not just pretty), and avoid unrealistic grinding and stat-obsession that require constant "suspension of disbelief".

    1. Re:The relationship between RPG and Adventure by Anonymous Coward · · Score: 0
      Imagine how great it would be. A truly dynamic, interactive, maybe even open-ended, player-driven story. At the same time it could be audiovisually immersive (not just pretty), and avoid unrealistic grinding and stat-obsession that require constant "suspension of disbelief".

      Oh, you mean Zelda. (But seriously I agree. RPGs will stagnate untill the death of grindng.)

  20. gaming by jamesjames · · Score: 1

    I heard thay playboy and hustler are coming out with new adult games for this christmas I cant wait it has been awhile since another great adult game has come ouy the last great ofcourse being grand thefy auto 4 anyways found that information here http://www.adultgamesadultgames.com/

  21. Re:King's Quest 8: Mask of Eternity by Morgon · · Score: 1

    I know it did, that's why I said (at least 1 - 7) ;)

    --
    [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]