A Critique of The State of Adventure Gaming
Erwin Broekhuis writes "The fourth and last installment of Beiddie Rafól's The Cold Hotspot: A Critique of the State of Adventure Games, has been published at Adventure Developers. The series explores some of the key points and contradictions of the stagnation and lack of direction within the adventure game genre." From the first article: "The truth is, the adventure game genre, as we all know it, has long been suffering from obscurity, lack of progress, sheer banality, isolation (surprise!), and, simply, from the garden variety of dullness. And everyone - developers, publishers, the media, and yes, we gamers ourselves - is guilty of creating and fueling this suffering."
...how it's my fault that LucasArts cancelled development on Full Throttle 2, claiming that "the market isn't right for adventure games right now" (or somesuch)? I really have to point the finger at the publishers - if not the developers themselves - for being locked in some faulty mindsets about which kinds of games consumers (for lack of a better word) would be willing to buy in sufficient quantities.
On the other hand, I'm willing to admit (if not bet money) that it could be myself who has a faulty mindset regarding which kinds of games will make the most money these days.
Still, diversity can be a healthy thing. Large publishers should consider the extra money they could make by reaching segments of the gamer audience that would be interested in a resurgense of good, original, and of course fun adventure games.
(P.S. I didn't RTFA)
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