Gamer Nation
The Escapist this week has up a feature called Gamer Nation, with a look at the games-centric attitude of South Korea. From the article: "The coolest kids in Gamer America high school go out for the StarCraft team. Gamer America's Commerce Department heavily funds a Domestic Gaming Agency to promote games to your mom and your grandma and the world. And there's a Gamer America network TV channel (not cable, network) broadcasting online game tournaments round the clock. No, wait, there are two channels. Sounds like an EverQuest fever dream? A console fan's Robitussin high? Okay, Gamer America doesn't exist - in America. But it lives for real - right now! today! - in the Republic of Korea (RoK)."
Like or dislike the design all you want (I'm not particulary fond of it), but as a former web designer, a width of 800 is a perfectly acceptable maximum (I design for 750, but that's just me).
e2 | LJ
because games that require thinking are not very popular. 'strategy' games like starcraft prevail, where the player with the fastest reflexes and best memory (these two units beat a rush of that unit) wins over someone able to actually come up with strategies while playing.