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Diary of an Aging Gamer

eToyChest has an insightful column up looking at the realities of the modern game store shelf, and how the titles there relate to the youth of today. From the article: "This year's summer trip to the software store made one thing very clear to me: In its efforts to follow initial adopters into adulthood, the videogame industry has--inadvertently or otherwise--left children in the dust. There is no denying the fact that today's kids aren't going to have the same experience we had when we were young. Back then, the bread and butter of the big game companies (i.e., Atari, Sega, Nintendo and others) was the child market. Games were appealing to grown-ups, too--if only for the tech factor--but appealing to the kids was where the most money could be had. Walking into the game store meant finding a wall full of games dedicated to the young player."

76 comments

  1. No Adult Left Behind by Torgo's+Pizza · · Score: 2, Insightful

    Leaving children behind? Well, duh... Adults seem to have far more money to spend than children. Just follow the money and there's your market.

    1. Re:No Adult Left Behind by tepples · · Score: 3, Informative

      Adults seem to have far more money to spend than children.

      You seem to underestimate the sheer amount of money that children control through their parents. E games keep Nintendo profitable.

    2. Re:No Adult Left Behind by sithsasquatch · · Score: 4, Insightful

      You seem to underestimate the sheer amount of money that children control through their parents. E games keep Nintendo profitable.

      Actually, making fun, innovative games without needing to rely on a loss-leader to sell consoles is what keeps Nintendo profitable.

      --
      With so many ppl on /., how am I supposed to come up with a unique sig?
    3. Re:No Adult Left Behind by NihilTyrannis · · Score: 1

      as a 23 year old male, i dont want to play pokemon. besides, i read somewhere that the average gamers in there late 20s/early 30s. we have money, comparativly alot of it to most kids. ive been playing PC games mostly for the last couple years. since ive been employed etc, i have far more games for it than i did any of the consoles when i was younger. kids arent going to become disillusioned with games. and if youre in your late 20s playing games, chances are youll be playing them for quite awhile longer. in short, there will always be a healthy market for more adult titles. i wouldnt start holding my breath for another great shakeout like in 83/84.

    4. Re:No Adult Left Behind by Seumas · · Score: 4, Funny

      Actually, making fun, innovative games

      You mean like Mario, Mario, Mario, Mario, Mario, Mario, Mario, Yoshi, Yoshi, Mario, Mario, Mario, Mario, Mario, Yoshi, Yoshi, Mario and Zelda?

      Yes, rehashing the same characters over and over and over and over - innovative indeed!

    5. Re:No Adult Left Behind by aliens · · Score: 4, Insightful

      If they can take the same characters over and over and do fun things with them. Mario Cart, Super Smash Brothers, Metroid Prime, who cares?

      Then of course they can produce things like Pikmin, and Warioware.

      Why focus so much on those few main characters? I don't see anyone complaining about the reuse of the Final Fantasy properties, or Metal Gear, Madden, etc. All of which Nintendo manages to get into their world as well.

      --
      -- taking over the world, we are.
    6. Re:No Adult Left Behind by tepples · · Score: 1

      I don't see anyone complaining about the reuse of the Final Fantasy properties

      That's because except for FFX 2, there haven't really been any true sequels using the same characters.

      or Metal Gear

      Not nearly as many U.S. games have had Solid Snake in a starring role as have had Mario.

      Madden

      Madden NFL is based on the NFL Players Inc roster, which changes per year. The character 'Favre' will eventually be retired.

    7. Re:No Adult Left Behind by ivan256 · · Score: 3, Interesting

      I don't understand how what character is in the game has anything to do with how innovative or different the game play is. Are you trying to say that Mario Golf, Mario Cart, Mario Tennis, Super Mario Sunshine, Paper Mario, and Mario Party are all the same games beacuse they all feature Mario?

      Leveraging an existing, well liked character is a great way to market innovative games, because people like to buy something that has a little bit of familarity. A lot of innovative games fail because they are too new for casual gamers to take a chance on. Take an innovative game and make Mario the main character though, and it'll sell. The best part is that everybody benefits... The people who like the tried and true, and all of us who wish games were more innovative.

    8. Re:No Adult Left Behind by xenocide2 · · Score: 1

      Is that you, Seumas Blachley? Kudos on the XBox job!

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    9. Re:No Adult Left Behind by FunkSoulBrother · · Score: 1

      To be pedantic, the character "farve" will probably exist forever as an unlockable. But your point stands.

    10. Re:No Adult Left Behind by Gothic_Walrus · · Score: 2, Interesting

      There may not have been any direct sequels in the FF universe, but the basic gameplay is the same. Form a party, go and kick the ass of some powerful evil, find Moogles, Chocobos, and Sid along the way, participate in many turn-based battles, and (as of late) use summons/guardian spirits to wreak havoc over and over and over. They're up to twelve games now with that basic pattern. I'd call that "milking the franchise," personally.

      --
      Goo goo g'joob.
    11. Re:No Adult Left Behind by j-joshers · · Score: 1

      Evidently you dont read videogame forums enough (for better or worse). Plenty of people complain about Madden. As for Final Fantasy... until FFX2 there was no reuse of characters or settings. Metal Gear, all the games are pretty different (especially MGS3, which is the best game in the series too). I too am sick of Nintendo's constant rehashing. Not only do they reuse the same characters, but the games arent as good. Double Dash wasnt nearly as good as MK64, which wasnt nearly as good as the original. The GBA game was fun but because it played almost identically to the SNES one. And right on down the list. You could talk about this for virtually every Nintendo property, and you dont even need to get into the dull, lifeless rehashes Mario Tennis and Mario Golf got this generation (and now theyre making a Mario Baseball, a Mario Soccer, and a Mario DDR).

    12. Re:No Adult Left Behind by Anonymous Coward · · Score: 0

      And you mods marked this insightful? Why not just post that you're a Nintendo fanatics and you love little kid games, and be done with it rather than wasting the mod points on yet another, "Nintendo ownz" post?

  2. Generational Gap by hobotron · · Score: 3, Insightful


    The game industry only follows the money, but if it continues like this, they will only lead themselves to a generational gap, where millions of young kids are uninspired by games, if this situation is not rectified what happens when all of us "first gen'ers" get tired of games? The bubble bursts.

    I plan on introducing my kids to the classics with simple gameplay like Mario, Tetris, Asteriods and the like.

    Forget all those complicated "hit points", not enough mana, and other things that are best left to more complicated games. I further reccomend this route to any person that is new to gaming or just jaded of current titles. Now I didnt RTFA when I started this comment, but I see it says much the same as I have.

    --
    There is truth in humor.
    1. Re:Generational Gap by superpulpsicle · · Score: 3, Interesting

      There is this weird assumption that kids need to learn the controls starting with 2 buttons, 3 buttons, 6 buttons etc.

      I am an adult and have seen many kids play video games today. They are flawless with jumping straight into a deep, complex game. They don't really need mario, pacman, tetris.

    2. Re:Generational Gap by alan_dershowitz · · Score: 4, Interesting

      You are talking about kids that already know how to use a video game system. I have witnessed four different friends' children get initiated into the world of video games, and I am certain it's a learned skill just like anything else.

      The newest one was started on Pac man, because there's no buttons, and he always moves until he hits a wall. We tried starting with Mario Kart, but he couldn't make the connection between pressing the button and driving.

      I don't think there's a linear a progression of buttons, but I think that there's definitely a progression of no buttons to buttons.

      It's perfectly analogous to normal children's toys, so I don't see how it would be a bad assumption. I think it's true personally, and for me it's based on actually watching a kids try to play games.

    3. Re:Generational Gap by haystor · · Score: 2, Interesting

      My (2 year old) son plays a game where he runs around in a 3d world using the arrow keys. He only turns left. He can open doors, climb ladders, remember paths from town to town but has no interest in turning right.

      --
      t
    4. Re:Generational Gap by Qzukk · · Score: 1

      The funny thing is that I navigate from place to place in a car trying to turn right as often as I can so that I don't have to try and cross traffic or wait for turn signals by turning left. Maybe when it comes time for driver's ed, you and your son should look at living in Europe or another country where people drive on the left side of the road ;)

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    5. Re:Generational Gap by castlec · · Score: 1

      Just so you're aware, they only drive on the left in the UK. I'm not sure about Ireland. I was shocked myself when I moved to Europe. Everyone drives on the right/correct side of the road :o)

      --
      When I tell an object to delete this, am I killing it or telling it to kill me?
    6. Re:Generational Gap by Anonymous Coward · · Score: 0

      I've seen lots of kids come straight onto buttons from nothing before hand lots of times. It just takes and older sibling or friend to teach them as they go along.

      Kids are amazingly quick at picking these things up, sure they may not be good, but they can definetly play.

  3. Not really by jclast · · Score: 2, Informative

    I don't think they've left the children behind. They just haven't given up on their first customers, and now they've got that much more market. Let's use RPGs as an example.

    Pokemon: cute, easy to learn, good value. This one's for kids. You've just introduced a 10 year old to hit points and turn based battles.

    Final Fantasy: middle of the road. This one's accessible to everybody, but adults will probably do better than your average 13 year old. The stories are starting to pick up here.

    Disgaea: almost definitely for a more mature (read patient) crowd. The story is there, but the focus is now on the battles themselves. The thinking person will definitely triumph over the button-masher here.

    By the time little Johnny grows up, he'll have made it through all three types of RPG, and along the way he'll have given the video game industry its fair share of his money.

    Games appeal to everybody. _That's_ what game developers have realized. They can sell to 20 year olds just as well (if not better) as they can to 10 year olds.

    --
    e2 | LJ
    1. Re:Not really by Satorian · · Score: 2, Interesting

      Disgaea: almost definitely for a more mature (read patient) crowd. The story is there, but the focus is now on the battles themselves. The thinking person will definitely triumph over the button-masher here.

      Disgaea?
      The person with more time at his hand will definitely triumph over any thinking person here.

    2. Re:Not Really by iocat · · Score: 1
      Don't forget Sly Cooper, Ratchet & Clank, and Jak & Dakster! There are tons of E rated games out there for kids (Lego Star Wars was a great game too); and practically ever big budget kids movie has a kid-focused licensed game attached to it.

      Lots of kids are into sports games and RPGs too. Kids a) have the time to play RPGS and b) appreciate the long game time of an RPG more than an adult.

      Is there less that's specifically target to kids as a percentage of total software? Maybe so. But the actual number of kid focused games has really not gone down much.

      --

      Dude, I think I can see my house from here.

    3. Re:Not Really by Anonymous Coward · · Score: 0

      Gran Turismo 4? "The real driving simulator" is a game for kids? Admittedly, I've only played the first three games in the series, but surely it's still very much a racing sim aimed at a more adult market?

    4. Re:Not really by Anonymous Coward · · Score: 1, Informative

      Anyone can spend dozens of hours powerlevelling to L2000 or so, it takes more skill to finish the game without it.

      That said, Disgaea is the first RPG that I've played where the timer runs past 99:59 and I found that out through personal experience.

      It's also the first RPG I've played where you can deal over 1 million points of damage (shown on screen as 1000K) in a single attack. Pulverizing enemies like that was totally worth the hundred-someodd hours I put into levelling and transforming characters. Even later Final Fantasy games' damage limit break skills (up to a relatively sad 99,999 damage) don't compare.

    5. Re:Not really by Anonymous Coward · · Score: 0

      You could easily do over 1 million damage in FFX. One of Wakka's overdrive (if you lined up the slots properly) could deal 1.2 million - 12 damage. Tidus could also come very close to the 1 million mark with his best overdrive.

  4. Not Really by sithsasquatch · · Score: 1

    While M rated games are great sellers, there are still awesome games for kids (and not just at Nintendo). Some recent examples that come to mind are Katamari Damacy, Gran Turismo 4, and SSX3 (although SSX isn't that great, it's still fun for a while). And, if you wish to go the Nintendo route, you have loads of stuff that is fun for both kids and adults; Mario, Zelda, Metroid, Pokemon. . .

    Besides, you can always get a PC and hook them on Minesweeper and Solitare. Or SimCity and the like. Or hit up one of those free flash or java games sites (obviously NOT Newgrounds).

    One thing that I like to do is to browse the cheapie Computer game section and get the old classics for a few bucks.

    --
    With so many ppl on /., how am I supposed to come up with a unique sig?
  5. Buy a Gamecube! by defkkon · · Score: 2, Insightful
    I agree - titles are becoming more complex, longer, and more mature. I don't mind, since they just happen to be following my interests as they mature.

    The key right now is buying the right console. I own all three - a Gamecube, Xbox, and PS2.

    There are plenty of games for the Gamecube that will appeal to kids. They have simple game mechanics, relatively simple controls, and colorful and meaningful graphics. The awesome thing about Nintendo-developed games is that they're also very in-depth - they can appeal to almost any age.

    1. Re:Buy a Gamecube! by shadow0_0 · · Score: 1

      The best thing is that the games have appeal to adults too. Games like Mario Karts and Mario Party are perfect to play as a family. And when the kids are off to bed, it is time to put in Eternal Darkness or Metroid Prime.

    2. Re:Buy a Gamecube! by Anonymous Coward · · Score: 0

      Great kids games are on the GameCube. As long as there's Nintendo the younger generation will not be left behind or the people who like playing fun Games. Also Nintendo's games and system are affordable. For $100 you can get a system and a game, used even cheaper.

      Nintendo is the second largest game publisher next to EA.
      Yesterday I looked though all the games I've bought over the years it's about 70% Nintendo published games and most of them are my favorite.

      I've got two sons aged 3 and 4. I taught them how to play video games with the N64 using the analog stick. They learned the best with Zelda Ocarina of Time and Mario 64. After a few days of exploring with the games my oldest son was using the buttons to stomp on characters and collect coins. Within a month both of them were using their sword on Zelda and they knew the layout of Hyrule well enough to know what they wanted to do when playing and where to go.

      After I taught my sons not to abuse the controller they are now allowed to play my GameCube. They enjoy playing Super Mario Sunshine, Zelda-The Wind Waker and Animal Crossing.

      I'm really looking forward to playing on GameCube Revolution with my boys. We'll be able to play together some of my old favorites and new games with them. In one sentence is it's going to be Fun!

  6. Why do these exist? by brkello · · Score: 1

    When I want an opinion on gaming, I can come to slashdot and read the comments. I don't really understand why anyone thinks they are so interesting they can write about games and we will all eat it up. Anyways, I might understand if it was a person who knew what they were talking about.

    So why do I disagree with this guy so much? Because he makes a mistake that a lot of people do on Nintendo threads when they talk about Sony and the Playstation. He states that Sony changed gaming to be adult focused. Ok, Sony is not a game company, they make consoles. Sony did not change their focus on adult gamers, the industry saw a market and shifted that way. Nintendo on the other hand, does make games. So you can say Nintendo makes great game that focus on fun. You can fault Sony for not making great games though, they let 3rd parties make the game. So his argument there is stupid.

    The rest of his article is just silly at best. Yeah, stuff changes, deal with it. A long time ago, movies didn't have sound or voice...it will never be the same again. Let's all pout that our kids can't experience the stuff that we see through rose colored glasses. Guess what bud, buy your kids a nintendo and a bunch of games and they can experience 8-bit glory. Most likely they won't be that interested because we see this stuff through kids eyes. It's not as good as we remember (in most cases). So just give your kids one of the hundreds of titles available on any modern console and stop whining. Or maybe, tell them to use their imagination. Did you not have that as a kid?

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:Why do these exist? by ProfKOS · · Score: 1

      My friend I believe you're an idiot. Sony may not actively participate in the design of these games, but they are responsible for the change in the direction of content. They went out and met with developers to get support for PSone. At that time they pitched their system along with their marketing plan and target audience. That is where they said that they'd like to reach a different audience than Nintendo, the current heavy hitter. Nintendo have done the same thing since, while there are a few M rated titles for Nintendo, their focus has always been family friendly gaming. Sony wanted to hit an older demographic, and are now both synonymous with those markets.

  7. I don't see any interesting games... by mabu · · Score: 3, Interesting

    In the last ten years, the game market has turned into shit.

    There's really nothing new. There are piggy-backed enhancements of first person shooters, which culminate in hyper-twitching frag-fests like Halo and Unreal, or anti-social technoligized anarchist stupidity like GTA. And what's left over are the same tired RPGs and war games. It gets old real quickly.

    There have been some promising games in development. I think SWG was really trying to be revolutionary, but that game has been murdered by corporate overlords who have micromanaged the design so that the game is essentially unplayable. That goes for most of the MMORPGS.

    Don't even get me started on console games. The last console I bought was the N64. There were maybe a half-dozen decent games, and then the rest were crap that was stupid and badly designed. It used to be that anything that made it to cart was considered decent quality, but that's not the case any more. There's nothing more soul-sucking than spending money for a game that bores or frustrated you a half hour into it.

    There is a reason why the game industry is in a glut. They're making crap. They've become too big and slow and dumb. They keep putting a fresh coat of paint on the latest thing from 1994 and finally people are tired of it.

    I've skipped several generations of consoles. I still have no desire to get one. I don't think I've missed a goddam thing either, which is a sad state of affairs.

    With the PSP being popular, the blowback from suck-ass game developers is beginning to turn full circle. The older the software supported, the more likely people won't throw the stuff in the trash because the new software sucks. I expect this trend to continue until people rediscover Missile Command, Joust, Asteroids, Robotron, Stargate and the hundreds of truly original and creative games from the 80s. If you think about it, there was more innvoation in six months of any given year from 1980-1990 than there has been in the entire last decade. Pathetic.

    1. Re:I don't see any interesting games... by ag0ny · · Score: 3, Insightful

      Ah, how much truth condensed in a single post!

      I grew up playing (mostly) Japanese games on my MSX, and with a few exceptions, modern games don't appeal to me so much as the mid-80s to mid-90s games did.

      Yes, nowadays games have better graphics and are faster, but they more often than not playability sucks. Hell, sometimes they aren't even fun! Often they rely on very successful franchises in order to sell lots of copies (like happened with Tomb Raider 6: Age of Darkness).

      I guess I'm not the only one who thinks like this. I'm living in Japan, and in the biggest video game shops you can see LOTS of games from the 80s ported to GBA, adapters for playing old NES cartridges on new hard, and more recently, retro game collections for PSP (Space Invaders, Namco Museum, etc). And guess what? These "retro" games are selling almost as much as the new ones.

      I think it is also significant the fact that most game arcades have "retro" games mixed among the newer ones. Here are some photos of this.

      I guess this has something to do with the fact that older machines had fewer hardware resources, so game developers had to write FUN games in order to sell them. Sadly, nowadays it is all about flashy graphics.

    2. Re:I don't see any interesting games... by Winterblink · · Score: 1

      I guess this has something to do with the fact that older machines had fewer hardware resources, so game developers had to write FUN games in order to sell them. Sadly, nowadays it is all about flashy graphics.

      Hit the nail on the head with that one. I think the assumption is that if you give game developers the tools to create great LOOKING games then obviously they'll be free to create great PLAYING games. It doesn't take a lengthy look at the shelves at EB to notice that's so not the case.

      I think a lot of developers are out there doing some amazing things with games, or they'd like to be. Unfortunately not a lot of publishers are willing to bankroll development of a revolutionary game that they perceive won't sell as well as say yet another WWII first person shooter.

      The last really memorable gaming experience for me would be playing Soul Reaver. Ok, it was a third-person action adventure with vampires. But the addition of the "spirit realm" which your character could cross over to at will was a very innovative idea. Suddenly the levels morphed before your eyes into twisted versions of the real-world. But the best part was how the level designs could incorporate that changing geography into the gameplay, in that the entire level itself could be a puzzle to be solved.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    3. Re:I don't see any interesting games... by analog_line · · Score: 1

      "It used to be that anything that made it to cart was considered decent quality, but that's not the case any more."

      This, sir, is either a bald faced lie, or a sign that you need to take the blinders off about the "good old days".

      Not even bothering to discuss the mere legion of asstastic movie, cartoon, and comic book themed games that were released on the N64 and Genesis alone, given time this board could be flooded with crap games from the classic arcade years until the end of the 16 bit era.

      The reviews at the Somethingawful.com ROM Pit are just the start.

      Give me some time and I can compile a list of many more craptascular relics from that bygone age of "innovation" that we'd be far better not having haunting us.

    4. Re:I don't see any interesting games... by nevergleam · · Score: 1

      I don't believe anyone will be rediscovering these games you mentioned because 20 years of "piggy-backed enhancements" have reformed and polished games like Missile Command et cetera. However, at a fundamental level the games still retain the same gameplay concepts. People can play the same damn game, but with loud noises and semi-realistic graphics. In short, there are only so many genres that can be made. That's why I think the industry has reached a point where nothing is new.

    5. Re:I don't see any interesting games... by mabu · · Score: 1

      You're right. There was crap available for every platform, but some manufacturers had higher standards than others.

      The gaming industry is like commercial radio now. All flash and no substance or creativity.

    6. Re:I don't see any interesting games... by analog_line · · Score: 1

      That's not true. You are as blinded by the flashy graphics as those who think anything that looks nifty is a good game. You just think anything that looks nifty is a bad game. It's not true.

      Whether it's worth spending the time to convince you that you're wrong, I have serious doubts over.

  8. The Greying of the Super Mario Crowd by nakedsushi · · Score: 4, Interesting

    This month's Game Informer has an article addressing this same issue. I think the title was "The Greying of the Super Mario Crowd" or something similar. Basically, the article talked about how the game industry is catering to the people who played Mario Bros as kids, but are now older and have more mature tastes. When they were younger, they played Nintendo; when they aged, Nintendo was too kiddy for them, so they migrated to SNES and Sega. Then it was PS, then it was PS2 and so on.

    While I think this is a great idea, I have to disagree with the idea that the game industry is more focused on older gamers. I used to work for a game publisher (the one we're all sick of hearing about these days) and our most profitable games were not the M or Teen rated games, but the kids' games. I never would have thought that if I hadn't started working there, but I think it's because we're all older and out of touch with what kids (10 and under) are into.

    I don't think the industry needs to market to these kids though. Most of the kids games tie in to some kind of cartoon, kids movie (Charlie And the Chocolate Factory, anyone?), toy, etc. The kids already know of the characters and would probably want to buy the game just because it has their favorite cartoon character on the box. The thing with these games is that it's parent-friendly too. A non-game-savvy parent may stop by Toys R Us on the way back from work to pick junior up a treat. Is the parent going to buy some game he's never heard of, but there are posters of all over the store? Probably not. The parent will buy Kids Next Door or Britney's Dance Beat because he knows junior likes watching that on TV.

  9. Empirical or anecdotal observations? by The+Kow · · Score: 1

    Is there any quantification for this or is it simply one random dude's anecdotal evidence? Sorry, but I don't trust gaming "journalists" to know d!ck-all about gaming beyond their own noses.

    --
    Moo
  10. Commedia dell'arte by tepples · · Score: 1

    Yes, rehashing the same characters over and over and over and over - innovative indeed!

    So did commedia dell'arte. Your point?

  11. Makes sense by obeythefist · · Score: 2, Insightful

    It makes sense that computer games, like any other form of media, should have a market representation similiar to other media. Just look at childrens books, childrens movies, childrens TV shows... all quite a niche market.

    It hasn't been in the past, but this is only evidence that the market is still growing and maturing.

    The same follows for women in gaming. Women don't necessarily like watching action movies, so why should the same women be expected to like playing action games? As more women become involved in the industry they will be able to shape it towards the kinds of games they enjoy playing.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  12. Kids Games by salesgeek · · Score: 2, Funny

    Even worse - I had to explain two things that a Dad doesn't want to have to explain to an 8 year old daughter after a stroll through the game isle at CompUSA:

    * Why do they always show pictures of girls with their underwear on on the front of boxes?
    * How come people like blood so much?

    Of course, I cut through the phone isle to miss the pop CD section...

    --
    -- $G
  13. Old Timers by XFilesFMDS1013 · · Score: 1

    Because if sepia was good enough for me when I was a kid, it's damn well good enough for the children nowadays!

  14. The technology just wasn't there by smaffei · · Score: 1

    I wonder if the author considered the fact that games from the Atari and NES ages barely could render people (more like stick figures).

    Nudity would have been laughable (X-Rated games from the Atari VCS days were truly bad). Blood would have been red blocks. Cutesy characters and pixelized tanks were the limit of those systems.

    Also, has he seen any of the old Atari and Intellivision ads? There were quite a few adults playing the games in those commercials. They were trying to sell to everyone back then.

    Note to author, stop reminiscing about the "good ole days" and write something of substance.

    --
    Sure, Windows PCs dominate the market. But so do cheap toupees.
    1. Re:The technology just wasn't there by markimusk · · Score: 1

      I did FTFA and I can't really relate to it at all. I was trying to look at it objectively, as I'm 34 but do not have children.

      It still struck me as being completley "false". There were no truly salient points, just a little (bad) remenicing on the author's part...

      That didn't make any sense. I agree with everybody else's comments that how can you say you are "catering" to the older gamer? There is no way in Hell this is happening. If the game industry was "catering" to the older gamer then we would have more mature titles, I don't have any problem with that, I'm mature, I can watch an "R" rated movie without blushing, what the hell is up with that?

      We want more mature titles. Good Luck to us. Forget about it, the FTC is going to "investigate" Rockstar...

      Oh my Dear God, what the hell has happened to our society? I grieve... I really do.

      Am I the only one thinking the entire world (the USA) is completly insane?

      Markimus (a Canadian)

  15. Chick flick simulator? by tepples · · Score: 2, Interesting

    Women don't necessarily like watching action movies, so why should the same women be expected to like playing action games?

    A lot of the traditional interests of women would probably be AI-complete to simulate. Women are thought to like chick flicks, which tend to be heavier on the drama than a typical action movie. It's a lot harder to simulate emotional responses to English sentences than it is to simulate the effects of a bullet.

    1. Re:Chick flick simulator? by Anonymous Coward · · Score: 0

      Coming soon to a Gamestop near you:

      "The Muted Heart" - Nineteenth-century period RPG in which you play Nannette, the orphan serving girl living with the Von Clausewitz family, who one day meets the dashing but reckless young heir to the local dukedom, Christophe.

      Featuring:

            Proper table-setting mini-game...do YOU know which fork goes where?
            Fantasy dress-up...what will YOUR wedding dress look like?
            Don't let yourself be caught alone with the Old Duke...serve the soup WITHOUT getting your bottom pinched!

      Power-ups include:
      Pretty New Scarf
      Knowledge of Recipes
      Mysterious Heirloom Which Proves You Are A Princess
      Diaphonous Nightgown (Enables mini-game "Traipse At Midnight To The Top Of The Mysterious Locked Room At The Top Of The Tower.")

  16. What game store did this guy go to? by ivan256 · · Score: 1

    Try Walmart or Best Buy instead of EB Games.... There are TONS of childrens titles out there. There are lots of flash games for kids too. Somebody should take the keyboard away from some people.

  17. Video Game Market by DavidD_CA · · Score: 1

    If I had to guess, the reason there are fewer "child" games on the shelves is the same reason there are fewer "child" movies in theatres.

    The fact is that your market of 18-35 year olds is the one that is most likely to spend money on things like video games. Your 18 year olds don't have the money to spend (and parents can only spend so much) and your 35+ give their interests to other things.

    While it may be depressing for this author, you can't blame the game industry for realizing their market and going after it.

    --
    -David
  18. Yes, the experiences are different. by DerekLyons · · Score: 1
    From the linked article:
    There is no denying the fact that today's kids aren't going to have the same experience we had when we were young.
    Oh certainly. When I was young (I'm 44), I was expected to read, or to play outdoors, or to otherwise engage my own imagination rather than being handed a sheaf of electronic babysitters.
    The big gaming news during the summer, of course, is that my kids are out of school looking for things to do. They need things to keep them busy inside the house once temperatures reach afternoon highs, and I need things to distract them with so that I can get some work done.
    Somehow generations of kids and parents survived pre-video games. But those methods generally involved active parenting.
  19. Parents spend so much by tepples · · Score: 1

    If I had to guess, the reason there are fewer "child" games on the shelves is the same reason there are fewer "child" movies in theatres.

    Answer: Because publishers are stupid. Analogy to movies distributed by MPAA studios: There are 12 times as many R movies as G movies first published in the past year, but the mean G movie has grossed 12 times as much as the mean R movie. So you get the same box office revenue from one G movie as from 12 R movies, but it's generally cheaper to make one G movie than to make 12 R movies.

    Your 18 year olds don't have the money to spend (and parents can only spend so much)

    Take out "can only" and you've described the gaming situation in several households that I've seen.

  20. Well, here's evidence you can see for yourself by Moraelin · · Score: 2, Insightful

    Ever felt a need to complain about 11 year olds in a MMO? I know I've seen several people complain. And in one Taskforce on COH when someone said he had to go and he'll let his son control the character, the answer from the team leader was swift: "Is he older than 13?"

    It's not even about kids as such, it's about new gamers, IMHO. Try introducing a older non-gamer to some modern titles and watch them be just as clueless and disoriented for hours. Try it, really. I know I've experimented on various family members.

    In some genres (e.g., some MMOs) they're just utterly hopeless between steering a character in 3D, wrestling the camera, having to mix 15 different attacks and buffs, watching the enemy _and_ your health _and_ your spell timer simultaneously, all at the same time. They got utterly lost between all actions they had to manage at the same time.

    It used to be that you only needed 1 joystick or Missile Command, or only the joystick in PacMan or Pong. A new gamer would understand all there is to the controls within _seconds_. And we kids were the ones who ruled supreme and topped the high score tables.

    We grew up gently on more and more complexity, learning that we need just one more button, one more thing to watch for, one more nonsensical action to take for granted, one more RL instinct to ignore. It slowly piled up. New players nowadays are supposed to _already_ know all that.

    As someone else called it in a post, some time ago, there's a "game grammar" you're pretty much supposed to know. What goes where, what goes well with what. And that's what it is.

    And very few games take the time to hold your hand and guide you through it. To abuse the grammar analogy some more, a lot of tutorials basically assume that you already did beginner and intermediate language courses already, and they'll just give you some of the finer points. "Here's a list of words. Now use them in a small essay proving your mastery of the ablative and less-than-perfect tense, or this monster will bite your balls off." But you're supposed to already know what "ablative" is, how/when you use that case, and wth of a tense "less than perfect" is. Or for that matter WTH of a language _is_ it you're supposed write in.

    It must be said, not all games. But some can be a nightmare as learning curve goes.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Well, here's evidence you can see for yourself by The+Kow · · Score: 1

      But some can be a nightmare as learning curve goes.

      Like, say, chess, or go?

      --
      Moo
    2. Re:Well, here's evidence you can see for yourself by Moraelin · · Score: 1

      No. You can learn how Go works in 5 minutes. It takes time to master the strategies, yes, but you can start putting pieces on a board in 5 minutes or less.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Well, here's evidence you can see for yourself by The+Kow · · Score: 1

      Thank you for completely missing the point.

      You can "learn" any game pretty quickly, but the act of mastering it is what constitutes a "learning curve". Go and Chess have large "learning curves". Chess, at least, is frequently learned from a very young age, and mastered over a lifetime.

      It sounds like what people are lamenting is the lack of simple games that they associate with their childhood. Part of the reason those games were simple is because they had to be. However, just because the games were simple to learn did not make them simple to master. It took most of the top Quake 1/2/3 players a couple of years to reach the peak of their game, and this is on a worldwide level.

      How much time does it take to become a Grand Master in chess? Do we see people lamenting the dearth of good hop-skotch resources for kids these days?

      --
      Moo
    4. Re:Well, here's evidence you can see for yourself by Moraelin · · Score: 1

      No, you're missing the point. By a mile.

      Yes, I am very much aware of the difference between learning the game and mastering it. Yes, I know what a "learning curve" means, thank you very much.

      What I am talking about in some newer games is precisely the extra difficulty in even learning the basics, if you're not already a gamer. That's what I'm talking about.

      Compare getting a non-gamer started on PacMan to getting the same person started on, say, City Of Heroes. It's not that they won't master COH, it's that it'll be a nightmare to even get started.

      And, yes, I do know what a learning curve is, but the point you're missing is how steep it is. There's a difference between taking years to become world champion in Go, and being expected to be already at least 1 dan to even start playing your first game. Because many computer games expect just that of a new gamer nowadays.

      If you'll re-read my original message, I'm saying precisely that the advantage we veteran gamers had was having that learning curve flattened over decades. We've moved gradually from stuff that required no buttons and only 1 axis, like Pong, to nowadays stuff that requires 20 buttons and a mouse. New gamers don't have that privilege. They're supposed to already know all that stuff -- or learn it very very quickly -- before they even get started on their very first game.

      It's not as much a learning curve, it's a steep wall for some games.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    5. Re:Well, here's evidence you can see for yourself by The+Kow · · Score: 1

      If you want simple games, there's Mario Party and all of its permutations, there's Katamari Damacy, there's the Sims, etc. For kids there's absolute TONS of games, both recreational and educational, out there. Head to Best Buy and take a look sometime, seriously.

      Not everybody comes to computer gaming and starts trying to play Doom III right off the bat, and your entire tone has assumed that they do, which is just silly.

      Also consider that the average hand-eye coordination of the general populace has probably increased dramatically over the last two decades. Even adults who don't play video games learn to operate with a mouse and keyboard; if not for work then as some small part of their own recreational time.

      Sorry, no, my original question still stands. Is there any evidence to the claim in this article, or is it purely taken off of some random guy's observation as he walked into a video game store decked out in BIG FLASHY SIGNS for all the LATEST ACTION TITLES, etc. etc. I'd be willing to bet those signs are so BIG AND FLASHY AND OVERWHELMING is because the games they're trying to sell are in a very competitive market, and they have to be in order to get anyone's attention.

      --
      Moo
    6. Re:Well, here's evidence you can see for yourself by Moraelin · · Score: 1

      "Not everybody comes to computer gaming and starts trying to play Doom III right off the bat, and your entire tone has assumed that they do"

      They can't, that is the whole point. It's one thing to arrive at Doom 3 via Wolfenstein 3D, Doom, Duke Nukem, get used to full mouse-look in Bethesda's Terminator Future Shock (which invented full mouse-look), etc, and a whole other thing to even try starting from scratch.

      The problem is that all those stepping stones we've had have all but disappeared. Even if you start on Mario Party, Katamari Damacy or The Sims, then what? There's no obvious easy path from there to, say, a modern FPS or MMO. Someone who wants to make the jump must basically just bite the bullet and spend some non-fun time trying to assimilate in two weeks what we've learned in two decades.

      I know it took _years_ to get my father to even try a full 3D game. I still remember trying to get him started on Unreal. The whole jump-and-crawl-and-aim-in-3D confused him no end, and he decided he's better off without it.

      "Also consider that the average hand-eye coordination of the general populace has probably increased dramatically over the last two decades. Even adults who don't play video games learn to operate with a mouse and keyboard; if not for work then as some small part of their own recreational time."

      Both my parents work with a keyboard and mouse every day. I come from a family of professional nerds. But because you can click on a toolbar in a compiler, doesn't mean you're anywhere near natural at jump-puzzles and whatever.

      And if you move into more complex stuff, like MMOs, it's not even the eye-hand coordination any more, it's a whole bunch of concepts that you're supposed to already know and reflexes you're supposed to already have.

      "I'd be willing to bet those signs are so BIG AND FLASHY AND OVERWHELMING is because the games they're trying to sell are in a very competitive market, and they have to be in order to get anyone's attention."

      There's nothing to bet about that, that's just a fact.

      Still, what would _you_ propose then that a new gamer should do. Say I had never played a game before, and walked into a shop. I'm not even a kid. Then what? How would I be supposed to know "don't buy this one, go try to find an old copy of Wolfenstein 3D first, then one of Duke Nukem, then Terminator Future Shock, then [...] and only then you're ready to buy this"?

      Ok, so it's not in the flashy signs, but then where _is_ that information? Is there some brochure at the counter that I've missed, or?

      Because otherwise the whole assumption that people will just _know_ not to start directly with the flashy ones, is a dubious one at best. If that was the case, we wouldn't be complaining about "clueless n00bs" in virtually any online games.

      That's what those "clueless n00bs" are: the evidence you keep screaming for. Those are people who just don't have even the basic notions that those games take for granted in their target demographic.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    7. Re:Well, here's evidence you can see for yourself by The+Kow · · Score: 1

      Most adults my age, give or take, have played video games, or decided early on they don't like them. Your parents? Well, I don't know your parents, and I'm sorry. I suspect if you got them playing something like Katamari Damacy, they would become familiar with the idea of moving around in 3D, and would have a far easier time learning their next 3D game. These games have progressively more difficult (or more easy, depending which way you walk the spectrum) gameplay modes that put increasingly less pressure on the individual to acclimate themselves to the movement and controls - use them. Katamari Damacy is a ridiculously easy game to pass, but if you really want to unlock things, it gets very challenging.

      Who says you have to "move up" to Doom 3, anyway? Doom 3 isn't marketed towards your dad, it wasn't MADE for your dad. Are you suggesting every game should be playable by your dad, right out of the box? I've played 3D games for *years*. I spent the better part of the last 10 years playing them competitively, including competition in high-profile LAN tournaments like Quakecon, but if you stick me in front of a Flight Sim, I'm a drooling idiot. Not every game is going to be perfect for every gamer, and I'm sorry, but if you dad doesn't like the "duck and crawl" aspect of Doom 3, he's probably not going to like the absurdly fast-paced twitch-oriented gameplay required to progress at the higher levels, either.

      Maybe fast-paced FPS games aren't your dad's style, but that's not the fault of the industry. Show him some of the great puzzle games out there. Show him the Sims, or the Sims Online.

      As far as MMOs being concepts you're supposed to know, and reflexes you're supposed to have - How? Seriously, how? Sure, things like strength, agility, intelligence, the 'character' building blocks, tend to have similarities from game to game, but you don't have to have spent a long time playing video games that strength makes you strong. You don't need a 3-day course to teach you that 'hit points represent your health, and the lower they go, the closer you are to death'.

      You can't blame genres for your dad not liking them. You can blame yourself for expecting him to like them, maybe. Or you can just accept that you tried to introduce him to advanced games without going through any of the easier ones that I've mentioned about 3 times now.

      If you absolutely insist on forcing your round dad into the square FPS genre, then maybe you should try something like Giants: Citizen Kabuto. It's an older game, but it starts out at a very slow pace. Maybe one of the Thief games, as well, since they focus more on movement within your environment - a simple tenet that these other games take for granted. Have him try some of the simpler 3d RPG games. Have him try an RTS. Have him try Sim City, or any of the Civilization/Alpha Centauri series (a great series of games I'd recommend for ANYONE, with a VERY broad range of difficulties suitable for just about any player - they actually taught part of a history course at my college through Civ 2).

      These games are out there, seriously. I think I've more than made my case, and I'm done with this discussion now.

      --
      Moo
    8. Re:Well, here's evidence you can see for yourself by Moraelin · · Score: 1

      Well, I'm not saying that the should stop making Doom 3 and the like. It's just, you know, whishful thinking. As in, I wish someone figured out a way to make that learning curve more accessible for new gamers, that's all.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  21. O RLY? by SWATJester · · Score: 2, Insightful

    Somehow....the final fantasy series, the dragon warrior series, pilotwings, metal gear series, golgo 13, etc..... all seemed to me to be aimed at a much older age group. Games like Micky's Magical Adventure, and Mappyland, etc., never sold all THAT well as compared to the "older" games. To be honest, there really seems to me to be 4 different age groups of gamers. The Edutainment age (2-6 yr old), the kiddy game age, (7-10 year old), the target audience age (11-35 years old), and the mature gamer age (40+). The first group plays educational games bought and picked by their parents. The second group plays kiddy games bought and picked by their parents. The third group however is easily swayed by advertising and has HUGE disposable income. Furthermore, their tastes generally don't change THAT drastically from pre-teen years through teenage, through college, and into post college life. It's only once they really settle down, become parents of their own, and begin preparing the next generation of gamers that you get: The fourth group. Older gamers don't necessarily like different games from the target audience group, hell many of them love games like WoW, CS, Command and Conquer, EE2 etc. But, they're much less capricious with their spending habits, and also beginning to become concerned for what their own children are going to view. Thus, their overall spending level goes down. So where is the big money at? that 3rd group, the 11-35 year old target audience. That's why the games are target to that group. It's not that the games are being changed over time, it's the age group's tastes are maturing over time. (11 year olds back in the 8-bit days were playing caveman games and skate or die. 11 year olds now are playing Counter-strike, Doom 3, GTA series, and other more "adult" games. It's not that the younger games aren't out there on the consoles especially, it's just they're not being played.)

    1. Re:O RLY? by SWATJester · · Score: 1

      And what's with the article's author calling Microsoft a "flash in the pan media monger"????? Acclaim has been making games for several years. The original GTA came out when I was in...hmm 8th grade? Even with a year and a half delay from college during my deployment to Iraq, I'm beginning law school soon. Using my ghetto math.....that was like what, 10 years ago or so. Flash in the pan my ass. A poorly written article all around.

  22. A case of ADHD? ;) by Moraelin · · Score: 2, Interesting

    It has nothing to do with focus on adults, it has nothing to do with 8 bit vs 64 bit, it has to do with the learning curve. That's all. So all the rant about Sony vs Nintendo is nice, but off-topic at best.

    Stuff changes, yes, but it changes in a direction that's harder and harder to grasp for a new gamer. Regardless of age, a new gamer is utterly lost in most current PC games. Kids just happen to be an example of new gamer, but try introducing your old mom or grandma to some games and you may notice the exact same phenomenon. That's the whole problem.

    _You_ have likely had the privilege of having that learning curve flattened across a decade or two. We older ones have started on stuff that had just one joystick and often one that only went either let-right or up-down, but you only had to use one of the axis. (E.g., Pong.) Then we had a joystick and one button. Then a joystick and two buttons, but still, you had to mash A and shoot bombs with B when it hit the fan.

    Now a console has some 12 buttons to memorize, and some PC games need you to use half the keyboard.

    The move to 3D too introduced a bunch of stuff that's an extra pain in the butt, without actually making gameplay any richer. E.g., also wrestling the camera. E.g., FPS "jump puzzles" just for the sake of one extra thing to spend time learning, not because it actually adds anything to the story.

    Other stuff was also added just for the sake of complex controls, not because it was needed to enable you to do more stuff. E.g., at the end of the day, between Final Fight and my martial artist in City Of Heroes, the difference isn't that big: both run around and punch hordes of NPCs in the face. But COH makes me also manage some 5 toggles, several buffs, an endurance (mana) bar, and try to string the best combo of 7 different attacks.

    Etc.

    That's the problem: new players are supposed to just _know_ already stuff that you and I learned in two decades.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  23. The counter-examples are the best-sellers by Moraelin · · Score: 1

    The theory that we always wanted that, but had to wait for the technology to get there, has one problem: if you look at the best-sellers of the era where it was already possible to render photo-realistic blood and boobs, the best-sellers _didn't_.

    E.g., let's talk The Sims. You know, _the_ game which outsold any Id or Epic or Rockstar title ever, as PC game sales go. It also sold 7 expansion packs, priced like full games.

    The most violence you could see in the game was a cartoonish cloud with arms and legs poking out of it in random places, and even for that you had to actively try hard enough to get them to hate each other enough. And, as published, it had no sex whatsoever in it. The most you could get them to do was hug or kiss. That's all.

    And yet not only it outsold stuff like SOF which was marketted _only_ as having more realistic bloody textures, or any other FPS for that matter. It also vastly outsold its own clones which tried to play the sex card big time, such as "Singles". (And to a lesser extent, "The Partners." I'm talking orders of magnitude outsold.

    E.g., take WoW, which at 3.5 million subscribers is _the_ best selling MMO ever. We're talking almost 9 times as many subscribers as EQ at its peak, and some 14-15 times as many subscribers as UO, which invented the genre. (And just in case someone feels a need to say "bah, only because they banked on the Warcraft name", no, TSO banked on the much bigger The Sims franchise name and peaked at 100,000 subscribers.)

    And by virtue of those 3.5 million paying some 14$ a month, it's a bigger license to print money than even The Sims ever was, even including all 7 expansion packs.

    WoW's graphics are, you guessed, cartoonish and often cutesy. (See the gnomes for example, especially the females.) Coming from titles like, say, COH or Anarchy online, my first thoughts when trying to create a male human warrior were, "eew, this guy looks like Popeye." No, literally.

    Also while technically it does show (cartoonish) splashes of blood at some warrior moves, it doesn't have damage textures, nor gibs, nor blood trails all over the place. And you could play something like a mage or priest and never see even those splashes.

    It also doesn't seem to play the nudity card much. Compared to AO's female armours, some of which were barely thin strips of kevlar on the _sides_ of the body, or COH's oversized-boobs-in-spandex (or better yet, without much spandex) approach, WoW is actually a surprisingly decent game. And the players tend to keep it that way too. In two months or so (ok, so I'm a newbie), I've only seen one character in a bikini so far.

    (Not that most races would even seem even remotely sexy even if they got naked, except to a handful of people with some weird fetish. E.g., dwarf females look, well, like someone short and overweight. Taurens look, well, literally like cows. Undead look, well, like someone who was burried and rotting for a month, with patches of flesh missing and bones poking out.)

    And yet it's the best selling MMO ever.

    _The_ most played online FPS ever? Counter-Strike. When was the last time you saw realistic gore or nudity in it? Right.

    Or conversely, let's look at a franchise that was driven into the ground by focusing only on bra size: Tomb Raider. Focusing all design just into giving Lara ever increasing melons didn't seem to work that well for Eidos, did it?

    Etc.

    For some reason people actually buy cartoonish games with not much blood or nudity. Even if the technology allows it. Go figure. Quality (including QA, a good interface, good balance, etc) seems to actually sell more copies than blood and violence do.

    "Also, has he seen any of the old Atari and Intellivision ads? There were quite a few adults playing the games in those commercials. They were trying to sell to everyone back then."

    Well, see, that's just the thing: they were trying to sell to everyone back then, not just to teenagers wanting to wank over some polygonal female character >:)

    --
    A polar bear is a cartesian bear after a coordinate transform.
  24. Nintendo? by Anonymous Coward · · Score: 0

    What's with 'new games journalism' and its hatred for Nintendo? Either it's completely ignored or slammed for not filling each game with blood spatter and hookers. How can kids get left behind in modern videogames, while Nintendo is 'too kiddy', simultaneously?

    I 3 my Gamecube.

  25. fun times! by chrish · · Score: 1

    My son is 4.5 and has been playing (or watching me play) video games since, oh, he was born. Naturally, when he was tiny, he just saw cool moving shapes and loud noises... used to sit on my lap when he was six months old, randomly slapping the keyboard while I tried to play Unreal Tournament. Luckily, they don't pick up swearing at that age. ;-)

    The biggest thing preventing him from playing games like Legend of Zelda: The Wind Waker (which he loves) by himself is the complete lack of voice-over. It's unusual for kids this age to be able to read. He gets on just fine with games that don't rely on text, or if someone's there to tell him what's going on.

    For gaming diversity, he's lucky enough to have a dad who grew up in the golden age of arcades, and who has quite a MAME collection to draw from.

    --
    - chrish
  26. Some good games for the PreTeen at your house by greyfeld · · Score: 1

    I have a 12 yr. old daughter that loves to game, but you are right when you say that they have left the children behind. That said, here are a few games that we have really enjoyed playing over the past year that have what I, as a conscientious parent, would consider acceptable content. 1. Sid Meier's Pirates! is a great game that appeals to not only kids, but adults as well. We have really enjoyed playing this. Unfortunately, it's not a multiplayer game, so we end up fighting a little over our one copy. Definitely worth checking out for the $29.99 I spent on it at Target. Rated E for everyone. 2. Neverwinter Nights is a Dungeons and Dragons game with lots of replayability due to it having the toolset used to create the game included as part of the package. The original episode and two expansions packs are a blast. The official content is generally acceptable for my daughter. If you are concerned about the violence level, it contains a slider bar to tone it down that can be password protected. We love this one. 3. Magic the Gathering Online is an online version of the popular collectible card game. Since you are an adult with money to burn, you won't have any problem shelling out money for virtual booster packs. Really though, I've got thousands of these cards sitting at home that I never get to play with. By buying the virtual cards, I can at least get a game anytime day or night within seconds. You can trade the cards online in the game with other users or sell them on Ebay if you want. There is a good secondary market. Oh and did I mention that it is an awesome strategic game too. You must use your math, logic and creativity in this one. A great, fun exercise for kids and the game is a heck of a lot of fun too. There is some concern about behavior of other players, but I've generally found the chat during games to be pretty minimal and 99.9% of the players very friendly. 4. The EA sports games are all good for kids. My daughter is not a big sports fan, but the Madden 2004 you can pick up for $15 these days is well worth it. It's light years away from Front Page Sports Football. OK, so I can't really think of many more. You are absolutely right about ignoring the kid market though. When I go in to Best Buy and my daughter and I look at the shelves, we hardly ever find anything acceptable for her. It's either for 6 year olds or the 18+ crowd. Way too much killing and having played EQ for years, I am not ready to unleash her on the perverts playing online. So maybe they are not all perverts, but there are enough to scare me away from letting her get involved with a MMORPG.

  27. Tomb Raider more intricate than Mario 64??? by kisrael · · Score: 1

    From the article:
    Sony really was the driving force behind the more complex use of three dimensions. Early attempts like Mario 64, for example, are hardly comparable--in terms of intricacy--to their Sony contemporaries like Tomb Raider

    I haven't played Tomb Raider that much, but do you think that's an accurate summation?

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:Tomb Raider more intricate than Mario 64??? by Anonymous Coward · · Score: 0

      I think that, like a lot of people who don't really know how 3D works, he's confusing busier texture maps with better 3D.

      If you removed the texture maps from TR, you would find a much less complex environment than Mario 64. Also, unlike Mario 64, TR is almost completely linear, whereas M64 involves a lot more intricate and innovative gameplay than TR will ever have.

      The article author is whiny and ignorant.

    2. Re:Tomb Raider more intricate than Mario 64??? by Anonymous Coward · · Score: 0

      The article author is whiny and ignorant.

      Either that or he's just not a Nintendo fanboy. You're calling a little kids game like Mario 64 intricate?? Please...

  28. Re:Some good games for the PreTeen at your house by jclast · · Score: 1

    Some of these have been mentioned as kid-friendly games already, but have you considered platformers or light RPGs?

    Sly Cooper series (PS2): cartoony, fun, not too hard. Yes, you're a thief, but you're a good thief).

    Ratchet and Clank series (PS2): fun, can get challenging, great weapon diversity.

    Jak series (PS2): pretty fun, III had a great mix of levels, too, so it never got boring.

    I-Ninja (if you can find a cheap one) (multi): decent platformer. Ninja moves slower than I'd like, but it's a good time.

    Mario RPG series (Super Mario RPG, Paper Mario, Mario and Luigi: Superstar Saga, Paper Mario 2) (SNES, N64, GBA, GCN): all good introductions to RPGs. Turn-based battles that aren't boring (especially Paper Mario 2).

    Legend of Zelda Four Swords Adventures (GCN): Yes, you'll need GBAs, but it's worth it. Simple control scheme, an easy inventory, LttP-inspired graphics, and excellent multiplayer make this a great choice for parents who want to game with kids.

    X-Men Legends (multi): A little more complex, but the difficulty and learning curve is pretty light. And since it's multiplayer, a good parent player can carry a weaker child player while still having fun. Also, multiple X-Men available means when your child's avatar falls, you can just go snag him/her a new one from a save point.

    Kart racers (Mario, Crash, etc.) (multi): quick, easy, fun, 'nuff said.

    Mario sports (GCN): Yes, they're games that don't _need_ to feature Mario, but Mario sports titles have tight interfaces, are easy to get into, and are all around fun. My dad (50+) bought a GameCube and Mario Golf. Only game he owns, and we play it almost every time I visit.

    Puzzle games (multi): If your kid's into puzzles, there are some great ones out there. Super Puzzle Fighter II Turbo, Polarium, Lumines, Tetris, Meteos, Dr. Mario, etc. Not only do these games foster problem solving, but most feature quick head-to-head play, too.

    --
    e2 | LJ
  29. Not a kids' movie. by Anonymous Coward · · Score: 0

    Go see Charlie and the Chocolate factory. It's about as much a kids movie as Mario Sunshine is a kids game. Yeah, the subject material may seem (on first blow) to be "kiddy" because they don't have titties, drugs, and explosions...

    However, you'll soon realize that just because it won't be popular with the jocks and fratboys, doesn't mean it's not good, nor does it mean it's targetted at children.

    1. Re:Not a kids' movie. by nakedsushi · · Score: 1

      Sorry, I meant it as, Charlie and the Chocolate factory game, which is very much for kids.

  30. It wasn't sony... by Anonymous Coward · · Score: 0

    It wasn't sony that moved the gamer market to more mature audiences, it was Mortal Kombat. Mortal Kombat was the first "Really, Really, Successful" adult themed game I can recall. It showed that a violent video game could, and would sell to everyone on every platform.

    Mortal Kombat 3 was one of the "killer apps" available shortly after PS1's launch and I would say the maturing of the market had more to do with the success of Mortal Kombat than anything else. You can also look to Doom for more proof, but MK was successful on every platform.