Inkscape 0.42: The Ultimate Answer
bulia byak writes "After several months of frantic work by the evergrowing developer community, the aptly numbered Inkscape 0.42 is out. The amount of new features in this version is astounding. Quoting from the (gigantic!) Release Notes, "while some of the new features simply fill long-standing functionality gaps, others are truly revolutionary". Check out the screenshots and grab your package for Linux, Windows, or OSX." The screenshots are pretty mind-blowing; this isn't a 1.0 release, but I think you'll agree it's worth checking out.
I'm with you. The /. introduction seems to have been written by an ex-politician's speachwriter. It used lots of colorful words but, in the end, I still had no clue what the program did or who it was for. Sounds exciting though. Heck, I'll vote for 'em!!!
Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
I can't help but note a strange karma whoring smell. I don't mean to encourage these types of posts (which, while related, only provide superficial information an a subject that almost everyone knows about), I do wish to point out one thing with which I cannot come to terms.
Vector graphics is not an alternative to raster graphics. Raster graphics and vector graphics have two mutually exclusive applications, even though both offer visual sensory input as an end result.
Using only the Adobe product names for the two different digital graphic forms, it is not difficult to recognize this. Photoshop's specialty is manipulating raster images, and the main application would be photos. For example, PS is great for doing things like white balancing and color filtering, i.e. post processing of captured images. Illustrator, on the other hand, is great for creating scaleable and animated visual medium (cartoon-like illustrations like clipart, or flash movies).
The tradeoff is realism. BTW, one subset of vector graphics is in fact 3D modeling, and this relation becomes especially apparent with NURBS. 3D models aren't very realistic plainly rendered, even with simple materials. They require textures, which are bitmaps (rasters), to create the illusion of continuity.
Finally, on a tangent, it should be noted that vector graphics are mathematically intensive to render, whereas raster graphics tend to be memory intensive to render.
"If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
All it would have taken was three more words.
"vector drawing program"
If the poster could have fit those three words into the article, it would have saved me a fair bit of bother. And yes, this sort of thing does happen all the time on Slashdot.
This is a nonsensical statement. Photoshop, and most other cross-platform apps are written in C/C++, use Aqua (of course), and have no code at all in Objective-C.
Mac OS X has two main APIs: Carbon (C/C++) and Cocoa (Objective-C). Both have full access to the GUI.
Inkscape and Gimp are designed to meet two different needs, although there may be a small amount of crossover. Gimp isn't quite Photoshop, but I've used it for quite a while now. It's not perfect, but it's very capable, and I'm encouraged by its ongoing development.
But seriously, when 85%+ of your audience uses a particular browser, doesn't it make sense to design pages with it in mind?
Not really. First off, I think people are going to judge Inkscape's value not by its website but by how good the application itself is.
Second, our "audience" is not just any random user, but rather those good users that are likely to also contribute to Inkscape in some way - testing, bug reports, PR, patches -- or even just helping us improve the website. People who are unable or unwilling to install a proper Open Source web browser are probably also not the type of good people that would be contributing Inkscape. Thus, IE users are probably not our target audience anyway.
Third, building a huge userbase is not really among Inkscape's principle goals. We want to be a great application that helps make Open Source successful, and we want to promote Open Standards and do what we can to help other Open Source projects. Thus, while we'd like to look good in all browsers, it's most important that we look good in the Open Source browsers, even if (especially if!) they represent only 15% of the marketshare.
I have been using Inkscape on OS X a lot lately, and it works pretty well; there is an Inkscape.app so when you open an SVG file in the Finder, it will open X11 and then open the file with Inkscape.
The unix binary is somewhere inside the .app (which is really just a special type of directory) so you can call it from the command line. This is useful because you can convert SVG files to PNG or PS via the command line with Inkscape. This is really nice for me since I have been making a lot of technical illustrations lately; I do them all in Inkscape's GUI and then I run a Makefile to batch convert them into PNGs or PS files for inclusion into documentation, web pages, etc. Someone also got sponsorship from Google's Summer of Code to work on auto line routing, e.g. for connecting pieces of a schematic; I am really looking forward to this.
There are a few minor glitches; the most noticeable to me is that Inkscape.app won't open a file from the Finder if Inkscape is already running.
Also, Hubert Figuiere, one of AbiWord's developers, has been working on a GTK port to OS X, although it's not in usable shape yet, from what I understand.> In any case, that's really Bad News for the future of the app.
I've seen this very attitude ever since the start of Inkscape. It's not too frequent, but it does happen with surprising regularity. "You dare to ignore my beloved Illustrator/Freehand/whatever, you're DOOMED." I try to give them our reasons and show them _our_ way of doing it, but they just won't listen.
I think by now, Inkscape's explosive growth and the tons of comments from people who LOVE its interface are the best response to such doomsayers.
You simply _don't get it_. (Luckily you are in a minority, but the fact that you don't get it still saddens me.) We're not in the business of creating an Illustrator clone. We started this project because we want to make the best vector editor in the world. If you want to help us, you're welcome. If you just want to rant or whine without (I'm sure) reading our keyboard chart even once - then I'm simply not interested, sorry.