Miyamoto Says Wind Waker Was Boring
Eurogamer has a talk with Shigeru Miyamoto, maker of the Legend of Zelda series, where he reveals frustrations with The Wind Waker. From the article: "At the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn't feel complete...I apologise that we didn't fix the triforce hunt at the end of the game. It was slow and dull." Seems like designers slagging their old games is a growing trend.
In his own words, "A delayed game is eventually good, a bad game is bad forever."
English is easier said than done.
Eiji Aonuma said it was "dull", and that was in reference to the Triforce hunt late in the game. Miyamoto only said that he's heard the complaints and they're working to make Twilight Princess the Zelda game everyone wants it to be.
No sig for you!!
Seems like designers slagging their old games is a growing trend.
1 entry found for slagging.
slag n.
1. The vitreous mass left as a residue by the smelting of metallic ore.
2. See scoria.
tr. & intr.v. slagged, slagging, slags
To change into or form slag.
Even though a self-described "boring" game, it still ended up on most websites' top 10 lists, and was chosen game of the year by others. That guy has the highest of standards.
Don't believe me? Read the reviews from Metacritic.