Quake 4 Visual Preview
Andre Medeiros writes "CNet is featuring a visual preview of the upcoming entry in the Quake series." From the article: "Bodies everywhere - As you can see, Quake 4 stays true to a well-worn first-person shooter trope: no matter where you go, your expendable fellow Marines will litter the ground and silently warn that you're about to be ambushed by plasma-wielding aliens."
Here's a mirror http://eightyford.com/archives/85, with every image on one page. I just find it annoying to have to click through 7 pages when I'm on a slow connection.
Cheers
Religion for nerds. Stuff that really matters
(Disclosure: this joke is already half-made in the article.)
Nonperiodic Central Trajectory
Yep, this is a dupe -- The images are straight out of Gamespy's 'Art and Design of Quake 4', which was covered by Zonk in a Slashdot article from May 7
When does the Hot Coffee mod come out so I can see Stroggs having sex with dead headless Marines?
Quake 4 is that new expansion pack for Doom 3? Seriously though, is it necessary that the visual style of the game be exactly like that of D3? Couldn't they have changed the look of the levels, or at least made it look like the characters weren't skinned by the same person?
...or maybe they're just being honest - perhaps 440x330 is the only resolution you can afford to run it at.
Besides, higher resolution pictures here: IGN
Slashdot - Mutual Assured Discussion
- Shot #1 - This is screenshot from our prototype running in realtime. That's a shot taken at 80x60 (4-bit color), but it can go as high as 100x80 with 32 colors on higher-end machines.
- Shot #2 - This demonstrates the engine's realtime shadowing. Every single pixel has its own shadow, which is something no other platform can say. Further, it's done without pixel or vertex shaders, making it compatible with older systems. (However, they must support the Photoshop "emboss" plugin.)
- Shot #3 - In 1998, lens flare was all the rage. 2005 is the year of the bloom. Or maybe it's a glow effect? I can't remember which one it was -- I'll check with our marketing department and get back to you on that.
- Shot #4 - You're thinking, "Hey, that's nice, but I bet you can't do all three effects at once." Well, we can, and we did.
All right, so I suppose it's tough for an indie studio to compete with Quake IV. But here's hoping that we can carve our a niche in the hearts of gamers everywhere. After all, you don't always need a cool million to write a game. Sometimes all you need is 96k.We're indie. We're working on our 14th game.
It will be pale in comparison to Duke Nukem Forever. You wait and see!
How ya like dat?