Orson Scott Card on Games
RexDart writes "Author Orson Scott Card has published an essay on modern gaming at the Ornery American site. Titled Brain Training, the piece touches on many points in the ongoing debate on videogames. While Card concedes that 'there are brutally violent games' and that games are addictive, he argues that videogames and games in general are excellent brain-stretching exercises, and expands from that into intentional mental workouts as a lifestyle and calling."
And yet, we have no game based on either the Battle School game or the Command School simulators? For shame.
That might be, however, because he's bitter that the book of his that everyone loved was not the one he wanted it to be...
Well, actually I wasn't. But I did think it was a fun way to relax and spend time with my stepson. Maybe it's a male thing, but it is always easier for fathers and sons to spend time together when they are doing something. For my dad and I it was 1 on 1 basketball. Previous generations had fishing and gathering fireflys. For us, it's gaming. Whatever works, use it;-)
Could we possibly be overthinking these "issues" with gaming?
If brevity is the soul of wit, then how does one explain Twitter?
...that will teach him tolerance of homosexuals/bisexuals. That'd be good. Until then, I don't give a shit what Card thinks.
Overall, I thought the article was very good; however, I was tripped up on "The Downside" section. From TFA:
But most games are not violent. Even if they are war-themed, they're about as violent as playing chess -- which is also a war game. Most games have no violence at all, and some -- especially online multi-player games -- are highly social and require learning the ability to cooperate and compromise.
I might be reading this wrong; however, it seems that Orson Scott Card is making a distinction between violent games (including war-themed games, like Battlefied 2 and Call of Duty) and online multi-player games (World of Warcraft and Puzzle Pirates).
I think Orson Scott Card is making a faux pas by not mentioning that some online multiplayer games are violent AND require learning the ability to cooperate and compromise, along with allowing an indvidual to "stretch their brain".
My favorite online FPS du-jour at the moment is Battlefield 2. Not being in a clan, I am subject to the feast or famine of public servers when it comes to individuals who decide to play as a team in squad and those who decide THEY want to fly the helicopter, so when you decide to get in, they team kill you with C4; however, I've played the game enough to realize that one squad which is organized and skilled, can win a map for a team.
In addition, Battlefield 2, through the multiple class system, allows you to utilize multiple tools in order outsmart your enemy.
Some would consider Battlefield 2 a "murder simulator" and others would begrudge the game because it makes war "appealing"; however, beyond those labels is a game that forces individuals to work together in order to achieve a goal and use their brain and their skill in order to outsmart opponents.
Respect It.
The only really great novel of his I've enjoyed was Ender's Game, and even that has had it's criticisms (Apology for Hitler, etc). As usual, I think he has a generally correct point, but his details are somehow flawed.
The man suggests that concentrating on a 19 inch screen (monitor or your average TV) somehow increases peripheral vision. If that was somehow part of the study's conclusions, then at the very least Card should be explaining why this occurs.
And I can't say that I agree with the statement that obediance to the law in all cases is an American principle. Card's opinion here seems to be mostly a Brigham Young dictator and prophet worshipping culture that surrounds Utah. The America I read about was founded by people who asserted a inherant moral right to rise against unfair laws. But this was basically an aside, put forth to remind people that he's a mormon, because a personal blog is a great place to make a political statement.
Card also suggests that the majority of games are non-violent. That might be true, but the most popular games, the most widely played games are. At any given point in time, there's more people playing Halflife shooters than all of Yahoo! games in the US. Strategy games, the kind that involve recognizing a situation, coming up with a solution, and analysing the results to repeat the process, all revolve around violence and war. I've yet to see a fascinating game on the exploits of serial entrepeneurs. Strategy games first and foremost are an abstraction of war. Unfortunately it hurts his argument to describe the truth here. At least, with people who aren't convinced that games are beneficial. Even the study used a violent game: Medal of Honor. Another ww2 themed first person shooter.
But generally, yea, games are social tools. Many people will discount games without a multiplayer option, and some even go so far as to say that single player games are more accurately labelled "puzzles".
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