Nintendo's Crackrock Revealed
Press the Buttons has linkage to and commentary on an N-Sider story explaining some of the wacky decisions that Nintendo has made over the years. From the post: "There are a lot of unanswered questions out there in Nintendoland: Why was there never a Metroid 64? Why did cliche villain Wario become a major character, and then only for the Game Boy? What was the Virtual Boy supposed to accomplish? Why was there only a Game Boy follow-up to Kid Icarus? The short answer is 'politics'."
I beg to differ. Mario/Zelda/Metroid on the the SNES were the pinnacle of Nintendo gaming. It all went downhill with the N64, and has only made a slight comback with the Gamecube, IMHO. I was a huge fan of these games, but the 3D versions just ruined it for me. I still think there's room for 2D games, but almost no one seems to want to try it.
I'll probably buy a DS just for New Super Mario Bros., though. It looks like a step in the right direction.
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
Neither of the articles mentioned the term "crackrock" anyhwere, or any other drugs that I noticed. It mentions the oddball devlopment teams behind Nintendogs and Wario Ware, such awesomely odd titles, and I'm wondering why you would call them a crackrock. It's possible that hiphop slang has already left me behind, just two months out of high school, but 'crackrock' is probably not a compliment. The question is, then, why does Zonk hate Nintendo? First the "OMGZ Nintendo loses 80% profit NINTENDO IS TEH D00med" and then calling their best dev team a crackrock? What's your beef with Nintendo, Zonk?
SAILING MISHAP
You're wrong. Wario Ware wasn't developed by Treasure, it was developed by Nintendo, as the article states. The mediocre Wario World Jump-N-Run for the Gamecube was developed by Treasure, though.