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Nintendo's Crackrock Revealed

Press the Buttons has linkage to and commentary on an N-Sider story explaining some of the wacky decisions that Nintendo has made over the years. From the post: "There are a lot of unanswered questions out there in Nintendoland: Why was there never a Metroid 64? Why did cliche villain Wario become a major character, and then only for the Game Boy? What was the Virtual Boy supposed to accomplish? Why was there only a Game Boy follow-up to Kid Icarus? The short answer is 'politics'."

3 of 63 comments (clear)

  1. Re:Well that explains Startropics... by badasscat · · Score: 4, Informative

    One thing the article missed though is about Metroid, specifically how Retro got into it and produced Metroid Prime (possibly one of the best games ever made)?

    There are probably articles you can Google about this if you want to read up. The long and the short of the whole Metroid thing is that this game does not sell in Japan. At all. That's why there was no Metroid 64, that's why Nintendo outsourced Metroid Prime. It is just not a franchise they really believe in personally, and besides, being that it's always appealed more to western tastes than Japanese, who better to develop the GameCube update than a western developer?

    They got Retro because they were cheap, and had done some decent work that Nintendo liked in the past (not enough to get them noticed by many people, though, so they stayed cheap). But still, there were apparently major problems with the development of Metroid Prime that forced Shigeru Miyamoto to get personally involved in the project - while most of the grunt work was done by Retro, it was Miyamoto that whipped the game into shape. It was supposedly in such a sad state about a year before release that Nintendo considered killing it altogether. Miyamoto just thought Retro was too inexperienced - talented, but inexperienced - and that all they needed was some guidance. He was right.

    The game still didn't sell in Japan, though. It is completely a western phenomenon, which makes it completely different from everything else Nintendo does. They are still firmly rooted in Japan, and the rest of the world is secondary.

    I wish I could give you some sources for all this, but it's nothing I didn't read online as the whole thing was going on so you should still be able to find articles at places like GameSpot and IGN.

  2. Re:N64 by Txiasaeia · · Score: 4, Insightful
    " I still think there's room for 2D games, but almost no one seems to want to try it."

    Have you tried Metroid Fusion & Zero for the GBA? How about Ninja Five-O for the same platform, or any of the Castlevania GBA games? Alien Hominid for the big three? All fantastic games, all 2d sidescrollers.

    I do disagree with your comments on 3d gaming, though. Metroid Prime 1 & 2 are *excellent* games that perfectly capture the feel of their 2d bretheren. It's a pity you can't get past the interface; as a PC gamer, I'm amazed that MP1 & 2 are just as playable as any PC FPS with keyboard/mouse.

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    Condemnant quod non intellegunt.
  3. No where... by focitrixilous+P · · Score: 5, Interesting

    Neither of the articles mentioned the term "crackrock" anyhwere, or any other drugs that I noticed. It mentions the oddball devlopment teams behind Nintendogs and Wario Ware, such awesomely odd titles, and I'm wondering why you would call them a crackrock. It's possible that hiphop slang has already left me behind, just two months out of high school, but 'crackrock' is probably not a compliment. The question is, then, why does Zonk hate Nintendo? First the "OMGZ Nintendo loses 80% profit NINTENDO IS TEH D00med" and then calling their best dev team a crackrock? What's your beef with Nintendo, Zonk?

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    SAILING MISHAP