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No More Codewarrior for Mac OS X

wandazulu writes "According to an announcement posted on the Carbon developer's mailing list, Metrowerks announced at AdHoc that the forthcoming release of CodeWarrior 10 will be the last for Mac OS X. This isn't surprising given that Apple is transitioning to Intel chips and Metrowerks has exited the Intel market, but it's still the end of an era. CodeWarrior literally saved Apple's bacon during the transition to PowerPC in the early 1990s by shipping the first working set of developer tools for the new platform. And since then CodeWarrior has been the main toolkit for commercial development on the Mac (especially pre-Xcode)."

4 of 84 comments (clear)

  1. where is metrowerks going to go from here? by blackcoot · · Score: 2, Interesting

    do they have enough business in the embedded sector that this isn't going to hurt them, or has apple's move to intel basically screwed them beyond hope of recovery?

    1. Re:where is metrowerks going to go from here? by LKM · · Score: 4, Interesting

      Since they're owned by Motorola, they're not going anywhere. Among other processor architectures, most PPC based hardware will use Metrowerk's compilers. The Gamecube, for example, uses them.

  2. CodeWarrior stopped being premier 3 years ago by Anonymous Coward · · Score: 4, Interesting

    Some interesting statistics:

    83% of Mac developers use XCode primarily
    74% of commercial Mac developers use XCode primarily.

    Commercial being Microsoft, Symantec, and companies of that size.

    CodeWarrior was a great product, but this isn't near as big a loss as the story text implies. Most CodeWarrior users have long since moved over to XCode.

    Mainly because PowerPlant was much harder to use imo.

  3. Great by core · · Score: 2, Interesting

    I make a really good living selling games for Mac (most indie developers think that if a game isn't a big hit on PC it won't be on Mac.. oh well less competition).

    The news about CW are terrible. xcode is really, really bad; it's probably easier to use gcc with your own build scripts and text editor. I've made Atlantis (http://www.funpause.com/atlantis/) in about 250 hours with codewarrior and ptk; with xcode I don't know how long it would have taken. Even compilation on xcode is slow, thanks to gcc 4.0-apple :P The game is already well paid back for now tho.