Interview with Pac-Man Creator
Rogueywon writes "The UK's Times newspaper has a featured interview with Toru Iwatani, creator of Pac-Man. The article offers an insight into the inspiration behind the old arcade classic and reflects on the lack of material gain that the franchise has brought to its creator." From the article: "Iwatani sits down and tells the whole story, starting exactly 26½ years ago when a 24-year-old Namco programmer strolled into a now demolished restaurant in central Tokyo, called Shakeys. It was here that he ordered the marguerita pizza that, with one slice removed, provided the visual inspiration for Pac-Man's famous profile. "
Writing a Pacman clone is a great exercise if you're trying to learn how to program games. There's graphics, hit detection, path-finding, "AI" strategy, high score tracking; all kinds of good stuff to think about.
Another good one is Tetris; lots of interesting challenges in there.
The Army reading list
"Computer games don't affect kids. I mean, if Pac-Man affected us as kids, we'd all be running around darkened rooms, munching magic pills, and listening to repetitive electronic music."