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Open Multimedia Standards for Devices get a Boost

An anonymous reader writes "Khronos Group, an industry consortium that develops open graphics standards announced at SIGGRAPH this week that it has released a specification for accelerated 2D vector graphics (OpenVG 1.0), updated its specification for embedded graphics hardware/software (OpenGL ES 2.0), initiated an embedded audio acceleration standard (OpenSL ES ), and annexed a project developing a lossless data interchange format for 3D authoring software (Collada). With literally billions of devices -- including mobile phones, portable media players, gaming devices, and set-top entertainment systems -- increasingly sporting rich multimedia capabilities, these standards come as great news!"

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  1. Drawing lines fast is GOOD by wowbagger · · Score: 3, Informative

    In the previous stories about the new X acceleration layer there was talk about removing the idea of accelerating drawing of lines with hardware from the acceleration framework.

    For me, that is very, very bad as what I do needs to draw about 30-50 thousand line segments a second, and not having line draw acceleration would suck.

    Now, along comes OpenVL - which sounds like it would be perfect for accelerating oscilloscope-type operations.

    I can only hope that real hardware to do this becomes commonplace.