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Top Ten Game Cliches

1up.com has a piece examining game cliches that are just done. Really. From the article: "2.) Pushing crates. Note to evil masterminds everywhere: We understand that you're trying to run a business, which involves receiving equipment and food somehow. But leaving those giant crates just lying around your warehouse for any one-man army to use for supplies and climbing? It's no wonder most startup criminal organizations fail within the first five years. Even seen in: God of War (PS2) 4.) Ridiculous portrayals of females. Women have breasts. Get over it. Even seen in: Soul Calibur II (PS2/XB/GC)"

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  1. Clcihes can be good by Shadow+Wrought · · Score: 4, Interesting
    The biggest cliche, and the one not mentioned, is that health, ammo, and everything else you need are all strewn about waiting for you to pick them up. I can't think of a FPS, or RPG I've played where that has not been the case. So long as a part of gaming requires you to obtain food, then crates will be there to ensure that you have to actually go to the trouble of opening them to get the goodies. Would they be happier with boxes?

    As for the exploding fuel cans, 55 gallon drums which splode are just too cool knock;-)

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