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The Social Impact of Gaming

"The Bart, The" writes "The Economist weekly is carrying a well considered special report on the current debate regarding morality and gaming." From the article: "Like rock and roll in the 1950s, games have been accepted by the young and largely rejected by the old. Once the young are old, and the old are dead, games will be regarded as just another medium and the debate will have moved on. Critics of gaming do not just have the facts against them; they have history against them, too."

9 of 465 comments (clear)

  1. Not the way to incite debate by Anonymous Coward · · Score: 5, Insightful
    "Once the young are old, and the old are dead, games will be regarded as just another medium..."

    End of discussion.

  2. Latest in the series of manufactured menaces by Kelson · · Score: 5, Insightful

    "Filthy" novels, pre-code movies, comic books, Rock 'n' Roll, TV, video games... It's just a long line of easy "moral" targets for politicians to act like they're solving something instead of dealing with the actual problems.

    And it works, generation after generation.

    1. Re:Latest in the series of manufactured menaces by plover · · Score: 5, Insightful
      Luckily, my daughter knew that game wasn't appropriate.

      You're too modest. That's what parenting is supposed to be, teaching your children right from wrong. If your child knows it's wrong, it's because you taught her well. Congratulations, you have a healthy kid!

      --
      John
  3. The important parts from the article by Dark+Paladin · · Score: 5, Insightful
    The critics of gaming are typically over 40, those who play under 40.

    But as Steven Johnson, a cultural critic, points out in a recent book, "Everything Bad Is Good for You", gaming is now so widespread that if it did make people more violent, it ought to be obvious. Instead, he notes, in America violent crime actually fell sharply in the 1990s, just as the use of video and computer games was taking off (see chart 2). Of course, it's possible that crime would have fallen by even more over the period had America not taken up video games; still, video gaming has clearly not turned America into a more violent place than it was.


    It's a problem that I think comes up every 20-40 years: something new that changes society, and those too old to "get it".

    10 years ago listening to rap music and heavy metal would get you into jail because you'd go kill people. Crime rates drop.

    20 years ago playing Dungeons and Dragons would turn you into a Satan worshipper, you'd kill your parents and commit suicide. Amazingly, 99.9% of all players survived, and those who did kill themselves were in the statistical group who would have anyway.

    20 years before, watching Elvis dance would turn you into a sexual deviant. Somehow, those same parents who watched Elvis's hips were able to complain about Britney Spears and her kinderslut outfits.

    Reading comic books would turn you into a criminal, since it was the preferred activity of juvenile delinquents. (Or, at least the three that were studied.)

    20 years before, and listening to rock and roll in general would cause kids to become pregnant just by being in the room, boys would go on rape sprees, and society would enter total decay.

    20 years before that, and Glenn Miller was dangerous.

    Keep going back, and every era will have something new that the older generation didn't get. The question with gaming is:

    Will it follow the model of comic books, where a heavy handed fist comes down to regulate it into "kid safe"-ness, until decades later where it starts to spring again (mainly thanks to an underground movement and the explosion of interest in manga and anime)? Or will it follow rock and roll, and already be so entrenched that the Jack Thompsons and Hilary Clintons and Leibermans of the world will rage, and ten years later people will wonder what the big deal about was?

    My bet is on the latter - but only if people take the time to educate each other on it. I've sat down with people who came to my office to ask me about the whole Grand Theft Auto games (they know I used to run a web site, now turned into a wiki), and I've explained the rating system, the arguments, what "Hot Coffee" is all about. And 99% of the time, they go "Oh, ok, that makes sense." The 1% of the time they're just looking to steal some of my Triscuits.

    Write to your congressman. We should, in the same fashion as those who set up a web site to protest the broadcast flag, set up a similiar Political Action Committee who's whole goal is to educate politicians on the issue and send them notices when they go for "hearings" and "new laws".

    If we don't, then I can see an age where the gaming industry is regulated like the comic book industry was. And that would be a huge blow to what could be a fascinating new artistic medium.

    Of course, this is just my opinion - I could be wrong.
  4. Re:But... by $RANDOMLUSER · · Score: 5, Insightful
    > Kids to tend to stay in a lot more than they used to, and I blame it on TV and Games

    I'd like to agree with you, but I just can't. When I was 6 and 7 (better than 40 years ago) we'd play outside all day from morning until the street light came on. Our moms never looked for us, or wondered if we were safe, if someone had kidnapped or killed us. Adam (and John) Walsh changed that for everybody. I seriously doubt that you tell your kids to go outside and play until it gets dark.

    --
    No folly is more costly than the folly of intolerant idealism. - Winston Churchill
  5. Absolutely by alvinrod · · Score: 5, Insightful
    I honestly believe that video games have had an effect on the violence levels in this country. When a video game console hits a price of around $100 at a game store almost everyone can afford one, even less well to do kids in big cities.

    These kids now have an alternate form of entertainment and something to do with their free time other than join a gang or wander the streets causing or looking for trouble.

    Another aspect is that some games can serve as a stress release valve for people. If I'm feeling really stressed out to the point that I almost want to choke someone I can pop in my copy of GTA and take it out some virtual people or property. I honestly believe that I've become a less violent person after playing through the GTA games because I had a virtual world where I could release my anger and agression that wouldn't result in any harm to real people.

    For every stupid person who comits a crime and blames GTA or some video game, just think of how many crimes that same video game might have prevented.

  6. Some perspective by Locke2005 · · Score: 5, Insightful
    I see no hope for the future of our people if they are dependent on the frivolous youth of today, for certainly all youth are reckless beyond words. When I was a boy, we were taught to be discrete and respectful of elders, but the present youth are exceedingly wise and impatient of restraint. --- Hesiod, Eighth Century B.C.

    The world is passing through troublous times. The young people of today think of nothing but themselves. They have no reverence for parents or old age. They are impatient of all restraint. They talk as if they knew everything, and what passes for wisdom with us is foolishness with them. As for the girls, they are forward, immodest and unladylike in speech, behavior and dress. Peter the Hermit, A.D. 1274

    The children now love luxury; they have bad manners, contempt for authority; they show disrespect for elders and love chatter in place of exercise. Children are now tyrants, not the servants of their households. They no longer rise when elders enter the room. They contradict their parents, chatter before company, gobble up dainties at the table, cross their legs, and tyrannize their teachers. -- Socrates

    Some things never change...

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  7. Re:I agree with this... by antiMStroll · · Score: 5, Funny

    Personally, I railed against Marilyn Manson because the music sucked.

  8. Gaming is benificial by Socket790 · · Score: 5, Insightful

    What do you mean Gaming isn't benificial? Have you looked at a video game's complexity today as compared to a game like monopoly?

    Modern video games require the player to learn highly complex control sets, multi button combo commands, mission prioritization, teamwork (sometimes), and all sorts of other things that are applicable to the real world. (ever need to learn how to use a new peice of software in a few days for a job? Video games make that easier because you're used to learning new complex systems)

    Furthermore, we have multiple studies proving that video games increases visual accuity, reaction time and hand eye coordination.

    Just because spending hours killing aliens in a video game isn't constructive, doesn't mean that the skills you learn to do it cannot be used elsewhere in a constructive manner.

    As a society, we will accept anything that we consider not detrimental to society at large. If video games make people happy, it's benificial to the society, is it not? Video games also provide many people, myself included with much needed outlets for destructive energy.

    When given the choice between fantasy violence and real violence, perhaps not everyone will choose the fantasy, but it's better to have the option there for those who, without the option of fantasy violence, would opt for the real thing.