Gaming's Rhapsody Second Movement
1up.com has a feature up today probing further into the making of gaming music. The article is a follow up to a similar piece last month. From the article: "Though before we dig in to its case histories, it might do to define what we're talking about. The key difference is OST (original soundtracks) or OSV (original sound versions) vs. arranged or remix albums, both of which present a spin on the original music that wasn't there before. Arranged music means nothing more than the original chiptunes arranged by a musician for live musicians to play, whether it's a small chamber group or a full symphony orchestra. So now that you know what it is, how did it begin?"
Given that its been 6 minutes since the first post and this is the third, this is probably the slowest /. article to get comments in a few years :)
+1 funny, -2 overrated. Life isn't fair.
And no, it's not all repetitive electronica. Check out this beautiful (and live) piano arrangement of Chrono Trigger's Kingdom Trial , or this quiet and contemplative, and brilliant, adaptation of Final Fantasy 6's Terra .
Or, for a change of pace, try this version of Metroid Prime's Phendrana theme. Or for sheer old-school energy, this powerful adaptation of Raiden's theme --- nothing subtle there, but god, it wakes you up.
Oh, yeah. There's also the differently good --- one author did, for a joke, A Boy And His Blob using samples constructed from the game data itself. Damn, that's freaky...
You'd think the americans invented the whole concept of live performances of game music from that article - they've been doing it for a few years in the UK now with 'Back in time live' which is always an alcohol-fuelled laugh and general geekfest
I wonder if the Musican's Guild will go up in arms about this?
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. -Albert Einstein