What Xbox Games Will Be Backwards Compatible?
alvinrod writes "IGN has whipped up a nice article about how and which Xbox games will be compatible with the Xbox 360. The article explains that Microsoft is using emulation to play old Xbox games rather than including the chipset from the original Xbox. From the article: 'Xbox 360 compatible games are going to be decided on a case-by-case basis. Microsoft's engineer's are, right now, figuring out which games are compatible, and which are less than compatible. Thus, at the 360 launch, only a few games, let's speculate that number is somewhere between five and 20, will be backward compatible.'"
If Apple can whip out a way to make the PPC software run at near-native speeds on their new intel boxes, with ENTIRELY different chipsets and such, how come Microsoft with all their crazy engineers cant do something similar to get the i386 code to run on the PPC and work out some sort of translation layer to translate the nVidia to ATI instructions?
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Let's say the consumer has old XBox game A. He loves to play A a lot. This guy buys an XBox 360; he heard it also plays original XBox titles. The fact that it only plays certain titles slips by him, and the marketing on the box is too slick to put enough emphasis on this fact. He tears open the box and tries to load his game. If he gets a message that says his game isn't supported, he'll scream and throw the new system out the window. If the game starts to load, and is playable (but only to a point, with lots of glitches/slowdowns/whathavyou), he'll get a serious bad impression of the 360. If the game loads but encounters a fatal error consistently during gameply, he'll scream even louder and throw the console through TWO windows.
Emulation sucks. When consumers get backwards compatibility, they expect 100%. That's what they've been getting so far. Partial compatibility will have buyers a little sore, and if Microsoft isn't VERY diplomatic about the gamer's experience, they might become downright angry, and lots of windows are going to get broken.
And just think; this ugly PR nightmare could all be solved by simply not attempting backwards compatibility. It's all or nothing, folks.
Why not port the titles? I don't know how large the games are, but you could have the developer port and recompile the game engine onto the XBox 360. Connect to XBox Live, insert your original game disc, have the XBox identify the disc for you and then download the new game binary (if available) onto its hard drive. Suddenly, the game runs perfectly. :-)
It's a fair bash.
I picked up an ad for the 360 from a local store (Hastings). The ad promoted the system's backwards compatibility with older, Xbox games. If only a handful of games are actually backwards compatible, that's verging on false advertising.
Of course, it's only Microsoft's "fault" if they actually advertise it as such or suggest that retailers do.
Anyway, I'd even be happy with 90% compatibility, but if the blurb is even halfway correct (and who the hell knows these days) then claiming that the device is backwards compatible is pretty much a lie.
It's one thing to write a system call compatible graphics library. It's much more difficult to handle programs that directly access the graphics hardware, and there are often compelling reasons to directly access the graphics hardware in high-performance applications.
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They mind as well do a xbox-updates website like windows-update.
The day a new game console requires a windows-update-like web site is the day I go back to playing my Atari 2600 exclusively.
I'm confused. Are you trying to troll, or are you just masking your valid questions with troll-like whining? I can't really tell. But since you requested intelligent discussion, I'll bite. It might be long, though.
First of all, the sequel argument. You say you have 100 original PS2 masterpieces, right? A quick glance at any top-rated PS2 games list reveals dozens of sequels. Metal Gear Solid, Grand Theft Auto, Gran Turismo, Tony Hawk, Burnout, Devil May Cry, SSX, Soul Calibur, Madden, Ratchet & Clank, Prince of Persia, Tekken, Final Fantasy... I could literally go on for pages. Does that make them bad games? Of course not. For example, Final Fantasy X is drastically different from the original Final Fantasy. Prince of Persia: Sands of Time is a completely different (yet equally great) game compared to its ancestor. The same applies to Nintendo. Sure, Zelda and Mario have been around for around twenty years, but each iteration of those franchises is almost always unique. Zelda: Twilight Princess has very little relation to the original Zelda, apart from the main character and gameplay style. Donkey Kong: Jungle Beat resembles the 1981 classic only in its name. The game is a completely different experience.
Online: You're right. It's kind of a shame that the GameCube wasn't taken fully online, though one look at the Xbox division's finances will give you the primary reason. The console that's marketed as the ultimate online experience has only about 10% of its userbase playing online, all while Microsoft is losing millions of dollars supporting it. Sony also supports networked games, but from what I've seen and played, it's much less refined, and ultimately a less rewarding experience than Xbox Live. Solutions? Most GameCube owners I know use their consoles primarily for local multiplayer and single player games, opting to use computers for online games, where the concept has been far more supported than on any console.
The controller? Everyone has their own opinion, but at the time of its release, the GameCube was widely considered to have the most ergonomic controller of all three next-gen systems. This opinion may have changed once Microsoft released the Controller S, but the controller is still far from "crap". I have semi-large hands, and I've never had a problem with its size. Its button placement is unique, and superior for certain game styles. The controller was designed to make it easy to press multiple buttons with one thumb, and many games support the feature nicely. Unfortunately, a lot of developers have lazily ported games from the PS2 and Xbox without altering the control setup to support the design. As for your "10 year old son" comment, it was immature and unnecessary for an "intelligent" post, and the "fanboi" and "holy war" comments probably won't help avoid flames either.
Now, the "sexual activity standpoint", or feminine appeal department. I know several GameCube owners with girlfriends or wives, and many of them say that their significant others enjoy playing games like Animal Crossing and Mario Kart rather than traditional, violent games. Nintendo has always striven to produce games that appeal to everyone, and females are no exception to that. I hear that the recent DS title Nintendogs has had unprecedented success with Japanese women.
I also can't help but question your credibility when you claim that your wife married you for your PS2, not to mention the fact that you have both a "super hot wife", a 10 year old son, and a "super hot girlfriend". But whatever. I guarantee you that sexual activity is not the primary selling point for the majority of console owners, though.
Really, is it that hard to understand that people enjoy different types of games? Personally, I would never spend $50 on a Madden game every year, but I know that many people do. It doesn't take a whole lot of explanation. People like it, just like people like Nintendo games. Apparently the press does too, because the GameCube has been home to many of the top-ranked games of this generation. Maybe you don't see the appeal of the GC, but it doesn't take much thinking to see how someone else might.
Oh, and just for the record, this entire thread is completely off-topic.
From the article:
Sony, of course, gained major kudos for the addition, showing up Nintendo, which never made its consoles backward compatible (though it reversed that trend with GBA).
Nintendo made the GameBoy Color backwards compatible long before the PS2.
Usually, games that go "above and beyond" to get extra performance do so by making their code lower-level and more system-specific. If anything, it would make these particular games harder to emulate, as they would be less tied to the D3D API and more tied to the specifics of the Xbox GPU.
So either I completely missed the author's logic, or he's got it 100% backwards.