MMORPGs Will Change the Future
Franz Ferdinand writes "An article at PointlessWasteofTime discusses all the unexpected directions MMORPG technology will change the future. From the same gentleman who brought us the Gamer's Manifesto." From the article: "There are 10 million MMORPG users in the world and their population is doubling every two years. Hold your hand about three feet above your monitor. That's where the graph will be in 2010. It's an infection, it's a tsunami, it's a volcanic eruption. All at the same time, waiting, like a nest of plague-infested rats next to a ticking hydrogen bomb in an underwater volcano. Or something. What I'm trying to say is, it's The Next Big Thing. "
So will we reach a point when games will be able to interconnect with each other? Sort of Trans-Atlantic cabling built right into the game, possibly even allowing some type of interworld commerce?
Having been an EverCrack addict, I can attest to the staying power these games and environments have. With in-game advertising becoming a more popular option, will this genre become the new WWW, so to speak? It would be interesting to see.
I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
I'd say the biggest question is: from what?
to question the 'logic' of a comedy piece. PWOT is a comedy website. Admittedly some of it's stuff can be serious, but this article is clearly a joke. The charts are jokes. The headlines are jokes.
A friend of mine has logged over *85 Days* (over 2000 hours) of playtime in WOW. The game has been out for approximately 250 days. That averages out to about 8 hours per day, every day, for the last 250 days. Or, put another way: my friend has spent HALF his time (16 non-sleep hours in the day) playing WOW since release. That's 56 hours a week, more than a "full-time" job and in the same ballpark as many technology jobs.