MMORPGs Will Change the Future
Franz Ferdinand writes "An article at PointlessWasteofTime discusses all the unexpected directions MMORPG technology will change the future. From the same gentleman who brought us the Gamer's Manifesto." From the article: "There are 10 million MMORPG users in the world and their population is doubling every two years. Hold your hand about three feet above your monitor. That's where the graph will be in 2010. It's an infection, it's a tsunami, it's a volcanic eruption. All at the same time, waiting, like a nest of plague-infested rats next to a ticking hydrogen bomb in an underwater volcano. Or something. What I'm trying to say is, it's The Next Big Thing. "
"My dog was six inches tall last year."
"My dog is two feet tall this year."
"Based on this trend, my dog will be taller than my house in a few years."
Information wants to be anthropomorphized.
So will we reach a point when games will be able to interconnect with each other? Sort of Trans-Atlantic cabling built right into the game, possibly even allowing some type of interworld commerce?
Having been an EverCrack addict, I can attest to the staying power these games and environments have. With in-game advertising becoming a more popular option, will this genre become the new WWW, so to speak? It would be interesting to see.
I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
Will be most of humanity. By that time, the happening new MMORPG will have been created by machines. The remaining humans not in the MMORPG will consist purely of hundreds of thousands of hackers who will attack the servers and free the minds of the billions of players trapped in the game.
I'd say the biggest question is: from what?
to question the 'logic' of a comedy piece. PWOT is a comedy website. Admittedly some of it's stuff can be serious, but this article is clearly a joke. The charts are jokes. The headlines are jokes.
"Baldrick, do you know what 'irony' is?"
...We've heard this rubbish before. :^)
"Yeah, it's like goldy or bronzy only iron."
Now granted, it wasn't irony, it was sarcasm, I just like quoting BlackAdder. But yes, two points, the bubble and recession was exactly my point. MMORPGs are currently growing, therefore they will be wildly, insanely successful.
Sentient machines will not need to put us into sensory cocoons that recreate a world for us to interact in. I think we will end up doing that ourselves.
We have met the enemy, and the enemy is us.
Exactly.
Users
Not to say that everyone who plays an MMORPG is addicted, but I have seen people get kicked out of college because they stopped going to classes in favor of EQ.
Those who arent addicted still get trapped -the need to level up and stay caught up with everyone else makes it more time-consuming than any other kind of game.
At this rate, there will be more MMORPG players than there are humans in no time! Yet more proof of the existence of aliens!
There are 10 million MMORPG users in the world and their population is doubling every two years. Hold your hand about three feet above your monitor. That's where the graph will be in 2010.
Yeah. Just like how we have over 20 billion people in the world now , and the DJA is climbing above 20,000.
You can't just take a current trend, and extrapolate it into infinity. It is total bollocks. For one, many *many* of those "10 million users" are the same people with accounts on more than one game. For another, the number of MMORPG gamers will reach a critical mass, once it reaches the number of people who don't like to spend over 10 hours a week on their home computer - you know, people who GO OUTSIDE.
Exactly.
Users
And don't forget - 5 million of them are in Korea!
That's no joke. Growth rates in the rest of the world have been pretty low. Of course, cup-half-fullers will say that just means there's more growth potential in other countries. Half-empties like me will say it shows that not everybody is really interested in online gaming, even in advanced, internet-saturated nations.
A friend of mine has logged over *85 Days* (over 2000 hours) of playtime in WOW. The game has been out for approximately 250 days. That averages out to about 8 hours per day, every day, for the last 250 days. Or, put another way: my friend has spent HALF his time (16 non-sleep hours in the day) playing WOW since release. That's 56 hours a week, more than a "full-time" job and in the same ballpark as many technology jobs.