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Selling Virtual Gold for Fun and Profit

Grimrod writes "Dave Long of GamerDad has some musings in his column this week on the virtual world of massively multiplayer online games and the legality of selling virtual goods." Mr. Long is commenting on a story posted last week at Plaguelands detailing a supposed duping bug in EQ2 that allowed a small group of players to make thousands of dollars in U.S. currency. From the GamerDad article: "For me personally, it's impossible to grasp the idea of buying virtual goods to make my in-game character better. A lot of people seem to have a lot more money than sense though and for them that's perfectly reasonable. To further cloud the issue of who really owns virtual goods, in EverQuest II a crafted weapon keeps my name on it as the creator. If I want to sell that to someone for real money, there's no better defense than to say, "I made that!" and look right there online to see my name on the item."

3 of 74 comments (clear)

  1. Re:Paying for virtual items... my 2 cents... by Anonymous Coward · · Score: 5, Insightful

    I'm in the same boat currently in World of Warcraft.

    I decided I wanted an Enchanted Thorium Breastplate, Helm, and Legplates. There are comparable drops (and in case of the Breastplate, arguably better ones), but the helm and legplates are tough to beat and it's difficult to turn down a guarantee rather than hoping for something to drop off a boss.

    So, I made my list:

      * 3 Azerothian Diamonds
      * 3 Huge Emeralds
      * 2 Large Opals
      * 2 Blue Sapphire
      * 60 Enchanted Thorium Bars ... 60 Thorium Bars ... 180 Dream Dust ... Services of an enchanter
      * 10 Essence of Water
      * 10 Essence of Earth
      * 24 Arcanite Bars ... 24 Thorium Bars ... 24 Arcane Crystals ... Services of several alchemists

    As of today, I have managed to collect everything on that list, with the exception of 13 of the Arcane Crystals, which then require transmutations by alchemists to turn them into Arcanite.

    I actually *logged* how much time I spent working on this project, as well as the gold spent. So far it's taken ~95 hours of play time (dedicated solely to this task!) spread over 26 days to acquire the materials. 95 hours... and I'm not done. I still need 13 more crystals which at the current auction house rates on my server, will cost nearly 300 gold. So I either need to get really lucky when I spot a rich thorium vein, or I need to otherwise accrue 300 gold. (and then, as an aside, I want the legs and helms with health added, so I need to get the materials for the arcanum, which can be had at the auction house with good regularity for about 20-25G for each enchantment, and then 30G to pay the NPC for each enchant).

    When this is all said and done, how much time will I have spent? I'm putting that figure anywhere between 120 and 150 hours, so I figure I have 2-3 weeks to go.

    Now, what might this have cost me if I bought the gold and paid for the materials? I figure the bill rings in somewhere in the 1000-1200 gold range, and looking at these currency sites (MySuperSales, IGE), it would probably cost me $95-$123 to complete the project. That's a worst case of $1/hour.

    Would I pay it? No. Will I pay it? No. Do I understand why some people would want to pay it? Absolutely.

  2. Rich Players Are Not A New "Problem" by ec_hack · · Score: 4, Interesting

    The disparity of incomes allowing some gamers access to more resources or opportunities in games is not a new problem. In the play-by-mail games arena, it was a problem from day 1. When I played Starweb (http://www.flyingbuffalo.com/) in the late 70s, I had access to free long distance calls at night (this was before Bell was broken up and long distance was pretty expensive), quite an advantage in doing diplomacy compared to the players that had to rely on letters. The Schubel and Sons game "Tribes of Crane" allowed players to run multiple tribes and pay to submit extra order sheets with each turn. A basic turn was on the order of $10 in constant dollars, and there were players spending $200 per turn. On multiple positions. Submitting orders every 10 to 14 days. Needless to say, they owned your posterior if they took a dislike to you.

  3. Re:More money than sense? Sounds jealous to me. by Johnny+Mnemonic · · Score: 4, Funny


    I wish I could'a paid someone to see the last Matrix for me. Then I would still have my geek creds, but would have two hours of my life back.

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