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The Wikification of Games

This week's Escapist has an article discussing the future imperfect, which touches on some of the same issues (seriously, this time) that the farcical Pointless WasteofTime did this past weekend. From the article: "What is the future of the massively multiplayer game? And I think: More importantly, how long before that future gets here? I've been waiting for ages. Surely with all that soul searching and 'post-mortem analysis' the developers can't be far from that elusive next-gen ideal? Surely someone will spot all the best bits and make a game to end all games? Won't they? Ach, maybe it's hopeless. How can I really know? How can I predict what games are going to do in a year, let alone a couple of decades? Who could have predicted the rise in professional gaming, or the importance of mods, or the black-market virtual cash cultures, or the thronging game cafés of the Far East, where people can lose their lives in arguments over virtual items?" His ending argument is that gaming will tend towards the wiki mentality: Everyone participates.

36 comments

  1. was there really a point to that? by rogabean · · Score: 1

    I'm really struggling to see the point to this "article" (if you can even call it that).

    anyone?

    --
    "why don't you just slip into something more comfortable...like a coma!"
    1. Re:was there really a point to that? by xmas2003 · · Score: 1

      About as pointless as watching grass grow ...

      --
      Hulk SMASH Celiac Disease
    2. Re:was there really a point to that? by El_Muerte_TDS · · Score: 2, Interesting

      The point to this article is for everybody to put their "witty remark"-skills to test on /.

      See it as a new game genre, using /. as playground.
      Right now I'm a level 10 comment poster.

    3. Re:was there really a point to that? by rogabean · · Score: 1

      I really wish that I could use one of my mod points right now to mark that funny.

      That was great.

      --
      "why don't you just slip into something more comfortable...like a coma!"
  2. Unintended Consequences? by RM6f9 · · Score: 1

    A completely predictable pre-scripted life (or game) where all the details are known ahead of time? Might be some folks' definition of Hell itself.

              One would hope that the next generation of games does a trans-dimensional Immelman away from the best bits (and all the other bits, for that matter) of games currently in existence rather than simply condensing them down into a tasteless hash.

              Yes, I do have ideas.

    --
    Take the 90-Day Challenge! http://rwmurker.bodybyvi.com/
  3. Zonk needs to chill by chris_mahan · · Score: 2, Insightful

    Zonk, the POINT of games is that people participate.

    --

    "Piter, too, is dead."

    1. Re:Zonk needs to chill by slashrogue · · Score: 1

      I'll bite. Most games DON'T involve player participation. The designers/developers create a game and hand it to the player, who can play it or not but ultimately can't really affect the way the game plays. There are games that buck this trend (Neverwinter Nights, Second Life, etc) but they've only recently come into vogue.

    2. Re:Zonk needs to chill by chris_mahan · · Score: 1

      I'm talking about all games in general, not just computer games.

      You know, like soccer, basketball, tennis, hockey, golf, ping-pong, monopoly, poker, etc.

      --

      "Piter, too, is dead."

    3. Re:Zonk needs to chill by slashrogue · · Score: 1

      Well, you've still got the distinction wrong. You can't change the rules or environment for any of those games. You can decide to play basketball with tennis rackets, but you're then no longer playing "the game" and it certainly wouldn't fly in a professional league. This article is about actually changing the face of the game, where the developers don't neccesarily dictate the rules to play by.

    4. Re:Zonk needs to chill by chris_mahan · · Score: 1

      The point of any game is to get people to play.

      Some games are solo, some games are 2 , some 10, some more, depending on how many peopl you've got on hand. The idea is that if there are 20 people in the room looking bored and itching to do something, you should not offer a tennis match with 18 viewers and 2 players, rather, you should all go outside and play soccer, 10 against 10.

      And, honetly, the rules be damned. It's all about having fun, and everybody participating and having fun.

      --

      "Piter, too, is dead."

  4. Just stop already by Anonymous Coward · · Score: 0

    Zonk just stop posting articles ok, just stop.

  5. You know something is wrong... by Anonymous Coward · · Score: 1, Interesting

    ...when every reply is something negative about Zonk. Count mine among them. Zonk has single-handedly killed the Games section. Not just maimed. Friggin' killed this section.

    Please, someone in management please either fire Zonk, convince him to quit or just flippin' replace him with someone with talent. The story selections suck, his reviews are benign and lack talent and he doesn't respond to feedback.

    Gah, why am I even bothering writing this? No one has listened to our complaints for years.

    1. Re:You know something is wrong... by snuf23 · · Score: 1

      "Zonk has single-handedly killed the Games section. Not just maimed. Friggin' killed this section."

      This is (or was) the GAMES section. Please use proper terminology:

      Zonk has single-handedly gibbed the Games section. Not just ganked. Fraggin' gibbed this section.

      --
      Sometimes my arms bend back.
  6. Who? by El_Muerte_TDS · · Score: 1

    Well I did. I predicted all those things. But like usual great minds are not appreciated in their time.

  7. Re:zonk by h8mE · · Score: 0

    for great justice!

    --
    Look sally! Look at zonk die; die zonk die!
  8. this sucks by Anonymous Coward · · Score: 0

    zonk just came in kicked my dog and raped my dad after writing this article. that cock in his ass must be LARGE

  9. Logic Flaw, -5. by PhoenixOne · · Score: 1

    Surely someone will spot all the best bits and make a song/movie/book/website to end all songs/movies/books/websites?

    --
    Spell cheek you've failed me four the last thyme!
  10. Know that already by hackwrench · · Score: 1

    Been fully explored in the .hack series.

  11. Hm by Knara · · Score: 2, Informative
    I dunno if will develop any large new concepts until the endgame-plateau phenomenon is addressed in some way. I mean, granted, the companies' interest is in making money, and a straight level-based game is an easy way to do that. But, the problem as I see it is that MMO's attempt to create a persistant world with a build-in dead-end. Not only that, but the worlds are, admittedly to varying degrees, almost Calvinist in their construction. You will have to do such and such, eventually (well okay, not for sure, but if you're not gonna you basically sit at a very low level and it makes one wonder why you ever bought the game at all). In the real world (which of course is the model for persistant online worlds), the only thing assured is that you have to die (unless you really are a Calvinist...)

    I also think part of the problem is that in most MMO's these days, the only real goal is resource accumulation, be it currency or something that leads to currency. In Real Life that currency allows you to do other things, but in most games it just lets you buy better stuff.

    And then beyond that (and perhaps most significantly), MMORPGs (aside from things like Joint Operations which obviously is just a very large combat sim), which are obviously the most popular of the current MMOs, place you in the role of attempting to live a seperate life from your own, without spending as much time as you do living a real life. So, the question remains, is there some sort of gaming paradigm that would facilitate that. I don't know if there is, beyond the sci-fi concept of "jacking in" to some massively complex digital system and leaving meatspace behind.

    1. Re:Hm by Anonymous Coward · · Score: 1, Insightful
      In Real Life that currency allows you to do other things, but in most games it just lets you buy better stuff.

      Ehh... so what in "Real Life" do you do with your money other than buy stuff or reinvest to make more money?

    2. Re:Hm by Knara · · Score: 1

      Well, the steps toward it are hinted at in things like player housing and the like. Having money allows you to buy things that aren't just better armor, better weapons, more magical, etc. They allow you to obtain things and participate in processes that can potentialy make you or someone else's life better.

  12. Escapist has already jumped the shark? by DoctaWatson · · Score: 1

    Everyone had high hopes for Escapist magazine, and it's been at least stimulating to read over the past month or so. This article is a low point.

    Not only is it their second article about Second Life (no punnery meant) in the last few weeks, they trot out the same "Sandbox vs. Theme Park" theory of online gaming that we've been hearing for 10 years. On top of that- the navel gazing of this article comes to no satisfactory conclusion or new revelations on the subject.

    But for all the anti-Zonk sentiments these days, at least there are fewer dupes than the beginning of Summer. The post-E3 Summer season is usually a dry spell for gaming, so I guess this is all we get.

  13. Virtual real estate will eat them all by Julian+Morrison · · Score: 2, Interesting

    I predict that the next big thing will be sub-games, set up in the context of larger "virtual real estate" systems eg: Second Life. The VRE acts as a convenient driver and gateway for both small (hobbyist) and large (commercially sublet) inner games. For a new game company, this could make excellent business sense. The software's done for you, there's a ready made in-game economy and customer base, all you need to do is dev the game-world and put a toll-gate at the door.

  14. Oh no by Anonymous Coward · · Score: 0

    I am high on crack and Zonk just killed my buzz :(

  15. Zonk is a moron. by Anonymous Coward · · Score: 0

    Zonk, even in the lowly realm of editing pre-rolled stories you are hopeless. Nobody likes you Zonk, please leave.

  16. When games are no longer games... by petrus4 · · Score: 1

    My own predictions:-

    1. What we now call MMORPGs are going to become fully-fledged virtual societies. Some will be themed along the lines of gaming; others won't be, and will in fact be merely stylised mirrors of places in the real world, where people work and do various other things.

    2. The overlap between offline and online currencies will increase, and will again extend beyond the current MMORPGs.

    3. The ultimate logical extension of this is that eventually, something similar to what we now call an MMORPG will be recognised as an entirely legitimate geopolitical entity, though for some reason I don't see that happening before 2020.

    Basically, the Internet and online environments are going to increasingly supplement physical world existence...I don't think they will supplant offline life, but they will be a very real alternative for a lot of people.

    My sources for this belief are such books as The Sovereign Individual, and also the belief systems espoused by such websites as Afterlife Knowledge.

    Basically I believe that the Internet is going to become a fully fledged mechanical facsimile of astral space, but with some vestigial physical world elements.

  17. The reality / virtuality divide by KingSkippus · · Score: 1
    The overlap between offline and online currencies will increase, and will again extend beyond the current MMORPGs.

    Great... I can see the ads now. "Own a Super Widget 2010 today for the low price of just US$19.95, EQ2 133g, or WoW 200g!" How long until someone opens a reality/virtual border duty-free shop?

    On a slightly more serious note, how long do you think it will be before virtual assets are legally treated as real assets for financial purposes? For example, do these companies that sell virtual gold and items have to pay taxes on their sales? If so, is their product considered a good or a service? If I review games for a living and I buy a virtual item to review, can I claim it as a business expense? If I resell it, do I have to claim the profit as business income? If I play an MMORPG in my free time, am I building wealth that I can later use for retirement?

    Basically I believe that the Internet is going to become a fully fledged mechanical facsimile of astral space, but with some vestigial physical world elements.

    You know what I think may become a somewhat major problem? Virtual identity theft. Right now, id theft is a problem because you could lose your physical world stuff. But as virtual marketplaces become more common and prevalent, I could see a big black market in stolen game account information. Or think about what havoc would be wreaked if somehow CmdrTaco's Slashdot account were compromised and someone started posting stuff as him. (Free gift subscriptions for everybody!!!)

    1. Re:The reality / virtuality divide by petrus4 · · Score: 1

      How long until someone opens a reality/virtual border duty-free shop?

      I doubt that will happen in that sense, as the analogy of borders won't scale. However, what you could have is a case of both vendors that do tax (say, like Sony's recent trading facility for it's games) and those that don't. (Ebay currently, IGN possibly) Thus, the ones that don't tax or that don't take a per-transaction cut will be analogous to real-world duty free shops, perhaps.

      For example, do these companies that sell virtual gold and items have to pay taxes on their sales?

      It will depend on whether they feel they need to in order to remain competitive, I think. For example, since Sony's new service charges a per-transaction fee on item sales, it could be argued that Ebay are more attractive for players to use, at least from a monetary point of view, as they do not have that fee AFAIK. Although I'm also assuming that Sony will give players additional incentives to offset the transaction fee. (Exclusive items for its games which wouldn't be available via Ebay/IGN, etc.) Being the company which runs a given game means that they can control the supply of commodities/items within each game.

      If so, is their product considered a good or a service?

      Running the game or the virtual environment itself would be considered a service...the gold itself within the game could thus be considered a product. What you are then doing, when you buy gold for a particular character, is buying a virtual product, (the gold) for use in conjunction with a service. (the particular game)

      If I review games for a living and I buy a virtual item to review, can I claim it as a business expense? If I resell it, do I have to claim the profit as business income?

      I don't think this will emerge for a while, but it definitely could, yes. It would be more likely, in terms of something that could be claimed as a business expense, for that to be in the case of a non-game oriented virtual environment. I can envision virtual environments of various kinds being developed for people with physical disabilities (quadraplegics, etc) which cause immobility, for instance. These kinds of environments would not necessarily be oriented towards games, nor would they have to have a single particular theme. I could see them attempting to recreate the conditions of certain real-world outdoor environments for those who would normally be physically incapable of travelling to such, or possibly such things as places where people could engage in simulations of real-world hobbies, such as pottery or gardening.

      If I play an MMORPG in my free time, am I building wealth that I can later use for retirement?

      It would depend on the politics and purpose of the environment in question. Say for example we're talking about a virtual nursery. In that type of scenario, you could possibly have an occupation as a tourguide or, in the case of a virtual zoo, a park ranger, as the animals there could have forms of limited artificial intelligence, and thus require semi-realistic handling. Given those types of scenarios, I think you could definitely get superannuation for the work you do, in much the same way as you currently can get super for offline work now.

      But as virtual marketplaces become more common and prevalent, I could see a big black market in stolen game account information.

      That could happen to a degree, yes...certainly in the case of well-known or famous figures within a given environment. Security for such things generally isn't all that difficult however, so I can't see that as being an epidemic. AFAIK, account theft isn't a major problem with contemporary MMORPGs.