MS Seeks Entrance Fee to XBox Accessory Market
pwnage writes "According to CNET, Microsoft's newest licensing model for the next-generation XBox will effectively lock out 3rd-party accessory manufacturers who don't enroll in Microsoft's licensing and royalty program. The new console will employ hardware security mechanisms to ensure that only products created by developers willing to fork over cash to Microsoft can connect to and work with the console. Is Microsoft shooting itself in the foot by making traditional 'approved product' licensing mandatory for 3rd-party developers? Or will companies line up by the dozens to tithe to King Bill? Finally, will Sony follow a similar strategy to eke additional revenues out of its PlayStation 3?"
Hopefully along with the fee comes a Microsoft quality screening similar to the process that the games go through. Every gamer knows that first party controllers, memory cards, etc hold up better than most third party, and that there is a huge gap in quality between a Logitech controller and some no-name piece of garbage.
Since Logitech is more likely to pay the fee than a get-rich-quick company making "2x the MEMORY!!" memory cards, hopefully the market will see a big step forwards in the average quality of third party peripherals.
I think with the success of the original XBox and the way that things are looking for the XBox 360 companies will fork up the money to do it. Just look at Apple's strategy. It keeps only high quality products being created. This will ensure that the XBox stays a hot product and will also ensure that people aren't exploiting the XBox. I think it's a good move.
Is Microsoft shooting itself in the foot by making traditional 'approved product' licensing mandatory for 3rd-party developers? Or will companies line up by the dozens to tithe to King Bill?
More likely... Manufacturers will circumvent the protections and make compatible items anyway like with the original NES. There's even prior case law from the original NES days, and even the Lexmark case that will help them get away with it.
If some extremely cool 3rd-party controller/widget maker just doesn't want to get into the MS zone, then they can just focus their ultra-cool talents, superior pricing, and fantastic wonderfulness somewhere else. And then no one will want the walled-off fancy ivory tower product, and that will be that.
Or not. But the point is, it's a wildly competitive product space. It they can't attract the right 3rd party stuff at a good price, and assure their users that 3rd party stuff is going to be something other than a rip-off, then they'll lose. Let them, or support them. It's a choice - and the choice is X or not X. S or not. N or not.
If it was my product, I suppose I'd probably also have an interest in not seeing its reputation tainted by someone's experience with a cheesy, ill-behaved, flaky third-party add-on. Because some 10 year old is going to come back from his friend's house talking Dad into buying him a Sony box since the Xbox kept hanging up when they were using the Acme Kick Boxing Motion Sensor Gloves that only cost $10 on eBay.
Don't disappoint your bird dog. Go to the range.
So, hobbyists won't be able to connect custom stuff to the XBox 360?
I think I'll sit that one out. Not because I want to do it but because amateur hackers thinking up new uses for stuff is a great source of new ideas and gadgets... the more Microsoft locks up their systems, the less they'll have a part in the next generation of inventors.
I talked to an employee of a software company that has been around the Revolution's development crew, and I am starting to understand why Nintendo didn't release their controller's specs.
The phrase "tactile feedback" made my mind go crazy. And here I thought it was going to be some sort of successor to the Power Glove.
THIS will be Nintendo's contribution to the gaming industry. As microsoft just prevents wang-chung-foo from making ad-hock pieces with security dongles inside their parts, Nintendo actually raises the bar.
Whether "tactile feedback" or "inspired by the DS" actually is what I imagine, it sure ain't gonna be some sort of banana boomerang.
You know, I feel as though this is more of a quality control issue than what many people are considering it. The number of peripherals released for anything that garners even a decent amount of popularity is nothing short of disgusting. For instance, I work at CompUSA, and I must say that I cringe every single time I have to stock a new iPod accessory. Some of the iPod accessories that I've seen lately are nothing short of pathetic. Example: Today, I came across an accessory that turns a car's cup holder into an iPod holder. Lame. Seriously, I hope that this works in Microsoft's favor. Maybe these developers will think twice before releasing several variations of what is, essentially, the same damn controller. Now, if there's no sense of quality control, though, I think this will ultimately only lead to more expensive throw-away peripherals, rather than dirt-cheap ones. Let's hope for the best. I really hope that Pelican (one of my favorite third party peripheral developers) brings their quality products to the 360.