Best Language for Beginner Programmers?
jahardman asks: "I work at a High School that has recently seen a decline in the number of students that want to take our entry level-programming course in Visual Basic. We have been toying with the idea of having the introduction course be in PHP or Ruby on Rails; but are not convinced that they lead well into higher level languages. Does anyone out there have suggestions as to what would be a better language to start students with? Ideally one that might be more 'enticing' as well?"
Java might be a good idea. Lots of tools available for free, and isn't domain specific like PHP.
If I'm remembering correctly, Python came out of a language designed for teaching. The very syntax encourages some good programming principles (indentation, etc.), and it's object-oriented. It's a very common language to find on shared web hosting plans. Also, Ruby on Rails isn't a language - it's a framework. The language is Ruby. Ruby would also probably be a good language for students to learn, though it seems less popular right now than Python.
PHP as a _language_ is probably not a great idea, but used in conjunction with web development, it would be great, but don't forget MySQL and/or PostgreSQL. And Perl, though that should come later; students need to learn programming with something with decent syntax before being exposed to something like Perl.
IMO, anyway.
I've been recommending (and teaching) c++ for several years now. Pascal was great, even Java has its good points. The main thing is whatever language is being used to introduce programming use it as an example language for the programming concepts which are being taught.
I don't know about Ruby on Rails, but I strongly agree with you about PHP and VB. I think they both lead poorly to working in other languages.
I would recommend Python, because I'm more familiar with it than Ruby. It has a clear, elegant syntax, and many concepts in it exist in other languages as well.
But, Ruby may be perfectly adequate as well. I know that most concepts that exist in Python that aren't particularly language specific have counterparts in Ruby.
I used to recommend assembly, then scheme, just so all the people who entered thinking they were programmer hotshots because they knew BASIC, VB or C or something would find themselves in deep water and having to learn something new.
But I suspect that's a bit overly hostile. Depends on the environment of course. Still might be a good idea for people going to a hard-to-get-into technical school to knock them down a peg or two and convince them that there's stuff they don't know.
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Python (through the use of forced whitespace) forces them to learn to write more readable code (I remember taking C++ in high-school, the stuff people wrote would make your eyes bleed). The language has everything your students might need for intro programming (for loops, functions, etc). If they want to continue on will Python later (or you want to offer advanced classes later) it has bindings for all sorts of stuff (XML, OpenGL, QT, GTK, and many many other things). It also has all sorts of handy stuff like an interactive interpreter, a "for each" loop, and more. It's object oriented too.
Look into Python. It's easy to use and would make a great stepping stone if they want to later use a language like C/C++/Java. Or (as I said) Python is great in and of its self and they can stick with it.
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In school kids have objectives that are more short term. Graduating, having fun and being creative are common examples of that. As educators you have more long term objectives for the kids. Preparing them for college or the professional world being prime examples of that. The answer to your question is somewhere in the middle.
If I wanted to interest kids in programming and teach them something useful I would try something like a course in Unreal Tournament editing or some other game that has a well defined scripting language. Yes it is a game but the scripting language is very C like in nature. And let's be honest you should really be focusing on teaching them how to analyze, break down and solve problems progamatically regardless of the language. Teach them that and then let them decide if it is something they want to pursue.
Another great aspect of teaching a course this way is that it shows them both the difficulty and the rewards of programming. It is not easy to create good levels in these games. They have to learn to handle various types of media as well as programming the main logic. As a great bonus they end up with something they all can play with in the end.
Any how, this kind of idea is not for a conservative environment and if you are in that situation then teach them Java and emphasize object oriented development. If your environment is a bit more progressive then I would look at the gaming route.
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It was designed as an introduction to structured programming.
Python wasn't designed as an educational language. Guido explains its origins in the FAQ.
there's more than one way to do me.
Java is easy to learn, gets programs that do real stuff going rather quickly, and is runable on any platorm, and is enterprise level.
Give DrScheme a look. Nice graphical IDE, libraries, dead simple syntax. Free. Different language levels to cater to the learning process. And pleanty of introductory texts.
Really! Running programs from Eclipse is dead easy (no Makefiles) as is debugging the stacks (to see the how the clockwork ticking). Very visual, method completion, infopop javadoc, convention enforcing wizards and all (GUI too). Taking up Java with Eclipse is a breeze and Java itself has a nicely documented library for anything you want to play with and explore the basic practices of OOP.
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Why not teach them C?
(Oooh, I can't wait to watch the modding for this comment.)
C has a standard (a few, actually, C89 and C99 are probably the most important). Its not a difficult language to learn, its supported on almost every platform out there, and for certain tasks, its the only choice. Plus, there are many good support tools for C (gdb, valgrind, gprof, etc). Finally, many, many libraries are written in C -- C often ends up being the 'glue' code to tie another language to a specific library. And don't forget the many, many projects that already exist in C -- if you want to extend any of those projects, you need to understand the language.
I always thought that assembly is not a bad teaching language either. It helps to understand how a processor works.
I would also recommend lisp, but that has already been covered in this thread.
I've found that python works really well as a beginning language. Python (and many other interpreted languages) let you write fully functional programs with very few programming concepts. It's really easy to introduce one concept at a time, focus on it, and then use that to introduce the next.
You can start small by using the interpreter as a calculator, then move the caculations to a script and executing that. After a while you can gradually introduce variables, comments, functions and modules. After that, you could introduce the standard library and show how to print the contents of a file or download a web page. Or you could introduce the OO concepts of classes, encapsulation, polymorphism and inheritance. It's really up to you and how well your students are going.
Advanced students should also be able to create simple GUI or command line interfaces. Python has a great base class for command line programs that takes away most of the tedious parts. It also has some simple and easy database modules if you want to teach relational databases and SQL as well as programming.
But don't forget that the most important thing to do is to teach them how to teach themselves. Show how to look through the standard library for something new, or how to find and install new modules from the net.
When everyone has become comfortable with the language (and if you have the time) you can introduce a similar language for contrast. I've found that people who have experience with a wider variety of languages tend to be able to "grok" programs a bit easier than those who haven't.
Perl. We don't need any more competition! Perl should just about scare the living daylights out of them.
That you find a book first. In fact - find Head First Java" IMHO the best book to teach teens about programming. Next arm yourself with a woman of renown to teach object orientation, namely Alice, she will amase you and your teens. Lastly, once they have the basics down after the new year, get them up and running Code Rally and the winner of the Grand Prix gets extra points towards that grade!!
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Here's my qualifications for choosing Java, then Assembly:
Java:
- Is not too verbose (Hello World is not daunting)
- Any algorithm can be reasonably implemented
- Any structure can be reasonably represented
- No low-level complications like pointers
- Supports modern programming techniques like functional and O-O
- The student can do real-world things in it
- The student can experiment at home for free
Don't forget assembly!!
- Too many new programmers need to do something low-level, or interoperate with another language, and they have no concept how memory is arranged, what source code compiles down into, or even what a compiler does! They don't comprehend that a string isn't an intrinsic thing the CPU recognizes, and that there are hundreds of ways to store and manipulate them. So when they have to learn about memory-thrashing, multithreading, garbage-collection, optimization, etc. they are lost.
This must be taught this very early on, not as an advanced course, so that when they learn other lagnauges and algorithms they can see where it comes from.
Please, it takes kids YEARS to recover from the damage that learning any flavor of BASIC does!
"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration."
-- Edsger W. Dijkstra, SIGPLAN Notices, Volume 17, Number 5
Things (specifically BASIC variants) have improved since Dijkstra wrote that, but an underlying fundamental truth remains.
"Whom the gods would destroy, they first teach BASIC."
-- unknown
I think you will be able to attract students to your course by focusing on what you can do in the course and not on what language you get to use. A course on "Building a Blog", "Programming a Robot", or "Building an Online Store" is much more enticing than PHP or Ruby on Rails. When you watch a home remodeling show, they don't advertise it as the show with the coolest miter saws and wrenches. The show isn't about the tools, it is about the end product, a new deck, or new cabinets in your kitchen.
Since you are teaching new programmers, I will suggest languages and frameworks based on how easy they are to start using as opposed to how good they are in the long run.
PHP has excellent documentation. Although its function names can be inconsistent or duplicated (e.g. sizeof, strlen, count), it is fairly easy to follow the code. This would probably be the easiest well development platform to get started on without evaluating different components, since you really don't need to bother with libraries to do MVC for a beginners course. You definitely will want to set up PHP with "xdebug" so that PHP will provide you with a stack trace for your errors. Otherwise, you will only see the line number where the error occured, which is not very useful if the line number is inside a function that gets called in a hundred different places.
Ruby on Rails is a very large frameworks, and you are just throwing names around to suggest this for an intro course. Ruby, the language, and a basic html templating system might be easy to teach, but Rails involves the MVC pattern, object-relational mapping for database access, and an architecture for unit/functional testing. This is NOT good for beginners. The Rails tutorials will also give you a false impression of how easy it is by having you build a bunch of database driven web pages with very little code. After you finish the tutorial, you will still have a lot to learn.
Although I think Ruby is a more powerful language for an experienced developer than PHP is, it has a lot of syntax rules to learn. For example, curly braces {} could contain a block of code or an associative array, and "joe!" means run the joe! function, and "!joe!" is a boolean NOT operator acting on the return value of joe!
My personal favorite programming language is Python. It has a cleaner syntax than PHP or Ruby, although an amazing amount of new Python programmers are burnt by mismatched indentation between tabs and spaces. Python will treat a tab as the same indentation level as 8 spaces, but your text editor may be using a different value. Even though python tells you the line where the syntax error is, the error may be invisible in your editor. If you are interested in Python for web development, Zope involves learning too much infrastructure for beginners. You would be better off with Spyce.
Instead of making your students build things from scratch, they may feel likethey are accomplishing more by customizing an opensource program that alreadyexists. You can find a bazillion PHP web portal projects at http://freshmeat.net./
The best language is the one that the teacher can teach well. If the teacher can't do a good job explaining the language, it doesn't matter how good the language is for programming... there will be a lot of kids in class that will be lost.
In addition to that there is pygame. A set of Python modules designed for writing games. It's really simple and easy to use. I think even beginner programmers wouldn't have much trouble making simple games. I wrote a breakout clone that's only 147 lines, I was going to use it to teach a programming class too. There is nothing complicated in it at all, just a few loops, if statements, some rectangle geometry and negating numbers. Elementary, really.
I think Python fits the requirement, more so than any other, for a language "that might be more 'enticing' as well."
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Java might be ok for some people - I think that's what AP Comp Sci classes use. However it has a few drawbacks:
1) It doesn't "scale down" as well as languages like Python, Ruby, Tcl etc... So might not be as well suited for those who aren't as interested/motivated/quick on the uptake.
2) It's kind of dubious, IMO, to be promoting a product of one company.
In any case, that would leave us with the scripting languages, which I think are all worth considering for different reasons, and all have in common a faster, easier development cycle with no need to recompile each time.
Python: clear, easy to read, and very general purpose. Good introduction to OO without beating you over the head with it or forcing you to adapt to it from day 1.
Tcl: because of the interesting introspection that it has and uses for certain common programming tasks, I'm not sure it's the best to start with, but on the other hand, being able to create something *visible* on the screen with a few lines of code is pretty gratifying, especially for a beginner. (Python has Tkinter which is pretty good too, but slightly more complex to start with than regular old Tk).
Ruby also seems like a good, reasonably generic language - I don't know it as well, but from a casual glance, don't like the (willful) resemblance to Perl in terms of the syntax. But I think you could do a lot worse - you'd certainly have some advanced concepts available to teach with it.
If you teach them PHP, you're going to be teaching them web programming, basically. I'd stick to a more general purpose language (you can use PHP for general purpose tasks, but it's still really oriented towards the web).
On the other hand, if you've got bright kids and are willing to explore something interesting, you might try languages like Smalltalk or Scheme, that introduce some really interesting ideas.
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The idea that learning something can "mutilate" you or decrease your ability to learn other things is crap. I, and most of the good programmers I know personally, learned on BASIC - evil old unrepentant BASIC, full of GOTO and GOSUB. Maybe Dijkstra had trouble teaching "good programming style" to students with a BASIC background because they had experience, and weren't automatically willing to accept someone else's definition of "good". Or maybe he was just kidding.
BASIC was grungy, useful, widely available, and offered a fast edit-run loop - key ingredients in getting a lot of kids hooked on computers.
Java is C++ without the giant rotating knives.
Java's "music" class library appears to support every musical instrument in the symphony but on closer inspection requires you to understand metallurgy before you can instantiate a trombone, and spit valves are in the open position by default. C++'s music library on the other hand assumes that all brass insturments are, at their most fundamental level, a kazoo. You can drive it with anything from bare lips to a jet-powered compressor, but despite Stroustrup devoting eight pages to protected abstract virtual base pure virtual private kazoo destructors, never once in the 20-year standardization process did anyone notice there is no member function called play().
This is not my sandwich.
That was my initial reaction when I first met Python: sacrilege!
In many other block-structured languages it's customary to indent but the {} or begin...end markers are the syntactically significant things. Unfortunately, when humans read the code, it's actually the indentation they use to parse the logic most of the time, as many a new C student has learned via the standard deviously indented if...if...else demonstration.
On reflection, that means having the indentation not be significant, yet using other markers that are, is a bit like putting a banner comment at the top of every function with the function name in it: it's fine if you copy it in properly, but it doesn't really help, and it's a maintenance hazard that can actually harm readability if it's changed incorrectly.
Punctuation in a programming langauge is good, exactly up to the point that it stops increasing readability and/or reducing errors. After that, it's just clutter. So IMHO the question is whether (from some objective, analytical point of view) ignoring whitespace and introducing {} or begin...end markers improves readability or reduces bug count for programmers using the language. I suspect the answer really is a matter of taste: for some programmers it will, and for some it won't.
This is why not everyone agrees on whether syntactic whitespace is a good or a bad thing. There just isn't a single, universal right answer to the question.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.