Xgl Developer Calls it Quits
nosoupforyou writes "Jon Smirl, one of two main developers for Xgl and Xegl (a version of X layered on top of OpenGL and rendering directly to the linux framebuffer, similar to Apple's Quartz Extreme) is calling it quits. Citing two years of effort without pay, a shortage of interest from developers, and no hope of release for more than a year, Jon is moving on."
I think you might be comparing apples and oranges, no? EXA stands for eyecandy X architecture, which is "based on KAA (KDrive acceleration architecture) it's designed to be an alternative to the currently used XAA (XFree86 acceleration architecture) with better acceleration of XRender which is used by composite managers for desktop eyecandy effects."
XGL is "an X-Server layered on top of OpenGL."
"The way things are heading is completely drop support for 2d acceleration and build a userspace X server that runs completely on a extended (currently EGL) OpenGL api. That way any OS that has any support for OpenGL, even if it's just thru a ported Mesa software rendering library, can run the X server."
And if you were financially contributing to the developers in question they might give a crap what you think they should be doing.
If you havent noticed, open source software doesnt exist just to give you what you want.