Xgl Developer Calls it Quits
nosoupforyou writes "Jon Smirl, one of two main developers for Xgl and Xegl (a version of X layered on top of OpenGL and rendering directly to the linux framebuffer, similar to Apple's Quartz Extreme) is calling it quits. Citing two years of effort without pay, a shortage of interest from developers, and no hope of release for more than a year, Jon is moving on."
Actually layering X over OpenGL would result in less CPU drain, because the rendering would be hardware accelerated by your graphics card, instead of all processed by the CPU. Get you facts right, and stop being stubborn and not looking into the facts, first! That sort of mentality is the problem with the FOSS community!
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