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Did Microsoft Invent The iPod?

nate.oo writes "If you think Apple Computer's Steve Jobs invented the technology behind the Apple iPod, don't bet your 60GB, 15,000-song model on it. According to the U.S. Patent and Trademark Office, patent applications that cover much of the technology associated with the iPod were submitted by Microsoft."

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  1. Re:Why are software patents bad? by rpdillon · · Score: 5, Interesting

    You ask good and difficult questions.

    I am particularly interested in patent law, though I am nothing more than a computer programmer, much less a lawyer.

    Groklaw is a very good place to get more of a handle on some of what software patents are about. I have yet to come across a good all-around resource regarding the state of software patents, so I end up perusing the patent office's site quite often.

    To answer your main question, software patents are thought to be a "bad thing" because patents were designed to protect an implementation of an idea...Edison didn't patent "creating light with an electrical device", he patented the incandescent lightbulb. Software makes this otherwise simple model a mess, because there is no clear line between the *effect* of something, and it's *implementation* in software. Sure, there are a bunch of clean cut cases, but there are also a lot of muddy cases.

    Worse, software patents are very easy to abuse. For example, companies have patented things like the "double click", scrollbars, and drop-down menus. These days, it becomes a veritable mine-field of patents to avoid when writing even the simplest of GUI applications.

    In one of the most astonishing software patent debacles, a shadow-rendering trick presented by John Carmack thereafter known as "Carmack's Reverse" was patented by a company later bought by Creative (of Sound Blaster fame) and used a scant week before Doom 3's release date to strong-arm Carmack into coding EAX support into his Doom 3 engine to avoid litigation.

    The idea that a company spends lots of money to develop algorithms, and that those algorithms should be protected is a good one. The problem is that the vast majority of software patents are not used in cases like that; they are used in cases where a company likes to lie in wait for their competitors, and only after a competitor becomes a serious threat to they negotiate with their patent portfolio. Because patents (unlike copyrights) cost so much to apply for (not just application fees, but technical writing and legal fees), the software patent system keeps companies like Microsoft in their monopolistic lifestyle to which they have become accustomed, often at the expense of their competitors and, ultimately, the consumer.

    Free software in particular is a fundamentally generous act, and is capable of providing great benefits to areas of the world that would not otherwise be able to afford computing. Similarly, it frees those who choose to use it in first-world countries from the monopoly that Microsoft enjoys, allowing us to run operating systems that do not require re-registration when the hardware in the comuter is altered, or keeping track of registration keys. But Free Software's future is in jeopardy because of the patent system that benefits the large corporations. You would be hard pressed to find a piece of free software that doesn't violate someone else's software patent one way or another.

    There are many approaches to correcting the system, but one of the most obvious would be to raise the bar for what qualifies as innovative enough to deserve a patent. The article earlier today about highlighting numbers is a perfect example: a concept so simple that it seems like a good excercise for a beginner's book on C or Java, not a patent for a multi-billion dollar corporation to be filing. The ease with which something can be programmed is not the sole measure by which we should judge a patent, but it is a starting point. Other factors might include things like the amount of resources it would take to develop such a design.

    At some point we need to admit to ourselves that our notions of intellectual property must change in an era where media can be so freely copied and exchanged. The nature of the economies that support industries resting on intellectual properties must shift, perhaps acknowledging that intellectual property should not be a luxury, but a commonplace product in most everyone's lives. This would allow more people to enjoy t