Quake 3 Source Code to be Released
fwice writes "QuakeCon has just kicked off and at the end of the keynote speech, John Carmack made an announcement saying that the Quake 3 sourcecode will be released shortly. "
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...for well over a few weeks now.
Here's a sample from "MakeAMod_readme.txt"
Q3A Game Source. Copyright (C) 1999-2000 Id Software Incorporated
NOTE: The source MUST BE INSTALLED into the \quake3\ directory. So if you want to install it on C: it needs to be installed to c:\quake3.
The Game Source is broken out into 3 areas.
game - governs the game, runs on the server side.
cgame - governs the client side of the game, runs on the client side.
ui - handles the ui on the client side.
Making a quick mod is very straightforward. This document assumes Microsoft Visual C++ v6.xx. It covers making a slight mod to the game source, recompiling for debugging and rebuilding the vm's for distribution.
Slow Rockets - TestMod
----------------------
1. Open up the Q3AGame.dsw in Microsoft Visual C++.
2. Set the "game" project as the active project.
3. Open the "g_local.h" file and change the GAMEVERSION define from "baseq3" to "TestMod"
4. Save "g_local.h"
5. Open the "g_missile.c" file.
6. Go to line 389 and change the 900 to 300. The old line reads:
Thats a complete dumbass thing to ask.