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Quake 3 Source Code to be Released

fwice writes "QuakeCon has just kicked off and at the end of the keynote speech, John Carmack made an announcement saying that the Quake 3 sourcecode will be released shortly. "

2 of 394 comments (clear)

  1. Uh, it's been out. by Anonymous Coward · · Score: -1, Redundant

    ...for well over a few weeks now.

    Here's a sample from "MakeAMod_readme.txt"

    Q3A Game Source. Copyright (C) 1999-2000 Id Software Incorporated

    NOTE: The source MUST BE INSTALLED into the \quake3\ directory. So if you want to install it on C: it needs to be installed to c:\quake3.

    The Game Source is broken out into 3 areas.

    game - governs the game, runs on the server side.
    cgame - governs the client side of the game, runs on the client side.
    ui - handles the ui on the client side.

    Making a quick mod is very straightforward. This document assumes Microsoft Visual C++ v6.xx. It covers making a slight mod to the game source, recompiling for debugging and rebuilding the vm's for distribution.

    Slow Rockets - TestMod
    ----------------------
    1. Open up the Q3AGame.dsw in Microsoft Visual C++.
    2. Set the "game" project as the active project.
    3. Open the "g_local.h" file and change the GAMEVERSION define from "baseq3" to "TestMod"
    4. Save "g_local.h"
    5. Open the "g_missile.c" file.
    6. Go to line 389 and change the 900 to 300. The old line reads:

  2. Re:All well and good... by Fooker · · Score: 0, Redundant

    Thats a complete dumbass thing to ask.