Video Games in The Classroom Case Studies
JavaTHut writes "Numerous ideas have emerged lately for how video games might be integrated into the classroom and why they are well suited to learning. Still, many challenges remain as most educators are skeptical of their value, previous failures at 'edutainment' have made the industry weary of such a market and a renewed focus on standardized testing has made it difficult to introduce new curriculum. In an effort to identify what possibilities exist for video games in education, MIT recently hosted a conference [video recording torrents available] bringing together teachers, game designers, industry execs, policy makers and academics - with case studies of classroom uses of Civilization, Neverwinter Nights, The Sims 2 and others."
The MIT folks were doing this in 1981 and earlier. See ftp://publications.ai.mit.edu/ai-publications/pdf/ AITR-619.pdf
My High School had a few copies of SimCity 3000 (or some such version). We were required to play for our government and economics class.
For world history, we were expected to play Risk (both the board and computer versions were available, until someone figured out how to cheat on the PC).
I also had a teacher who was a huge chess-hound. He let pretty much anyone play chess while he was 'guarding' the study hall or even PE if you wished.
"Never attribute to malice that which can be adequately explained by stupidity." -Anon.
Everything I know about economics I learned from playing Lemonade Stand. Everything I know about lemonade, too.
Don't blame me, I voted for Durga.