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Video Games in The Classroom Case Studies

JavaTHut writes "Numerous ideas have emerged lately for how video games might be integrated into the classroom and why they are well suited to learning. Still, many challenges remain as most educators are skeptical of their value, previous failures at 'edutainment' have made the industry weary of such a market and a renewed focus on standardized testing has made it difficult to introduce new curriculum. In an effort to identify what possibilities exist for video games in education, MIT recently hosted a conference [video recording torrents available] bringing together teachers, game designers, industry execs, policy makers and academics - with case studies of classroom uses of Civilization, Neverwinter Nights, The Sims 2 and others."

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  1. Re:Yeah...right by BlackCobra43 · · Score: 4, Insightful

    Already an improvement over ordinary classes they could not care less about.

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