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Introducing a Child to Constructive Computer Use?

trevorgensch asks: "I have a young boy, about 6 years old, who is starting to take an interest in the computer I seem to spend too much time at lately. Lots of Slashdot readers out there must have had experiences with their young child wanting to learn more. I am all for it! But where to start? He has had a bit of experience with the Internet and children's sites and official sites of Pixar and Disney movies, but he wants more. Any pointers?"

6 of 131 comments (clear)

  1. Lego by brilinux · · Score: 4, Informative

    I showed my (now 7 year old) brother to Lego's website. It has a lot of games there, but many of them are of an educational type too. It is, howver, rather flash intensive, but my brother enjoys it.

  2. Related articles by Brahgam · · Score: 3, Informative

    There were similar articles in slashdot:

    http://ask.slashdot.org/article.pl?sid=05/01/04/05 9230&tid=95&tid=146&tid=126&tid=4
    "When Should Children Be Introduced to Computers?" and
    http://ask.slashdot.org/article.pl?sid=05/01/03/16 41207&tid=156&tid=185&tid=4
    "Introducing Children to Computers?"
    for example

  3. Re:Get him a PC, and : by Otter · · Score: 4, Funny
    Get him reading Linux Kernel Internals and other things.

    I don't see how coddling the child does him any good in the long run. Give the 6-year-old a copy of Operating Systems: Design and Implementation and have him write his own damn OS.

  4. Re:I say don't by avi33 · · Score: 3, Funny

    I have a daughter about that age. I say don't let them watch tv or use the computer. ...and when your daughter gets a BSOD, my daughter will fix it for her.

  5. Re:mostly games, but some cartoons and science... by Ratbert42 · · Score: 3, Insightful
    DisneyWarner ad machine

    This is important. My 5-year old loves her computer and the ability to just go to the browser and type in "animal planet" and have the right page come up. What's scary is all the ads she sees. She ignores ads on TV most of the time, but a simple banner ad draws her in. She's been one mistake away from getting NetNanny installed for a while. (I just wish there was a good open-source solution for this that didn't mean going back to a Linux/BSD firewall/proxy).

    Then we just caught her looking around the house for a credit card to complete her order on an online candy store. We'd noticed her filling up a shopping cart there but thought it was cute. A $500 candy order wouldn't have been so cute.

  6. Mine too... (creatively using computesr at 3.5+) by hadaso · · Score: 3, Interesting
    > My son has been fluent with a mouse for about a year, since he was 3 1/2.

    That's about the same age my younger son Jonatan started using the computer intensively. The older one (Daniel) started a bit later (about 4 1/2). But we had a laptop with only a touchpad back then so it was more difficult for him. Last year the children's demand for the computer became so high that I set them up with their own computers (photo of their room, that my wife would never have allowed me to publish if she could prevent it...).

    Whatever they play, on the computer or not on the computer, the most important thing is that it should be a tool to aid their creativity, not to limit it. In "Hardware toys" it means things like Lego basic constrution sets (and other manufacturers. Both quality and quantity are mportant factors here: lack of each limits the child's creativity).

    With Daniel we started with some cheap commercial games from Office Depot clearance. I don't think it's the right way. These quite limit the child to following instructions.

    With Jonatan, we didn't make the effort to look for things to buy. He's a second child... So it was more like finding whatever we have that can occupy him so he doesn't bother us, and it worked better. M$ Paint turned out to be really great for him. It was simple enough to use, and he was very creative with it. Then he discovered Google: he uses Google images to look for pictures, then he cpopies and pastes them into his own works (He got a bit addicted to Google, and when we went on a 3 weeks vacation and he didn't have acess to the computer he was drawing pictures of the Google logo with his crayons... A few months ago when he wanted to find something his granfather told him it cannot be found on Google. So he said to his Grandpa: "Grandpa, anything can be found on Google if you know how to look for it!". Even searching Google requires creativity).

    Another good piece of Children's software that encourages creativity is Drape (Drawing Programming Environment). It is a sort of programming environment similar to to Logo in some respect, but not exactly the same. One advantage is that it allows for very easy mouse interaction, so a child can create things that "work" quite easily (i.e., with just a bit of adult intervention). Form the same source, Game Maker is more suitable for older children. It is a programming environment to create games, either by using drag and drop or a builtin programming language. I've seen nice cooperation between the younger and older brother here: the young one chooses the objects and graphics, and drwas the levels of the games. The older one completes the game by adding the more abstract parts: actions and interactions. Logo is of course a very good thing for children. For the smaller ones the online r-logo is very easy and fun to use. For more serious Logo programming MSWlogo is a much more powerful implementation (including 3-dimensionality and multi-tasking). There's no need to "choose one". My son Daniel first thinks of an idea he wants to implement, then chooses the most appropriate tool, just like a programmer choosing the most appropriate programming languge for the job (he has several flavors of Logo and choses the one that has what he needs for a project. He also uses Visual Basic that he learned at school).

    What else?
    For several months my kids were addicted to Enigma. It's "just a game", but actually it involved loads of creativity in solving an entirely different puzzle in each level, and has the right balance between sing the brain and coordinating mo