Carmack's QuakeCon Keynote Detailed
TheRaindog writes "In addition to announcing the Quake III source code's impending release, John Carmack's QuakeCon 2005 keynote also covered the programmer's thoughts on Microsoft and Sony's next-gen consoles, physics acceleration in games, and what he'd like to see from new graphics hardware."
Carmack is all hype and no substance. Ids last few games were poor imitations of each other - huge disappointments to the gullible sheep who buy into the propoaganda machine. What his Carmack or id done lately? What has he really contributed to the technology of gaming or done to further the scope of games? Here's a guy who gave up on DirectX because he couldn't understand it, only to sheepishly add it back in later when his colleagues embarrassed him buy pumping out tons of quality Direct 3D titles that put id's mindless shoot-fest to shame.
Carmack was less pleased with the PowerPC processors for the new consoles, questioning the choice of an in-order CPU architecture. He estimated the console CPUs' performance at about 50% that of a modern x86 processor
Finally, proof that Apple is over priced, under powered hardware.
Why does Carmack hate Apple so much?
Asshole
[Just some sample text to satisfy the lameness filter]
Carmack arselickers will say "Wow, look at the ultra realistic environment! Wow, those Strogg look dead real!" while the rest of us yet again go "What a stinking pile of unplayable shit that I'm expected to go and spend yet another £1000 on hardware just to get 30FPS in 800x600."
Personally I think Carmack is so far up his own arse that he can't see daylight anymore AND WE'RE PAYING FOR HIS INDULGENCE. He's living on a reputation built on the last decent games he wrote which are now OVER 5 years old. Doom3, whilst technically brilliant, was a crap game. I expect his next offering will be.
Conor "You're not married,you haven't got a girlfriend and you've never seen Star Trek? Good Lord!" - Patrick Stewart
what a load or tripe, the reason it runs at 100% CPU is because games are designed to consume as much power as they can so you can boast about framerates massivly above what your brain needs to see fluid motion. A game is effectively :
while true { };
I think I'll start my GNU religion of trolls
on this bankruptcy, thereby the founding quote
shall be:
"There are no journalists, there are no editors." -Guru Anonymous Nanak