Warren Spector on Licensing
An anonymous reader writes about an "interview with Warren Spector about his thoughts on licensing movies for games. From the article: 'At these Hollywood meetings, the same thing has happened to me more than once, with multiple people...I describe the game I want to do. I tell them I can deliver you a triple-A title for this cost...Spector names a high figure; no one has ever yet written a check that big...They think it over. Then they say...What could you do with twice as much money?'"
Spector is sitting here telling us that Hollywood is bending over backwards to give him lucrative big budget liscensed projects. He's telling developers not to shy away from them and that they provide "cool sandboxes to play in" and that they working within the boundaries of a liscense is a rewarding experience. And yet...
Warren Spector has never once made a liscensed game.
Yikes, that's pretty bad. That site is what happens when a print media company starts publishing online and has no clue about the web, so they take the same form and layout that worked for print and make their website just like it. Hmm, much like the RIAA and MPAA refusal to adapt to a new media, how fitting.
"Game Player: Scrabble anyone?"
This isn't so far from the truth. My grandson recently was given for his birthday the game that was released with the recent Star Wars movie. After initial trouble installing it (it didn't like his video drivers or something), he probably played it for about an hour before he had enough of it.
He told me about it the last time I saw him. I believe his quote was, "Gramps, this game fucking sucks." He's not one to swear much, so I knew he was truly disappointed. I suggested we play a good old game of Monopoly, and so we did. And you know what? He had fun. He improved his math skills, too.
Cyric Zndovzny at your service.