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The Evolution of Mac Gaming

Next Generation has a piece up exploring where gaming is going on Max OS X. From the article: "Almost since the introduction of the Mac, Apple users have lamented the lack of game support provided to the platform as compared to its Wintel brethren. Sometimes that lack of support was due to hardware and input devices that weren't competitive with the PC, but the adoption of PC standards like AGP for graphics cards and USB support for 'proper' multi-button mice did away with those obstacles. But the largest reason usually has had to do with the size of the Mac market."

15 of 141 comments (clear)

  1. Escape Velocity? by HanClinto · · Score: 3, Insightful

    My friends always wanted to *emulate* macs for the purposes of gaming -- just the one game Escape Velocity. Heck, I *still* emulate a Mac just so I can play it from time to time (I know they have Nova for the PC, but I like the old ones better).

    Sure, Mac gaming pickings have always been a bit thin, but it felt like a tighter-knit community, and they still always had the quality, just not necessarily the quantity.

  2. Emulation by Anonymous Coward · · Score: 1, Insightful

    Much like Slashdotters and their PSPs, the main games I play on my iBook are emulated! It makes a great portable Gameboy Advance, SNES, NES, or Sega Genesis. We all bought those old games at some point, and now you can use your new hardware as the ultimate gaming machine.

  3. And why do we care... by DarkYoshi · · Score: 4, Insightful

    ...that "Pet Store Simulator" or something like that won't go on macs? Most of the games that I would bother buying can be installed on macs too (Blizzard RTSs) or have a Mac Edition which is the same thing but is made for macs. Any of the big games that I would like to play will end up on macs, so even though I'm on a WinTel PC right now, when I get my iBook or PowerBook, the gaming scene won't have changed too much for me.

  4. How about video cards, smart guy? by slughead · · Score: 5, Insightful

    But the largest reason usually has had to do with the size of the Mac market.

    What about the fact that most of the computers Apple ships come with a GeForce 5200 (iMac), Radeon 9200 (Mac Mini), or have crappy ATi laptop cards (iBook/PB) and are NOT UPGRADABLE? Not to mention the low RAM that comes standard.

    Sure, they ship the G5s with good cards.. sometimes.. but I dropped $3 grand to get my DP 2.5 with a 6800 Ultra in it.

    So blame the market all you want, I'm sure that's a good portion of it. However, if those MacIntels use stanard PC gaming cards, I'm willing to wager an upswing in Mac gaming.

    1. Re:How about video cards, smart guy? by DarkYoshi · · Score: 2, Insightful

      Did we forget something? The iBooks now come with 512 megs of RAM standard. 512 is fine with me right now, as I have 768 in my P4, and it runs better than well.

    2. Re:How about video cards, smart guy? by Golias · · Score: 2, Insightful

      Oh nos! Apple laptops don't have upgradable video cards!!!1!

      Well, duh.

      Anybody who's likely to buy a $400 video card is probably going to buy a high-end tower to put it into. G5 towers ain't cheap, but they are really sweet rigs for the tiny assortment of games which actually run on Macs.

      For those buying a mini or an iMac, the cards they come with do about as well as any $50 card you would put in a cheap game PC. I play WoW on my mini all the time, and the graphics are good enough on my sickeningly-huge projection system that I don't really mind the inability to upgrade.

      Are they great cards for gaming? No. Are the good enough for most people? Yes, especially since everybody who writes games for the Mac knows exactly what handful of low-end cards to expect.

      --

      Information wants to be anthropomorphized.

    3. Re:How about video cards, smart guy? by Lars+T. · · Score: 3, Insightful

      There is more to gaming than 3D.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  5. It Wasn't Until Win3.1 by rsmith-mac · · Score: 5, Insightful
    Almost since the introduction of the Mac, Apple users have lamented the lack of game support provided to the platform as compared to its Wintel brethren

    Umm, no. Mac gaming was alive and well throughout the 80's and in to the 90's. It wasn't until the utter PC/Wintel domination around the time that Win3.1(1993) came out that Mac gaming started to become noticably weaker. This is by no means a market that has always been weak.

  6. Release gap by aardwolf64 · · Score: 4, Insightful

    The issue isn't that the good games aren't available. They eventually make it over, and they must be making money (or they wouldn't keep porting them.) The major issue that I see is that Mac users don't get the good games until at least a year after the PC release (like Neverwinter Nights, to name just one.)

    I can understand not wanting to gamble on the Macintosh version before it is known if a new game will be a hit, but give me a break! Games like Star Wars: Knights of the Old Republic were hits looooong before they were ported to the Mac.

    In my opinion, the best we Mac users can hope for with mainstream games in the near future is shorter porting time with the switch to Intel processors looming.

  7. since the inception? I think not. by MyDixieWrecked · · Score: 5, Insightful

    Almost since the introduction of the Mac, Apple users have lamented the lack of game support provided to the platform as compared to its Wintel brethren.

    wtf are they talking about?!?! I remember way back when... before win95. Before the pentiums. Mac gaming was where it was at. When I had my 486, I used to envy the macs and commodors and amigas.

    Prince of persia is a prime example of the lack of sound and graphics support the PC world had at the time. The only decent games of taht time period were doom and wolfenstein3d.

    Macs had digital sound built in. no need for that soundblaster add-in card for real sound and music over the bleeps and clicks of the PC speaker. Macs also, generally, had more VRAM, too, so they generally had much more complex graphics.

    hmph.

    --



    ...spike
    Ewwwwww, coconut...
    1. Re:since the inception? I think not. by alan_dershowitz · · Score: 3, Insightful
      The only decent games of taht time period were doom and wolfenstein3d.


      I remember back then too. So...What about all the original Space Quest and Kings Quest games, the Ultima series, Might and Magic, Sam and Max, Elite, Diablo, Wing Commander series, and about a billion others that I can't even remember off the top of my head? There were a shitload of good games over the years for DOS alone, way before Win95.

      The SINGLE, solitary mac only game I can think of that anybody gave a crap about was Marathon. Mac ports of ANYTHING were few and far between.

      I wasn't a macintosh owner back then, but seriously, I never heard anybody anywhere say they had to get a macintosh to get the best games. The games I saw on macintosh generally were stinky shareware puzzle games or (the excellent) sim city.

  8. Re:excuse me? by Carthag · · Score: 3, Insightful

    It doesn't really matter that Gateway had USB ports around 96/97 (USB 1.0 is from january 1996), the USB boom didn't start until 1998, which is coincidentally the same year that Apple released the iMac. Also: Platform wars are dumb. Use the best tool for the job.

  9. Re:excuse me? by ksheff · · Score: 2, Insightful

    The USB standard was released in 1995. There was support in PC land, but it didn't really embrace USB until after the iMac. If you were a peripheral manufacturer and wanted some of Apple's tiny market share, you had to go USB. Even at the iMac introduction, the variety of USB peripherals sucked unless you wanted a keyboard or a mouse. Apple took the plunge and got everyone else who was standing on the edge just sticking their toes in the water to jump in after them. Why do new PC desktops and 3rd party motherboards _still_ come with 2 PS/2 ports, a parallel port, and a standard serial port, along with a collection of USB ports?

    --
    the good ground has been paved over by suicidal maniacs
  10. Bungie Software by captainjaroslav · · Score: 2, Insightful

    Those two words, to me represent the biggest tragedy for the Mac gaming world. Games like Myth and Marathon and their sequels were like Doom and Warcraft for people with brains. These guys always had stuff that was way ahead of other game makers and they always developed for the Mac first. Halo was even announced when they were still a Mac-developing company (based in Chicago, I think) if I remember correctly. When I heard the news that Bungie had been bought by none other than MS, moved HQ to Redmond and was going to release Halo as the flagship Xbox game I... well, I really can't even talk about my reaction, I still get a little too choked up. The last brilliant gasp as a Mac-developing company was Oni, which was very late and lacked the mult-player features that it was supposed to have, but it was still an excellent game. Does anybody know what happened exactly? That is, did MS just have so much money that the Bungie guys couldn't say "no" or were they in financial trouble already? As I mentioned above, they seemed to be getting way behind schedule in their development, so it seems plausible that they were having money problems.

    --
    I'm just sayin'.
  11. Apple snubbed games, now gamers snub Apple by loyoyo · · Score: 3, Insightful

    A big problem: although there were great 80's Mac games, Apple did not support game developers and publishers because Macs are for "serious" and "professional" purposes such as office and school use, film, art, graphics, music. Macs are for professionals who make content for the entertainment industry, NOT for frivolous entertainment such as games. Then cheap dual processor wintel boxes became weapons of choice for 3D game artists. Microsoft brass and staff saw opportunity in games and fostered the industry. Apple brass didn't want their cute designer Macs to be perceived as toys, hence they refused to support games.
    Avid and hardcore gamers in the market for a computer will buy Wintel, not Apple because you can't play most games on a Mac. I won't consider buying a Mac until all games are supported.