Virtual Muggings in Lineage II
electro-donkey writes "A man has been arrested in Japan after on suspicion using a bot to beat up and rob characters in the online computer game Lineage II. The stolen virtual possessions were then exchanged for real cash, according to this report from NewScienist.com.
"I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace," says Bruce Schneier."
This sounds more like an issue with game design. The whole fact you're able to mug someone in-game makes this a non-crime. If the developers are worried about mugging then they should take the "looting other Player Characters (PC)" out of the game. It seems to me the only thing "wrong" this guy did was use a Bot (making his PC unbeatable). Show me where in the manual is says, "If you use a Bot you will be arrested." If they (Lineage II) don't want Bots in-game, then track down the offenders, ban their accounts and give the loot back to the rightful owners.
"Simplify, simplify, simplify!" Thoreau
How is this illegal?
Certainly he broke the EULA by using a bot.
Certainly he broke the in-game rules by beating up and robbing people.
But.. it's a game. They didn't get mugged, their characters did. I can see how the company could, say, return the items to the original owners.. but charged?
twitter.com/gravitronic
Case in point, I'm watching real police arresting real people who are protesting the real pullout of the Israelis from the Gaza Strip. Nowhere online will you find anyone so attached to items, parcels of land, or characters that they are willing to risk their real lives to protect them.
It is foolish to think that anything online is in any way reflective of real life. There is an offensive, yet quite insightful comic strip which shows a normal guy+anonymity+audience= a troll. Put someone in a video game where there is no real punishment for actions which would get them in trouble in real life, and you'll end up with a bunch of people willing to kill, rob, join gangs, and a host of other activities that are frowned on in real life. It doesn't help that the games themselves promote this sort of activity.
One of the obvious concepts that arises from that view is that online "crime" ought not be policed with real life authorities. This arrest is wrong, and sets a bad precedent. The game companies themselves ought to be up in arms against this action. It takes away their authority to enforce in-game rules, and gives excessive power to the police.
Jesus saved me from my past. He can save you as well.
Friends and I used to debate this all the time in Ultima Online. What if we sold someone a virtual weapon, say, on e-bay, exchanged it in-game, but had a gank squad waiting to mug him seconds later for the same weapon? After asking lots of pre-law friends, we came to the conclusion that, while definately a grey area, that it probably was illegal, and could be charged as racketering. Basically the problem lies in whether or not he intended to deprive someone of real world assets before hand. My guess is that was exactly his intent, and if so, I'm not sure he'll get off as scot free as we might think. Personally I'm suprised it took this long for such a well publicized case to come up.
Quoting the article:
The Chinese exchange student was arrested by police in Kagawa prefecture, southern Japan, the Mainichi Daily News reports.
I bet if it was a Japanse kid this wouldn't have happened. They're just using some Chinese exchange student as a scape goat.