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Virtual Muggings in Lineage II

electro-donkey writes "A man has been arrested in Japan after on suspicion using a bot to beat up and rob characters in the online computer game Lineage II. The stolen virtual possessions were then exchanged for real cash, according to this report from NewScienist.com. "I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace," says Bruce Schneier."

5 of 745 comments (clear)

  1. Where the fault lies... by bigwavejas · · Score: 5, Interesting

    This sounds more like an issue with game design. The whole fact you're able to mug someone in-game makes this a non-crime. If the developers are worried about mugging then they should take the "looting other Player Characters (PC)" out of the game. It seems to me the only thing "wrong" this guy did was use a Bot (making his PC unbeatable). Show me where in the manual is says, "If you use a Bot you will be arrested." If they (Lineage II) don't want Bots in-game, then track down the offenders, ban their accounts and give the loot back to the rightful owners.

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    "Simplify, simplify, simplify!" Thoreau
    1. Re:Where the fault lies... by jacem · · Score: 5, Interesting

      IANAL and I am definatly not a Japanese Lawyer but I think that the issue is that the individual commited fraud and made money off of it. It is the last bit that is so important. There have been other articals on /. about the real world money side of online games as well as the murders By using a bot the defendant fraudulently came into possesions of real value in the game world and sold them for real value.
      I don't know how seriously the courts should take this but it is going to set some very funky presidence.

      JACEM

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    2. Re:Where the fault lies... by Impy+the+Impiuos+Imp · · Score: 5, Interesting

      Actually MUDs (the precursor to MMORPGs) came up with the concept of jail. Better yet, the more evil you were, the more the reward went up for your capture.

      Of course, people then went around being deliberately evil, ran up the bounty, then logged in their good character, and had the good one kill the bad one for the reward.

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  2. How is this illegal? by th0mas.sixbit.org · · Score: 5, Interesting

    How is this illegal?

    Certainly he broke the EULA by using a bot.

    Certainly he broke the in-game rules by beating up and robbing people.

    But.. it's a game. They didn't get mugged, their characters did. I can see how the company could, say, return the items to the original owners.. but charged?

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  3. Racketering by DeeSnider · · Score: 5, Interesting

    Friends and I used to debate this all the time in Ultima Online. What if we sold someone a virtual weapon, say, on e-bay, exchanged it in-game, but had a gank squad waiting to mug him seconds later for the same weapon? After asking lots of pre-law friends, we came to the conclusion that, while definately a grey area, that it probably was illegal, and could be charged as racketering. Basically the problem lies in whether or not he intended to deprive someone of real world assets before hand. My guess is that was exactly his intent, and if so, I'm not sure he'll get off as scot free as we might think. Personally I'm suprised it took this long for such a well publicized case to come up.