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Graphics Card Comparison Guide

JaniceZ writes "These days, there are so many graphics card models that it has become quite impossible to keep up with the different configurations. Therefore, we decided to compile this guide to provide an easy reference for those who are interested in comparing the specifications of the various desktop GPUs in the market as well as those already obsolescent or obsolete."

5 of 271 comments (clear)

  1. Article content is medicore at best by linux_warp · · Score: 5, Informative

    This article does not provide benchmarks, just things like "transistor count" and the number of pixel pipelines. Check out http://graphics.tomshardware.com/graphic/20050705/ index.html has the same information and benchmark charts.

    1. Re:Article content is medicore at best by Coneasfast · · Score: 5, Informative

      i like digital-daily, they have some good benchmarks:

      PCI-E 2005
      ATI 2003

      for example

      --
      Marge, get me your address book, 4 beers, and my conversation hat.
    2. Re:Article content is medicore at best by DJ-Dodger · · Score: 4, Informative

      The Tech-Report has a similar chart, but theirs is sortable and each card is linked to a review of the card if they did one.

  2. Short list by Brian+Stretch · · Score: 5, Informative

    If you want Linux compatibility, you want nVidia. Yes, nVidia's drivers are closed-source, but they're at the same level as their Windows drivers, right down to the overclocking controls.

    If you want a fanless, low-power GPU that can also do light gaming, get a GeForce 6200 with as much onboard RAM as you can find (ignore the TC "TurboCache" crap).

    If you want a midrange, not-too-power-hungry card, get the 6600GT. This is my favorite card.

    If you need a high-end GPU, get a 7800GT. If you have money to burn, get the GTX version. Check to make sure your power supply is up to snuff (Seasonic S12 series is my favorite, highest efficiency I've found), especially if you did something silly like buy an Intel P4. If you can afford one of these you can afford a proper AMD 64-bit processor to go with it.

    There, everything you need to know. The 6200 was a pleasant surprise to me. I put one in my parents' Shuttle SFF box (Athlon 64 3000+), replacing a Ti4200, and the lower power consumption was enough for the main system fan to slow down to its minimum 1000RPM most of the time. It's still good enough to play UT2004 Demo at full detail at 1280x1024 res.

  3. Re:speed of development by NanoGator · · Score: 4, Informative

    "wtf is a texel"

    It's a 'textured pixel'. Yeah, I know, that's not too descriptive. In 2D, when you draw a point on the screen, it's known as a pixel. In 3D, when you're filling a polygon with a texture map, every one of the pixels of that texture map is considered a 'texel'. That texel may be drawn of several pixels, but it's still one unit of that polygon that's worth measuring.

    --
    "Derp de derp."