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Great Gaming Easter Eggs

Gamespot is running a piece detailing some of the most well known Easter Eggs in gaming history. The list starts with the first egg in a game, the Warren Robinett room in Adventure. From the article: "In the depths of the black castle in Games 2 and 3, which required special tools, direction, and a certain amount of know-how, players could maneuver to a room by the catacombs that had a single-pixel gray dot, the same color as the game's background. The dot would allow players access through a wall to a superfluous area with the text "Created by Warren Robinett" running down the middle. Robinett was partially motivated by the fact that, at the time, designers weren't given credit for their games."

4 of 88 comments (clear)

  1. But the best. . . by Nomihn0 · · Score: 4, Interesting

    Perhaps the best gaming easter eggs aren't in games at all. The Excel flight simulator is an old favorite of mine.

  2. Re:Other favorites by Dr.Opveter · · Score: 4, Interesting

    Command & Conquer's Jurassic Park levels. I can't remember for the life of me now how you actually accessed these, but the original Command & Conquer had several hidden levels where you had to survive attacks by dinosaurs. I do, however, remember these being pretty hard in places.
    According to this you just need to start the game with a parameter

    27 pages of games easter eggs

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    Sample this!
  3. GTA San Andreas by irn_bru · · Score: 4, Interesting

    "There are no Easter Eggs Up Here - Go Away" sign on bridge in GTA San Andreas. Picture Here

    Taking Easter Eggs to the post-modern level...

  4. Undiscovered egg in River City Ransom NES by Snaapy · · Score: 5, Interesting

    In River City Ransom NES game (European version was called Street gangs) I accidentally discovered an easter egg which I think others haven't found. I had a lot of luck for this one... it was a night when I as playing this favorite NES title of mine and I was quiting the game after finishing it. I thought I'll still poke around with the emulator a little bit and ta daa: something very unexpected popped up.

    You need an emulator which is capable to showing "pattern memory". Pattern memory blocks of graphics loaded to NES memory, i.e. sprites, tiles and letters. Nesticle can do this.

    Finish the game. When end credits start to scroll on the screen, show Nesticle Pattern memory window. There are portraits of game main characters, Alex and Ryan, showing middle finger and playboy sign. This might definitely be no no for Nintendo games, but maybe developers thought that no one can read the video memory of a running game anyway at a certain moment of time...

    I posted instructions for the easter egg to some (dead) River City Ransom forum a long time ago, but the site seemed to be pretty dead and no one noticed them.

    Maybe some other NES games have similiar hidden video memory tricks like this one?