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Retro Gaming Gains A Savior?

1up.com has a look at a new slimline NES console made by a company named Messiah. They hope the console, named Generation NEX, will be able to reach consumers in retail stores. From the article: "We think our products can be mainstream, it's just a matter of finding and reaching those people. Everyone loves the NES, and grew up playing it...We're hoping to get Generation NEX into mainstream retailers. We think that'll help out a lot. It's kind of like one of those impulse buys, people aren't searching for it but when they come across it they'll be like 'whoa, I want that!'...The greatest challenge was incorporating all of the extra features into the hardware...It's quite easy just to make a clone that works with the existing stuff, but then when you incorporate the built-in wireless and all the other stuff that went into this hardware ... That was the biggest challenge, getting everything to work together."

6 of 79 comments (clear)

  1. Heracy! by el_womble · · Score: 2, Interesting

    Wireless NES controllers, rumble protocol, 16 colours!!!! Heracy!

    The whole point of the NES controller was that it was built to last. POed with a game, throw the controller out of a window. New games for the NES. WTF? Unless they actively pay me to take this console off their hands I see no reason why I should buy this instead of a current gen system, or an original 'cool' NES. And lets face it, modern emulators do a better job as they play current games as well.

    If they're building this because they can... all power to them. If they're building this to market, I have two words: Market Research.

    --
    Scared of flying, pointy things snce 1979!
  2. 10NES and the hardware patent by screwballicus · · Score: 4, Interesting

    Wouldn't this necessitate that they duplicate the system-side functionality of the 10NES chip in such a way as to violate Nintendo's patent? Seeing as precedent stands in Nintendo's favour regarding the replication of cart-side 10NES functionality, with Tengen having lost its case, if the patent is still valid, one would think that this hardware would not be legal in the United States. But has the 10NES patent expired? Or do carts function without 10NES hardware on the system side, though the reverse is not the case?

  3. Re:Bad timing? by ElleyKitten · · Score: 2, Interesting

    With the Revolution, PS3, and Xbox 360 coming out soon, won't this disappear without a trace?

    I am SO buying this. I think there's enough people who are too poor for the new generation or are pissed off at modern games/game companies in general that this thing will make some money.

    --
    "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  4. Geek orgasm by RyoShin · · Score: 3, Interesting

    I could see this succeeding or failing.

    One thing I didn't see in the article is if they had Nintendo's blessing in all of this. If not, Nintendo could potentially swoop in and take them out, or just take over the company on threat or stopping the product altogether. I assume they haven't gotten this far without some legal talking, but I can't be sure to the extent of that.

    The system must debut at an equal price or lower price to the GBA SP at the time. Even in the updated form, the console can't match the graphics of the GBA (can it even match the GBC?), and don't even try to compare it to the current generation of consoles.

    Having some form of a developer kit would really boost it. Those toying with the gaming industry would get some first hand experience at 'easier' coding. A fairly inexpensive dev kit, including a cartridge that either hooks up to the computer while in the NEX or can download from the computer and then be put into NEX, software for writing games (and perhaps something like RPG Maker,) and a 'getting started' book would be awesome.

    Allow the software to be downloaded for free, but unless they have some other input device (which I also didn't see in the article,) you'll only be able to use a cartridge for that.

    Re-release the classics. Chances are that not many people have NES games, so they'll have to release something, or many people will have nothing to play on it. Since the capacity of memory per area has greatly increased since the days of the original NES, take advantage of that: offer extras, if possible.

    Alternatively, the article mentioned that, with the expand graphics and rumble support, they could update many games. That would be awesome (Four Swords in the original Hyrule?), but if you have the memory storage to allow it, include the original version of the game for those feeling nostalgic.

    I see this console being bought mainly by the older generation. Many of the NES games were quick pick-up-and-play games. Most working adults who loved games as a kid don't have the 80 hours to put into massive games, and this would give them a great alternative. These adults will then share the console with their kids, who will gain an appreciation for gameplay over graphics, perhaps spearheading an improvement in games for the current consoles.

    Or not. In any case, I hope that this system comes to frutility (from the looks of it, we're much more likely to get the NEX than the Phantom.) If the price is right, I can see myself easily picking this up.

  5. Law suit pending? by PhotoBoy · · Score: 3, Interesting

    I'd be willing to bet given the massive success Nintendo has had with their re-release of old NES games for the GBA and the NES-coloured GBAs, Nintendo will be watching this very closely to see if they can stop it.

    With one of Revolution's biggest known features being backwards compatibility right back to the NES I'm sure Nintendo won't want a competing product out there that might cost them a Revolution sale.

  6. Re:Intellivision? by kingsmedley · · Score: 2, Interesting


    the Intellivision was a base 10 system


    No, it wasn't. The Intellivision's CPU was actually a 16-bit processor. The common misconception of the Intellivision as a 10-bit system comes from the fact that since the majority of it's commands were 10 bits long, the game cartridges used 10-bit ROMs. The CPU also handled 8-, 14-, and 16-bit commands and data. When the occasional 14- or 16-bit command was used, it would be stored in two 10-bit words (a bidecle) with the excess bits ignored.

    I should point out also that the bit width of the famicom-on-a-chip makes no difference for the Intellivision 25-in-1 game unit, since the hardware is NOT running an emulator. Those games are all re-written (or ported) to run on the famiclone hardware.

    For technical information on the Intellivision, from the same people who programmed it back in the 80's, visit the following link:

    http://www.intellivisionlives.com/bluesky/hardware /intelli_tech.html#systag

    --
    Must... think up... something... clever!